diff --git a/ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset b/ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset index af3c5f64..1b5f9b62 100644 --- a/ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset +++ b/ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset @@ -13,599 +13,696 @@ MonoBehaviour: m_Name: LevelState_1 m_EditorClassIdentifier: levelStep: 0 + currentPoint: {x: 7, y: 1} levelSaveMap: - levelDataList: - roomType: 0 - isUse: 1 - nodePos: {x: -109.213615, y: -161.51326, z: 95} + isUse: 0 + passBy: 0 + nodePos: {x: -6.4602547, y: 0.059705734, z: -8.679104} line: 0 column: 0 fatherLevelNodes: [] - nextLevelNodes: - - {x: 1, y: 0} + nextLevelNodes: [] - roomType: 0 isUse: 1 - nodePos: {x: -109.213615, y: -161.51326, z: 110} + passBy: 0 + nodePos: {x: -6.4602585, y: 0.05970764, z: -7.679106} line: 0 column: 1 fatherLevelNodes: [] nextLevelNodes: + - {x: 1, y: 2} - {x: 1, y: 0} - roomType: 0 - isUse: 0 - nodePos: {x: -109.213615, y: -161.51326, z: 125} + isUse: 1 + passBy: 1 + nodePos: {x: -6.4602604, y: 0.05970955, z: -6.679107} line: 0 column: 2 fatherLevelNodes: [] - nextLevelNodes: [] + nextLevelNodes: + - {x: 1, y: 3} - roomType: 0 isUse: 1 - nodePos: {x: -109.213615, y: -161.51326, z: 140} + passBy: 0 + nodePos: {x: -6.460268, y: 0.059711456, z: -5.679109} line: 0 column: 3 fatherLevelNodes: [] nextLevelNodes: - {x: 1, y: 4} + - {x: 1, y: 3} - roomType: 0 - isUse: 1 - nodePos: {x: -109.213615, y: -161.51326, z: 155} + isUse: 0 + passBy: 0 + nodePos: {x: -6.460272, y: 0.059713364, z: -4.679111} line: 0 column: 4 fatherLevelNodes: [] - nextLevelNodes: - - {x: 1, y: 4} + nextLevelNodes: [] - levelDataList: - roomType: 0 isUse: 1 - nodePos: {x: -87.21362, y: -161.51326, z: 95} + passBy: 0 + nodePos: {x: -4.3302803, y: 0.059719086, z: -8.679108} line: 1 column: 0 fatherLevelNodes: - - {x: 0, y: 0} - {x: 0, y: 1} nextLevelNodes: - - {x: 2, y: 0} - {x: 2, y: 1} - roomType: 0 isUse: 0 - nodePos: {x: -87.21362, y: -161.51326, z: 110} + passBy: 0 + nodePos: {x: -4.330284, y: 0.059720993, z: -7.679108} line: 1 column: 1 fatherLevelNodes: [] nextLevelNodes: [] - - roomType: 0 - isUse: 0 - nodePos: {x: -87.21362, y: -161.51326, z: 125} + - roomType: 5 + isUse: 1 + passBy: 0 + nodePos: {x: -4.330288, y: 0.0597229, z: -6.679111} line: 1 column: 2 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 0 - isUse: 0 - nodePos: {x: -87.21362, y: -161.51326, z: 140} + fatherLevelNodes: + - {x: 0, y: 1} + nextLevelNodes: + - {x: 2, y: 2} + - roomType: 5 + isUse: 1 + passBy: 1 + nodePos: {x: -4.3302917, y: 0.059724808, z: -5.679114} line: 1 column: 3 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 5 + fatherLevelNodes: + - {x: 0, y: 2} + - {x: 0, y: 3} + nextLevelNodes: + - {x: 2, y: 3} + - {x: 2, y: 2} + - roomType: 0 isUse: 1 - nodePos: {x: -87.21362, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: -4.3302956, y: 0.059726715, z: -4.679116} line: 1 column: 4 fatherLevelNodes: - {x: 0, y: 3} - - {x: 0, y: 4} nextLevelNodes: - - {x: 2, y: 4} + - {x: 2, y: 3} - levelDataList: + - roomType: 1 + isUse: 0 + passBy: 0 + nodePos: {x: -2.2003026, y: 0.059732437, z: -8.679108} + line: 2 + column: 0 + fatherLevelNodes: [] + nextLevelNodes: [] - roomType: 3 isUse: 1 - nodePos: {x: -65.213615, y: -161.51326, z: 