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领域边界0801

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45 8 months ago
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0af8a81c67
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  30. 7
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  31. 47
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  32. 14
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2266
ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity

File diff suppressed because it is too large

10
ColorlessWorld-2024-4-2/Assets/Scripts/Item/TakerOverNode/ItemTakerOverNode.cs

@ -11,13 +11,6 @@ public class ItemTakerOverNode : MonoBehaviour
oneCircle
}
public TakeOverType takeOverType;
public enum BlockType
{
common,
whirlpool,
vacancy
}
public BlockType blockType;
public HashSet<MapUnity> TakeOverCalculation(MapUnity currentMapUnity)
{
@ -33,6 +26,9 @@ public class ItemTakerOverNode : MonoBehaviour
{
return null;
}
break;
case TakeOverType.oneCircle:
break;
}
return mapUnities;

61
ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs

@ -102,7 +102,13 @@ public class MapUnity : MonoBehaviour
public GameObject mapGameObject;
public List<Image> mapImages;
[Header("范围边界")]
public List<MeshRenderer> rangeBorder = new List<MeshRenderer>();
public List<MeshRenderer> rangeBorder = new List<MeshRenderer>();//范围预览边界
[Header("领域边界")]
public GameObject domainBorder;
public GameObject domainBorder_2;
public List <GameObject> domainBorderVertex = new List<GameObject>();//领域边界
public List<GameObject> domainBorderVertex_2 = new List<GameObject>();//领域边界次要
[Header ("临接池射线图层")]
public LayerMask touchLayerMask;
[Header("临接池射线起始点")]
@ -220,11 +226,16 @@ public class MapUnity : MonoBehaviour
{
//GameManager.Instance.enemyTargetNode=getNodeTools.getBestTargetNodeForEnemyCard(new string[1] { "0_0" }, new string[1] { "black" });
Debug.Log("switchColor");
if(WeaponManager .Instance != null )
//重新结算武器节点
StartCoroutine(SettleWeaponNode());
//重新结算领域
StartCoroutine(SettleDomain());
/* if(WeaponManager .Instance != null )
{
WeaponManager.Instance.isMapChange = true;
WeaponManager.Instance.ResetAllNodeBool();
}
}*/
foreach (MapUnity node in getNodeTools.getAllNodes())
{
node.isCaledDictionary.Keys.ToList().ForEach(key =>
@ -272,8 +283,25 @@ public class MapUnity : MonoBehaviour
whoColour = newColor;
RefreshWhoColor();
}
}
}
IEnumerator SettleWeaponNode()
{
yield return null;
if (WeaponManager.Instance != null)
{
WeaponManager.Instance.isMapChange = true;
WeaponManager.Instance.ResetAllNodeBool();
}
}
IEnumerator SettleDomain()
{
yield return null;
if (DomainManager.Instance != null)
{
DomainManager.Instance.CheckSettleDomain();
}
}
public void switchColorForEnemy(int newColor)
{
if (canChange == false)
@ -557,7 +585,7 @@ public class MapUnity : MonoBehaviour
{
Destroy (colorVFX.gameObject);
}
colorVFX = Instantiate(MapUnityEnvironmentManager.Instance.blackVFX, transform.position, Quaternion.identity);
// colorVFX = Instantiate(MapUnityEnvironmentManager.Instance.blackVFX, transform.position, Quaternion.identity);
break;
case Name.NodeColor.White:
var whitePartical = Instantiate(ParticalManager.Instance.blueParticleEffect, planePoint.position, ParticalManager.Instance.blueParticleEffect.transform.rotation);
@ -687,6 +715,29 @@ public class MapUnity : MonoBehaviour
rangeBorder[i].gameObject.SetActive(false);
}
}
public void ShowDomainBorder(HashSet<MapUnity> rangePool)
{
domainBorder.gameObject.SetActive(true);
domainBorder_2.gameObject.SetActive(true);
for (int i = 0; i < unitPool.Count; i++)
{
if (unitPool[i] != null && rangePool.Contains(unitPool[i]))
{
domainBorderVertex[i].gameObject.SetActive(false);
domainBorderVertex_2[i].gameObject.SetActive(false);
}
else
{
domainBorderVertex[i].gameObject.SetActive(true);
domainBorderVertex_2[i].gameObject.SetActive(true);
}
}
}
public void FadeDomainBorder()
{
domainBorder.gameObject.SetActive(false);
domainBorder_2.gameObject.SetActive(false);
}
#endregion
}

