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Merge pull request '修理漏洞1010' (#207) from dev45-1007_2 into dev45-0703NewVer

Reviewed-on: #207
pull/208/head
45 2 months ago
parent
commit
0dbb6114ac
  1. 14
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Z_Scripts_45/AttackPreView.cs
  2. 6
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  3. 1148
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  4. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/RegisteJumpInScenceCamera.cs
  5. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/UI/PlayerStatusUIManager.cs

14
ColorlessWorld-2024-4-2/Assets/Particle Eff/Z_Scripts_45/AttackPreView.cs

@ -13,10 +13,22 @@ public class AttackPreView : MonoBehaviour
private void Start()
{
if(AttackScorManager .Instance != null )
AttackScorManager.Instance.AttackPreView = this;
// StartCoroutine(resigt());
}
IEnumerator resigt()
{
yield return new WaitForSeconds(1f);
if (AttackScorManager.Instance != null && AttackScorManager.Instance.AttackPreView != null)
{
Debug.Log("preÎÞ");
AttackScorManager.Instance.AttackPreView = this;
}
else
{
Debug.Log("preÓÐ");
}
}
public void LeftBoom()
{

6
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

@ -17758,6 +17758,7 @@ MonoBehaviour:
infightMapComplete: 1
setting: {fileID: 899243179}
bag: {fileID: 1088130365}
smallHPBar: {fileID: 1973628369}
--- !u!114 &301433367
MonoBehaviour:
m_ObjectHideFlags: 0
@ -47114,6 +47115,7 @@ MonoBehaviour:
isScorSettle: 1
isWeaponSettle: 1
isSyncWeaponNodePos: 1
isShowSmallHPBar: 0
--- !u!1 &701075509
GameObject:
m_ObjectHideFlags: 0
@ -62306,6 +62308,7 @@ MonoBehaviour:
infightMapComplete: 1
setting: {fileID: 1296022613}
bag: {fileID: 0}
smallHPBar: {fileID: 0}
--- !u!114 &951356942
MonoBehaviour:
m_ObjectHideFlags: 0
@ -131145,7 +131148,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1939047898}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b67420b3567c470478476514f822f194, type: 3}
m_Name:
@ -141342,6 +141345,7 @@ MonoBehaviour:
infightMapComplete: 1
setting: {fileID: 0}
bag: {fileID: 0}
smallHPBar: {fileID: 0}
--- !u!114 &2074933907
MonoBehaviour:
m_ObjectHideFlags: 0

1148
ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity

File diff suppressed because it is too large

6
ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/RegisteJumpInScenceCamera.cs

@ -14,7 +14,8 @@ public class RegisteJumpInScenceCamera : MonoBehaviour
public bool isWeaponSettle = false;
[Header("控制是否进行武器节点位置同步")]
public bool isSyncWeaponNodePos = true;
[Header("控制小血条是否显示")]
public bool isShowSmallHPBar = true;
private void Start()
{
//设置ui界面相机和隐藏或者展示
@ -28,6 +29,9 @@ public class RegisteJumpInScenceCamera : MonoBehaviour
PlayerStatusUIManager.Instance.infightMapComplete = false;
//设置是否同步武器节点位置
BagManager.Instance.isSyncWeapoNodePos = isSyncWeaponNodePos;
//控制小血条是否显示
PlayerStatusUIManager.Instance.smallHPBar.SetActive(isShowSmallHPBar);
/* if(JumpInScenceManager .Instance != null )
{
JumpInScenceManager.Instance.cameraTrans = this.gameObject.transform;

2
ColorlessWorld-2024-4-2/Assets/Scripts/UI/PlayerStatusUIManager.cs

@ -12,6 +12,8 @@ public class PlayerStatusUIManager : Singleton<PlayerStatusUIManager>
public GameObject setting;
[Header("교관")]
public GameObject bag;
[Header("СѪÌõ")]
public GameObject smallHPBar;
void Start()
{

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