95} + passBy: 0 + nodePos: {x: -2.200306, y: 0.059734344, z: -7.679109} line: 2 - column: 0 + column: 1 fatherLevelNodes: - {x: 1, y: 0} nextLevelNodes: - - {x: 3, y: 0} - - roomType: 0 + - {x: 3, y: 2} + - roomType: 5 isUse: 1 - nodePos: {x: -65.213615, y: -161.51326, z: 110} + passBy: 1 + nodePos: {x: -2.2003098, y: 0.05973625, z: -6.679111} line: 2 - column: 1 + column: 2 fatherLevelNodes: - - {x: 1, y: 0} + - {x: 1, y: 2} + - {x: 1, y: 3} nextLevelNodes: - {x: 3, y: 2} + - {x: 3, y: 3} - roomType: 0 - isUse: 0 - nodePos: {x: -65.213615, y: -161.51326, z: 125} - line: 2 - column: 2 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 1 - isUse: 0 - nodePos: {x: -65.213615, y: -161.51326, z: 140} - line: 2 - column: 3 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 5 isUse: 1 - nodePos: {x: -65.213615, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: -2.2003136, y: 0.05973816, z: -5.679112} line: 2 - column: 4 + column: 3 fatherLevelNodes: + - {x: 1, y: 3} - {x: 1, y: 4} nextLevelNodes: - - {x: 3, y: 3} - {x: 3, y: 4} - - levelDataList: + - {x: 3, y: 3} - roomType: 5 - isUse: 1 - nodePos: {x: -43.213608, y: -161.51326, z: 95} + isUse: 0 + passBy: 0 + nodePos: {x: -2.2003174, y: 0.059740067, z: -4.679114} + line: 2 + column: 4 + fatherLevelNodes: [] + nextLevelNodes: [] + - levelDataList: + - roomType: 0 + isUse: 0 + passBy: 0 + nodePos: {x: -0.070320606, y: 0.05974579, z: -8.679106} line: 3 column: 0 - fatherLevelNodes: - - {x: 2, y: 0} - nextLevelNodes: - - {x: 4, y: 0} - - roomType: 5 + fatherLevelNodes: [] + nextLevelNodes: [] + - roomType: 0 isUse: 0 - nodePos: {x: -43.213608, y: -161.51326, z: 110} + passBy: 0 + nodePos: {x: -0.07032299, y: 0.059747696, z: -7.679107} line: 3 column: 1 fatherLevelNodes: [] nextLevelNodes: [] - roomType: 0 isUse: 1 - nodePos: {x: -43.213608, y: -161.51326, z: 125} + passBy: 1 + nodePos: {x: -0.0703249, y: 0.059749603, z: -6.679109} line: 3 column: 2 fatherLevelNodes: + - {x: 2, y: 2} - {x: 2, y: 1} nextLevelNodes: - {x: 4, y: 1} - - roomType: 5 + - roomType: 0 isUse: 1 - nodePos: {x: -43.213608, y: -161.51326, z: 140} + passBy: 0 + nodePos: {x: -0.070326805, y: 0.05975151, z: -5.679111} line: 3 column: 3 fatherLevelNodes: - - {x: 2, y: 4} + - {x: 2, y: 3} + - {x: 2, y: 2} nextLevelNodes: - - {x: 4, y: 3} - - roomType: 0 + - {x: 4, y: 4} + - {x: 4, y: 2} + - roomType: 5 isUse: 1 - nodePos: {x: -43.213608, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: -0.07032871, y: 0.059753418, z: -4.679114} line: 3 column: 4 fatherLevelNodes: - - {x: 2, y: 4} + - {x: 2, y: 3} nextLevelNodes: - - {x: 4, y: 3} + - {x: 4, y: 4} - levelDataList: - - roomType: 0 - 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roomType: 5 isUse: 0 - nodePos: {x: -21.213612, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: 2.0596614, y: 0.059764862, z: -5.679114} line: 4 - column: 4 + column: 3 fatherLevelNodes: [] nextLevelNodes: [] + - roomType: 5 + isUse: 1 + passBy: 0 + nodePos: {x: 2.0596592, y: 0.05976677, z: -4.679116} + line: 4 + column: 4 + fatherLevelNodes: + - {x: 3, y: 4} + - {x: 3, y: 3} + nextLevelNodes: + - {x: 5, y: 3} + - {x: 5, y: 4} - levelDataList: - - roomType: 4 - isUse: 0 - nodePos: {x: 0.7863858, y: -161.51326, z: 95} - line: 5 - column: 0 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 