39
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/getNodeTools.cs

@ -1043,7 +1043,46 @@ public class getNodeTools
}
return result;
}
public static HashSet <MapUnity> GetDomainColorRange(string[] nodesMark, string[] nodesColor, MapUnity targetNode)
{
HashSet<MapUnity> domainRange = new HashSet<MapUnity>();
List<(int, int, int)> cubeList = new List<(int, int, int)>();
int intEuler = 90;
for (int i = 0; i < nodesMark.Length; i++)
{
try
{
string[] marks = nodesMark[i].Split("_");
Debug.Log("AxialToCubeµÄXÊÇ" + int.Parse(marks[0]) + "AxialToCubeµÄYÊÇ" + int.Parse(marks[1]));
(int q, int s, int y) = MathTool.AxialToCube(int.Parse(marks[0]), int.Parse(marks[1]));
cubeList.Add((q, s, y));
}
catch (Exception e)
{ }
}
List<(int, int, int)> rotatedCubeList = new List<(int, int, int)>();
rotatedCubeList = MathTool.RotateCoordinates(cubeList, intEuler);
foreach (var tuple in rotatedCubeList)
{
MapUnity endNode = null;
endNode = getNodeTools.getNodeWithCube(tuple.Item1, tuple.Item2, tuple.Item3);
}
List<(int, int, int)> trueCubeList = new List<(int, int, int)>();
trueCubeList = MathTool.TranslateHexesToNewOrigin(rotatedCubeList, (targetNode.cubeQ, targetNode.cubeS, targetNode.cubeR));
for (int i = 0; i < trueCubeList.Count; i++)
{
MapUnity endNode = null;
endNode = getNodeTools.getNodeWithCube(trueCubeList[i].Item1, trueCubeList[i].Item2, trueCubeList[i].Item3);
if (endNode != null)
{
domainRange.Add (endNode);
}
}
return domainRange;
}
public static bool CheckWeaponConditionColorForSingleNode(string[] nodesMark, string[] nodesColor, MapUnity targetNode,string tag)
{
/* if (targetNode.isCaledDictionary.TryGetValue(tag, out bool isChecked))

1
ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponManager.cs

@ -65,7 +65,6 @@ public class WeaponManager : Singleton<WeaponManager>
//SettleWeaponNode();
//SettleEnemyWeaponNode();
}
public void ResetAllNodeBool()
{
playerUsingWeapon.resetAllNodeBool(playerWeaponNodeList);

7
ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponNode.cs

@ -14,7 +14,8 @@ using Match = System.Text.RegularExpressions.Match;
public class WeaponNode : MonoBehaviour,IDragHandler, IBeginDragHandler, IEndDragHandler,IPointerExitHandler ,IPointerEnterHandler
{
[Header ("分数结算")]
[Header("分数结算特效")]
public GameObject enableVFX;//被成功触发的特效
//public int score;
//public float scoreMul=0f;
[Header("½»»¥¿Ø¼þ")]
@ -154,6 +155,10 @@ public class WeaponNode : MonoBehaviour,IDragHandler, IBeginDragHandler, IEndDra
}
}
//触发特效
if (enableVFX != null)
enableVFX.SetActive(result);
return result;
}
public void SingleFunctionSettleForPlayerTurnEnd(string result,string resultValue)

