Browse Source

合并修理0902

pull/189/head
45 7 months ago
parent
commit
1298ea8f89
  1. 27
      ColorlessWorld-2024-4-2/Assets/Plugins/Microsoft.CSharp.dll.meta
  2. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Bamboo.prefab
  3. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Believer.prefab
  4. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/BlackSheep.prefab
  5. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Bomb.prefab
  6. 20
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Burrower.prefab
  7. 34
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/BurrowerOld.prefab
  8. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Cactus.prefab
  9. 9
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/CampHold.prefab
  10. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/CoconutPalm.prefab
  11. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Cultist.prefab
  12. 14
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/FireDragon.prefab
  13. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Hibiscus.prefab
  14. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Hippo.prefab
  15. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/IceDragon.prefab
  16. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Jimsonweed.prefab
  17. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Lizard.prefab
  18. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Lotus.prefab
  19. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Mimic.prefab
  20. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Penguin.prefab
  21. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Rabbit.prefab
  22. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Singularity.prefab
  23. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Spruce.prefab
  24. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Squirrel.prefab
  25. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Sunflower.prefab
  26. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Trash.prefab
  27. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/TrashCan.prefab
  28. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Treasure.prefab
  29. 189
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Vacancy.prefab
  30. 7
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Vacancy.prefab.meta
  31. 10
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Volcano.prefab
  32. 11
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Whirlpool.prefab
  33. 12
      ColorlessWorld-2024-4-2/Assets/Resources/ItemPrefab/Willow.prefab
  34. 2
      ColorlessWorld-2024-4-2/Assets/Scenes/Map.unity
  35. 20
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  36. 37
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  37. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/AttackScore/AttackScorManager.cs
  38. 227
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/BackGroundLightSourceHanSansCN-Normal SDF.asset

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m_SizeDelta: {x: 145.25, y: 318.15}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1219138601
@ -49995,7 +49994,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 28.9, y: 1.06}
m_AnchoredPosition: {x: 28.899994, y: 1.06}
m_SizeDelta: {x: 162.41, y: 160.38}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1375124048
@ -52739,8 +52738,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 148.7, y: 0}
m_SizeDelta: {x: -297.39, y: 0}
m_AnchoredPosition: {x: -11.979996, y: 0}
m_SizeDelta: {x: -23.96, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &1441383772
Canvas:
@ -52820,7 +52819,7 @@ MonoBehaviour:
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_HorizontalAlignment: 4
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
@ -71042,7 +71041,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -20.55, y: 9.65}
m_AnchoredPosition: {x: -20.550003, y: 9.65}
m_SizeDelta: {x: 87.56, y: 50}
m_Pivot: {x: 0.5, y: 0}
--- !u!114 &1935813012
@ -81069,6 +81068,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
isScorSettle: 0
enemyStatus: {fileID: 811148095}
mapBar: {fileID: 781790949}
playerScore: 0
enemyScore: 0
straightHit: 1

6
ColorlessWorld-2024-4-2/Assets/Scripts/AttackScore/AttackScorManager.cs

@ -9,6 +9,8 @@ public class AttackScorManager : Singleton<AttackScorManager>
{
[Header("处于不同场景进行控制")]
public bool isScorSettle;//是否需要结算
public GameObject enemyStatus;
public GameObject mapBar;
[Header("分数数据")]
public int playerScore;
public int enemyScore;
@ -178,12 +180,16 @@ public class AttackScorManager : Singleton<AttackScorManager>
public void ShowMode()//展示隐藏的功能
{
isScorSettle = true;
enemyStatus.SetActive(true);
mapBar .SetActive(true);
enemyScoreBar.fillAmount = 1;
attackHitTypeCanvasGroup.blocksRaycasts = true;
}
public void FadeMode()//非战斗界面隐藏功能
{
isScorSettle = false;
enemyStatus.SetActive(false);
mapBar .SetActive(false);
attackHitTypeCanvasGroup .blocksRaycasts = false;
playerScoreBar.fillAmount = 0;

227
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/BackGroundLightSourceHanSansCN-Normal SDF.asset

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