1 + - roomType: 0 isUse: 1 - nodePos: {x: 0.7863858, y: -161.51326, z: 110} + passBy: 0 + nodePos: {x: 4.1896605, y: 0.05977249, z: -8.679108} line: 5 - column: 1 + column: 0 fatherLevelNodes: - - {x: 4, y: 0} - {x: 4, y: 1} nextLevelNodes: - - {x: 6, y: 2} + - {x: 6, y: 1} - roomType: 5 isUse: 0 - nodePos: {x: 0.7863858, y: -161.51326, z: 125} + passBy: 0 + nodePos: {x: 4.1896605, y: 0.0597744, z: -7.679108} line: 5 - column: 2 + column: 1 fatherLevelNodes: [] nextLevelNodes: [] - - roomType: 5 + - roomType: 3 isUse: 1 - nodePos: {x: 0.7863858, y: -161.51326, z: 140} + passBy: 1 + nodePos: {x: 4.1896605, y: 0.059776306, z: -6.67911} line: 5 - column: 3 + column: 2 fatherLevelNodes: - - {x: 4, y: 3} + - {x: 4, y: 1} nextLevelNodes: - {x: 6, y: 2} - roomType: 0 isUse: 1 - nodePos: {x: 0.7863858, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: 4.1896605, y: 0.059778214, z: -5.679112} + line: 5 + column: 3 + fatherLevelNodes: + - {x: 4, y: 4} + - {x: 4, y: 2} + nextLevelNodes: + - {x: 6, y: 4} + - {x: 6, y: 3} + - roomType: 1 + isUse: 1 + passBy: 0 + nodePos: {x: 4.1896605, y: 0.05978012, z: -4.679114} line: 5 column: 4 fatherLevelNodes: - - {x: 4, y: 3} + - {x: 4, y: 4} nextLevelNodes: - {x: 6, y: 4} - levelDataList: - roomType: 6 isUse: 0 - nodePos: {x: 22.786386, y: -161.51326, z: 95} + passBy: 0 + nodePos: {x: 6.319661, y: 0.059785843, z: -8.679108} line: 6 column: 0 fatherLevelNodes: [] nextLevelNodes: [] - roomType: 6 - isUse: 0 - nodePos: {x: 22.786386, y: -161.51326, z: 110} + isUse: 1 + passBy: 0 + nodePos: {x: 6.319661, y: 0.05978775, z: -7.679109} line: 6 column: 1 - fatherLevelNodes: [] - nextLevelNodes: [] + fatherLevelNodes: + - {x: 5, y: 0} + nextLevelNodes: + - {x: 7, y: 0} - roomType: 6 isUse: 1 - nodePos: {x: 22.786386, y: -161.51326, z: 125} + passBy: 1 + nodePos: {x: 6.319661, y: 0.059789658, z: -6.679112} line: 6 column: 2 fatherLevelNodes: - - {x: 5, y: 1} - - {x: 5, y: 3} + - {x: 5, y: 2} nextLevelNodes: - - {x: 7, y: 3} - - {x: 7, y: 2} + - {x: 7, y: 1} - roomType: 6 - isUse: 0 - nodePos: {x: 22.786386, y: -161.51326, z: 140} + isUse: 1 + passBy: 0 + nodePos: {x: 6.319661, y: 0.059791565, z: -5.679115} line: 6 column: 3 - fatherLevelNodes: [] - nextLevelNodes: [] + fatherLevelNodes: + - {x: 5, y: 3} + nextLevelNodes: + - {x: 7, y: 3} - roomType: 6 isUse: 1 - nodePos: {x: 22.786386, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: 6.319661, y: 0.059793472, z: -4.679116} line: 6 column: 4 fatherLevelNodes: + - {x: 5, y: 3} - {x: 5, y: 4} nextLevelNodes: + - {x: 7, y: 4} - {x: 7, y: 3} - levelDataList: - - roomType: 5 - isUse: 0 - nodePos: {x: 44.786396, y: -161.51326, z: 95} + - roomType: 0 + isUse: 1 + passBy: 0 + nodePos: {x: 8.449667, y: 0.059799194, z: -8.679108} line: 7 column: 0 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 1 - isUse: 0 - nodePos: {x: 44.786396, y: -161.51326, z: 110} - line: 7 - column: 1 - fatherLevelNodes: [] - nextLevelNodes: [] + fatherLevelNodes: + - {x: 6, y: 1} + nextLevelNodes: + - {x: 8, y: 0} - roomType: 4 isUse: 1 - nodePos: {x: 44.786396, y: -161.51326, z: 125} + passBy: 1 + nodePos: {x: 8.449669, y: 0.0598011, z: -7.67911} line: 7 - column: 2 + column: 1 fatherLevelNodes: - {x: 6, y: 2} nextLevelNodes: - - {x: 8, y: 2} + - {x: 8, y: 1} - roomType: 