47
ColorlessWorld-2024-4-2/Assets/Scripts/manager/DomainManager.cs

@ -18,15 +18,35 @@ public class DomainManager : Singleton<DomainManager>
Domain domain = new Domain();
domain.targetNodeMark = "3_3";
domain.nodesMark = new string[] { "0_0"};
domain.nodesColor = new string[] { "white" };
domain.nodesColor = new string[] { "red" };
domain.result = "score+5";
domain.isUsed = false;
domain.isUsedThisTurn = false;
DomainList =new List<Domain> { domain };
StartCoroutine(StartShowDomain(domain));
}
// Update is called once per frame
void Update()
{
/* foreach (Domain domain in DomainList)
{
if (domain != null && domain.isUsedThisTurn == false)
{
if (checkDomain(domain))
{
domain.isUsedThisTurn = true;
FadeDomain(domain);
settleDomainResult(domain);
}
}
}
Debug.Log("domainScoreÊÇ" + domainScore);
*/
}
public void CheckSettleDomain()
{
foreach (Domain domain in DomainList)
{
@ -35,15 +55,40 @@ public class DomainManager : Singleton<DomainManager>
if (checkDomain(domain))
{
domain.isUsedThisTurn = true;
FadeDomain(domain);
settleDomainResult(domain);
}
}
}
Debug.Log("domainScoreÊÇ" + domainScore);
}
IEnumerator StartShowDomain(Domain domain)
{
yield return new WaitUntil(() => GameManager.Instance.complete == true);
ShowDomain(domain);
}
public void ShowDomain(Domain domain)
{
string[] targetNodeMark = domain.targetNodeMark.Split("_");
HashSet<MapUnity> domainRange = getNodeTools.GetDomainColorRange(domain.nodesMark, domain.nodesColor, getNodeTools.LocationToGetNode(int.Parse(targetNodeMark[0]), int.Parse(targetNodeMark[1])));
foreach (MapUnity mapUnity in domainRange )
{
mapUnity.ShowDomainBorder(domainRange);
}
}
public void FadeDomain(Domain domain)
{
string[] targetNodeMark = domain.targetNodeMark.Split("_");
HashSet<MapUnity> domainRange = getNodeTools.GetDomainColorRange(domain.nodesMark, domain.nodesColor, getNodeTools.LocationToGetNode(int.Parse(targetNodeMark[0]), int.Parse(targetNodeMark[1])));
foreach (MapUnity mapUnity in domainRange)
{
mapUnity.FadeDomainBorder();
}
}
public void endTurnDomainListRemove()
{
foreach (Domain domain in DomainList.ToList())

14
ColorlessWorld-2024-4-2/Assets/Scripts/manager/MapUnityEnvironmentManager.cs

@ -59,6 +59,20 @@ public class MapUnityEnvironmentManager : Singleton<MapUnityEnvironmentManager>
Destroy(mapUnity.environmentVFX);
}
mapUnity.environmentVFX = Instantiate(acidRain, mapUnity.transform.position, acidRain.transform.rotation);
//Éú³ÉÏàÁÚһȦ
foreach (MapUnity node in mapUnity.unitPool)
{
if(node !=null )
{
if (node.environmentVFX != null)
{
Destroy(node.environmentVFX);
}
node.environment = Environment.acidRain;
node.environmentVFX = Instantiate(acidRain, node.transform.position, acidRain.transform.rotation);
}
}
break;
case Name.NodeItem.Wind:
mapUnity.environment = Environment.wind;

2
ColorlessWorld-2024-4-2/Assets/StreamingAssets/LevelMapToItem.csv

@ -1,5 +1,5 @@
地图编号,物品数据,,,
100001,3;Volcano;1;3,3;CampHold;1;2,4;AcidRain;1;5,4;Wind;0;0
100001,3;Volcano;1;1,3;CampHold;1;1,4;AcidRain;1;1,4;Wind;0;0
100002,3;tree;0;1,3;boom;5;10,1;Whirlpool;0;2,2;Vacancy;0;4
100003,3;tree;0;1,3;boom;0;1,1;Whirlpool;0;2,2;Vacancy;1;5
100004,3;tree;0;1,3;boom;0;1,1;Whirlpool;0;2,2;Vacancy;2;8

Can't render this file because it has a wrong number of fields in line 2.
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