5 + isUse: 0 + passBy: 0 + nodePos: {x: 8.449671, y: 0.05980301, z: -6.679111} + line: 7 + column: 2 + fatherLevelNodes: [] + nextLevelNodes: [] + - roomType: 0 isUse: 1 - nodePos: {x: 44.786396, y: -161.51326, z: 140} + passBy: 0 + nodePos: {x: 8.449672, y: 0.059804916, z: -5.679114} line: 7 column: 3 fatherLevelNodes: - - {x: 6, y: 2} - {x: 6, y: 4} + - {x: 6, y: 3} nextLevelNodes: - - {x: 8, y: 4} - - {x: 8, y: 2} - {x: 8, y: 3} - - roomType: 0 - isUse: 0 - nodePos: {x: 44.786396, y: -161.51326, z: 155} + - roomType: 1 + isUse: 1 + passBy: 0 + nodePos: {x: 8.449675, y: 0.059806824, z: -4.679115} line: 7 column: 4 - fatherLevelNodes: [] - nextLevelNodes: [] + fatherLevelNodes: + - {x: 6, y: 4} + nextLevelNodes: + - {x: 8, y: 4} - levelDataList: - - roomType: 0 - isUse: 0 - nodePos: {x: 66.78638, y: -161.51326, z: 95} + - roomType: 1 + isUse: 1 + passBy: 0 + nodePos: {x: 10.579678, y: 0.059812546, z: -8.679108} line: 8 column: 0 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 5 - isUse: 0 - nodePos: {x: 66.78638, y: -161.51326, z: 110} - line: 8 - column: 1 - fatherLevelNodes: [] - nextLevelNodes: [] + fatherLevelNodes: + - {x: 7, y: 0} + nextLevelNodes: + - {x: 9, y: 1} - roomType: 1 isUse: 1 - nodePos: {x: 66.78638, y: -161.51326, z: 125} + passBy: 0 + nodePos: {x: 10.579681, y: 0.059814453, z: -7.679108} line: 8 - column: 2 + column: 1 fatherLevelNodes: - - {x: 7, y: 2} - - {x: 7, y: 3} + - {x: 7, y: 1} nextLevelNodes: - - {x: 9, y: 3} - {x: 9, y: 1} - - roomType: 5 + - roomType: 0 + isUse: 0 + passBy: 0 + nodePos: {x: 10.579682, y: 0.05981636, z: -6.67911} + line: 8 + column: 2 + fatherLevelNodes: [] + nextLevelNodes: [] + - roomType: 4 isUse: 1 - nodePos: {x: 66.78638, y: -161.51326, z: 140} + passBy: 0 + nodePos: {x: 10.579683, y: 0.059818268, z: -5.679112} line: 8 column: 3 fatherLevelNodes: - {x: 7, y: 3} nextLevelNodes: - {x: 9, y: 3} - - roomType: 4 + - roomType: 0 isUse: 1 - nodePos: {x: 66.78638, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: 10.579687, y: 0.059820175, z: -4.679116} line: 8 column: 4 fatherLevelNodes: - - {x: 7, y: 3} + - {x: 7, y: 4} nextLevelNodes: - {x: 9, y: 3} - levelDataList: - - roomType: 4 + - roomType: 0 isUse: 0 - nodePos: {x: 88.78637, y: -161.51326, z: 95} + passBy: 0 + nodePos: {x: 12.709695, y: 0.059825897, z: -8.679108} line: 9 column: 0 fatherLevelNodes: [] nextLevelNodes: [] - - roomType: 4 + - roomType: 3 isUse: 1 - nodePos: {x: 88.78637, y: -161.51326, z: 110} + passBy: 0 + nodePos: {x: 12.709698, y: 0.059827805, z: -7.679109} line: 9 column: 1 fatherLevelNodes: - - {x: 8, y: 2} + - {x: 8, y: 0} + - {x: 8, y: 1} nextLevelNodes: - - {x: 10, y: 2} - - roomType: 4 + - {x: 10, y: 0} + - roomType: 5 isUse: 0 - nodePos: {x: 88.78637, y: -161.51326, z: 125} + passBy: 0 + nodePos: {x: 12.7097, y: 0.059829712, z: -6.679111} line: 9 column: 2 fatherLevelNodes: [] nextLevelNodes: [] - - roomType: 4 + - roomType: 3 isUse: 1 - nodePos: {x: 88.78637, y: -161.51326, z: 140} + passBy: 0 + nodePos: {x: 12.709704, y: 0.05983162, z: -5.679112} line: 9 column: 3 fatherLevelNodes: - {x: 8, y: 4} - - {x: 8, y: 2} - {x: 8, y: 3} nextLevelNodes: - {x: 10, y: 2} - - {x: 10, y: 2} - - {x: 10, y: 2} - - roomType: 4 + - {x: 10, y: 4} + - roomType: 0 isUse: 0 - nodePos: {x: 88.78637, y: -161.51326, z: 155} + passBy: 0 + nodePos: {x: 12.709707, y: 0.059833527, z: -4.679114} line: 9 column: 4 fatherLevelNodes: [] nextLevelNodes: [] - levelDataList: - - roomType: 2 - isUse: 0 - nodePos: {x: 110.78637, y: -161.51326, z: 95} + - roomType: 0 + isUse: 1 + passBy: 0 + nodePos: {x: 14.839714, y: 0.05983925, z: -8.679108} line: 10 column: 0 - fatherLevelNodes: [] - nextLevelNodes: [] - - roomType: 2 + fatherLevelNodes: + - {x: 9, y: 1} + nextLevelNodes: + - {x: 11, y: 0} + - roomType: 5 isUse: 0 - nodePos: {x: 110.78637, y: -161.51326, z: 110} + passBy: 0 + nodePos: {x: 14.839718, y: 0.059841156, z: -7.679107} line: 10 column: 1 fatherLevelNodes: [] nextLevelNodes: [] - - roomType: 2 + - roomType: 1 isUse: 1 - nodePos: {x: 110.78637, y: -161.51326, z: 125} + passBy: 0 + nodePos: {x: 14.83972, y: 0.059843063, z: -6.679109} line: 10 column: 2 fatherLevelNodes: - {x: 9, y: 3} - - {x: 9, y: 3} - - {x: 9, y: 1} - - {x: 9, y: 3} - nextLevelNodes: [] - - roomType: 2 + nextLevelNodes: + - {x: 11, y: 3} + - roomType: 0 isUse: 0 - nodePos: {x: 110.78637, y: -161.51326, z: 140} + passBy: 0 + nodePos: {x: 14.839724, y: 0.05984497, z: -5.679113} line: 10 column: 3 fatherLevelNodes: [] nextLevelNodes: [] - - roomType: 2 - isUse: 0 - nodePos: {x: 110.78637, y: -161.51326, z: 155} + - roomType: 0 + isUse: 1 + passBy: 0 + nodePos: {x: 14.839727, y: 0.059846878, z: -4.679115} line: 10 column: 4 - fatherLevelNodes: [] - nextLevelNodes: [] + fatherLevelNodes: + - {x: 9, y: 3} + nextLevelNodes: + - {x: 11, y: 3} + - {x: 11, y: 4} - levelDataList: - roomType: 0 isUse: 1 - nodePos: {x: 14.822048, y: 0.059877396, z: -9.539112} + passBy: 0 + nodePos: {x: 16.96973, y: 0.0598526, z: -8.67911} line: 11 column: 0 fatherLevelNodes: - - {x: 10, y: 1} + - {x: 10, y: 0} nextLevelNodes: - {x: 12, 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m_ObjectHideFlags: 0 @@ -30168,6 +30348,7 @@ MonoBehaviour: levelDevelopData: {fileID: 11400000, guid: 587726a845a2bc7498172485a1bd194b, type: 2} cardDeck: {fileID: 11400000, guid: 1126a56dae0a1ab40821c18c251900ef, type: 2} relicList: {fileID: 11400000, guid: 0ccbda8ca8e9a4146aebd15491d3b067, type: 2} + colorSortList: 010000000300000004000000 commonCardForLook: {fileID: 4169693119190854323, guid: 6b012c33b9abd7b4ab44b2b165c9ccdb, type: 3} legendaryCardForLook: {fileID: 4169693119190854323, guid: 6b012c33b9abd7b4ab44b2b165c9ccdb, @@ -33133,24 +33314,24 @@ MonoBehaviour: enemyGenerateDataList: - enemyPrefab: {fileID: 1253231568001379261, guid: 16f2f07defe9c394fb4a5698554bc882, type: 3} - locationX: 4 - locationY: 3 + locationX: 3 + locationY: 6 - enemyPrefab: {fileID: 1253231568001379261, guid: 860a25280c40f1040915b02a770609af, type: 3} - locationX: 4 - locationY: 2 + locationX: 0 + locationY: 7 - enemyPrefab: {fileID: 1253231568001379261, guid: 3d83bb7c6cfaa71439ad6302d0dceb51, type: 3} 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guid: 587726a845a2bc7498172485a1bd194b, type: 2} cardDeck: {fileID: 11400000, guid: 1126a56dae0a1ab40821c18c251900ef, type: 2} relicList: {fileID: 11400000, guid: 0ccbda8ca8e9a4146aebd15491d3b067, type: 2} + colorSortList: commonCardForLook: {fileID: 4169693119190854323, guid: 6b012c33b9abd7b4ab44b2b165c9ccdb, type: 3} legendaryCardForLook: {fileID: 4169693119190854323, guid: 6b012c33b9abd7b4ab44b2b165c9ccdb, diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ChooseWeaponManaher.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ChooseWeaponManaher.cs index 5e80051c..5a99b286 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ChooseWeaponManaher.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ChooseWeaponManaher.cs @@ -136,4 +136,28 @@ public class ChooseWeaponManager : Singleton } } + + public void ReturnColorSortChoose() + { + PlayerStatsManager.Instance.colorSortList.Clear(); + for (int i=0;i<3;i++) + { + switch (colorSlots[i].colorType) + { + case ColorType.white: + PlayerStatsManager.Instance.colorSortList.Add(Name.NodeColor.White); + break; + case ColorType.red: + PlayerStatsManager.Instance.colorSortList.Add(Name.NodeColor.Red); + break; + case ColorType.green: + PlayerStatsManager.Instance.colorSortList.Add(Name.NodeColor.Green); + break; + case ColorType.blue: + PlayerStatsManager.Instance.colorSortList.Add(Name.NodeColor.Blue); + break; + } + + } + } } diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ColorDrag.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ColorDrag.cs index bc5773d5..5805ab7a 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ColorDrag.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/ColorDrag.cs @@ -21,6 +21,8 @@ public class ColorDrag : MonoBehaviour,IBeginDragHandler, IDragHandler,IEndDragH } public void OnBeginDrag(PointerEventData eventData) { + //声音 + AudioManager.Instance.MenuOpenPlayer(); transform.SetAsLastSibling(); image.raycastTarget = false; ChooseWeaponManager.Instance.backGround.SetActive(true); @@ -40,6 +42,9 @@ public class ColorDrag : MonoBehaviour,IBeginDragHandler, IDragHandler,IEndDragH } public void OnEndDrag(PointerEventData eventData) { + //声音 + AudioManager.Instance.MenuClosePlayer(); + image.raycastTarget = true; ChooseWeaponManager.Instance.backGround.SetActive(false); transform.position = startPos; diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs index 4bf1d0b8..82bbf6d7 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs @@ -372,52 +372,39 @@ public class GameManager : Singleton IEnumerator StartStartColourCoroutine(bool complete) { yield return new WaitUntil (()=> this.complete==true ) ; - // yield return StartCoroutine(StartMapColour()); - SyncColourCountUI(); + yield return StartCoroutine(StartMapColour()); + //SyncColourCountUI(); TurnMaster.Instance.turn = TurnMaster.Turn.playerTurnBegin; } //开局场地涂色 -/* IEnumerator StartMapColour() + IEnumerator StartMapColour() { + //玩家 + for (int i = 0; i < X.Count ; i++) + { + if (i % 2 == 0) + { + X[i].Y[0].switchColor(PlayerStatsManager.Instance.colorSortList[0]); + } + else + { + X[i].Y[0].switchColor(PlayerStatsManager.Instance.colorSortList[1]); + } + } for (int i = 0; i < X.Count; i++) { - for (int j = 0; j < X[i].Y.Count; j++) + X[i].Y[1].switchColor(PlayerStatsManager.Instance.colorSortList[2]); + } + //怪物 + for (int i = 0; i enemyBoundary) - { - if( j < X [i].Y .Count) - { - X[i].Y[j].whoColour = MapUnity.WhoColour.enemyColour; - } - else - { - X[i].Y[j].RefreshWhoColor(); - } - } - else - { - X[i].Y[j].RefreshWhoColor(); - } - yield return null; + X[i].Y[j].switchColor(Name.NodeColor.Black); } } - - }*/ + yield return null; + } } diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelGenerator.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelGenerator.cs index a11619ad..102f75f1 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelGenerator.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelGenerator.cs @@ -570,7 +570,7 @@ public class LevelGenerator : Singleton return LevelDevelopManager.RoomType.monster; } - //显示连线 + //显示连线,设置能否进入 public void ShowMap() { for (int i = 0; i < LevelDevelopManager.Instance.levelMap .Count;i++) @@ -585,6 +585,7 @@ public class LevelGenerator : Singleton { LevelDevelopManager.Instance.levelMap[i].levelColumn[j].GetComponent().LineShow(); } + LevelDevelopManager.Instance.levelMap[i].levelColumn[j].GetComponent().JudgeCanEnter(); } } @@ -617,7 +618,7 @@ public class LevelGenerator : Singleton if (i == generatorLine - 1) { LevelNode currentNode = GenerateLevelNode(i, j, currentLevelData.nodePos); - currentNode.gameObject.transform.localScale = new Vector3(2, 2, 2); + currentNode.gameObject.transform.localScale = bossBig; currentNode.SetUpRoomWithRoomData(currentLevelData); } @@ -630,7 +631,7 @@ public class LevelGenerator : Singleton } } - + SetRoomBig(); for (int i = 0; i < LevelDevelopManager.Instance.levelDevelopData.levelSaveMap.Count; i++) { for (int j = 0; j < LevelDevelopManager.Instance.levelDevelopData.levelSaveMap[i].levelDataList.Count; j++) @@ -647,10 +648,23 @@ public class LevelGenerator : Singleton { currentLevelNode.LineShow(); } - + //设置进度标识 + if(currentLevelNode .isPassBy == true ) + { + currentLevelNode.passByMark.SetActive(true); + } + currentLevelNode.JudgeCanEnter(); } } + //判断能否进入 + int line = LevelDevelopManager.Instance.levelDevelopData.levelStep; + for (int j = 0; j < LevelDevelopManager.Instance.levelMap[line].levelColumn.Count; j++) + { + LevelNode currentLevelNode = LevelDevelopManager.Instance.levelMap[line].levelColumn[j]; + currentLevelNode.JudgeRoadCanEnter(); + } + } //设置房间大小 diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs index f9f93d7a..56fc0b70 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs @@ -8,7 +8,7 @@ public class LevelNode : MonoBehaviour { public bool canEnter;//标识关卡当前能否进入 public bool isUse;//标识关卡是否可被路线选中 - + public bool isPassBy;//说明玩家走过 public int line;//行 public int column;//列 @@ -29,6 +29,8 @@ public class LevelNode : MonoBehaviour [Header("房间装配子物体")] public Image roomIcon; public Text roomText; + [Header("路过房间标识")] + public GameObject passByMark; private void OnEnable() { @@ -37,10 +39,9 @@ public class LevelNode : MonoBehaviour } private void Start() { - canEnter = true; SetUPRoomDestination(); - //JudgeCanEnter(); + // JudgeCanEnter(); } public void SetUPRoomDestination() @@ -75,17 +76,45 @@ public class LevelNode : MonoBehaviour if (LevelDevelopManager.Instance.levelDevelopData.levelStep != line) { canEnter = false; + roomIcon.color = new Color(1, 1, 1, 0.5f); } else { canEnter = true; + roomIcon.color = new Color(1, 1, 1, 1f); + } + } + public void JudgeRoadCanEnter() + { + Vector2 currentNode = LevelDevelopManager.Instance.levelDevelopData.currentPoint; + foreach (var levelNode in fatherLevelNodes) + { + Debug.Log(currentNode + "node" + levelNode . line + "colum" +levelNode . column); + Debug.Log(currentNode+"line"+(levelNode.line == (int)currentNode.x)); + Debug.Log(currentNode + "colum" + (levelNode.column == (int)currentNode.y)); + + if (levelNode.line == (int)currentNode.x && levelNode.column == (int)currentNode.y) + { + canEnter = true; + roomIcon.color = new Color(1, 1, 1,1f); + break; + } + else + { + canEnter = false; + roomIcon.color = new Color(1, 1, 1, 0.5f); + } } } - public void ButtenLoadTo(int index) + public void ButtenLoadTo() { - if (canEnter) + if (canEnter==true) { + LevelDevelopManager.Instance.levelDevelopData.currentPoint = new Vector2(line, column); + LevelDevelopManager.Instance.levelDevelopData.levelSaveMap[line].levelDataList[column].passBy = true; + passByMark.SetActive(true); + LevelDevelopManager.Instance.levelDevelopData.levelStep += 1; ScenceLoadManager.Instance.LoadTargetLevel(roomDestinationIndex); } else @@ -116,6 +145,7 @@ public class LevelNode : MonoBehaviour { LevelDevelopData_SO.levelData levelData = new LevelDevelopData_SO.levelData(); levelData.isUse = isUse; + // levelData.passBy = isPassBy; levelData.roomType = roomType; levelData.nodePos = this.transform.position; levelData.column = column; @@ -134,6 +164,7 @@ public class LevelNode : MonoBehaviour public void SetUpRoomWithRoomData(LevelDevelopData_SO .levelData levelData ) { isUse = levelData.isUse; + isPassBy = levelData.passBy; roomType = levelData.roomType; SetUpRoom(roomType); // LevelDevelopManager.Instance.levelMap[line].levelColumn.Add(this); diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs index ffd46d95..9c88cbe8 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs @@ -14,7 +14,8 @@ public class PlayerStatsManager : Singleton public CardDeck_SO cardDeck; //遗物数据 public RelicData_SO relicList; - + [Header("玩家选择的涂色顺序")] + public List colorSortList = new List(); [Header("卡牌预制体")] public GameObject commonCardForLook; public GameObject legendaryCardForLook; diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Data_SO/LevelDevelopData_SO.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Data_SO/LevelDevelopData_SO.cs index 02189be9..7f33f329 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Data_SO/LevelDevelopData_SO.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Data_SO/LevelDevelopData_SO.cs @@ -7,7 +7,7 @@ using UnityEngine; public class LevelDevelopData_SO : ScriptableObject { public int levelStep;//关卡前进步数 - + public Vector2 currentPoint;//当前选择关卡,用来判断下一步那些可以走 public List levelSaveMap = new List();//关卡保存数据列表 [System.Serializable] @@ -20,6 +20,7 @@ public class LevelDevelopData_SO : ScriptableObject { public LevelDevelopManager .RoomType roomType ; public bool isUse; + public bool passBy; public Vector3 nodePos; public int line;//行 public int column;//列 diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/manager/ScenceLoadManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/manager/ScenceLoadManager.cs index beebd716..41ee7016 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/manager/ScenceLoadManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/manager/ScenceLoadManager.cs @@ -21,7 +21,7 @@ public class ScenceLoadManager : Singleton //切换bgm AudioManager.Instance.BGMSwitch(levelIndex); //切换场景 - loadScreen.SetActive(true); + //loadScreen.SetActive(true); AsyncOperation operation = SceneManager.LoadSceneAsync(levelIndex); operation.allowSceneActivation = false;