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|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class CardBroaderColor : MonoBehaviour |
|||
{ |
|||
public List <Image> imageList = new List<Image>(); |
|||
public Color color; |
|||
void Start() |
|||
{ |
|||
foreach (var image in imageList ) |
|||
{ |
|||
image.color = color; |
|||
} |
|||
} |
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|
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|
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} |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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guid: 193f860393dff764a80bfe3feebaac7e |
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folderAsset: yes |
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externalObjects: {} |
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@ -0,0 +1,122 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using System.IO; |
|||
using System.Linq; |
|||
using UnityEngine; |
|||
|
|||
public class PotionManager : Singleton<PotionManager> |
|||
{ |
|||
[Header("药品生成位置(不需要设置,自动注册)")] |
|||
public Transform potionFather; |
|||
[Header("药品数据和生成组件")] |
|||
public GameObject potionPrefab; |
|||
public string filePath; |
|||
public Dictionary<string, string[]> potionDictionary = new Dictionary<string, string[]>(); |
|||
public Dictionary<int, string> potionEffect = new Dictionary<int, string>(); |
|||
|
|||
private void OnEnable() |
|||
{ |
|||
ReadPotionInforCsv(filePath); |
|||
} |
|||
private void Start() |
|||
{ |
|||
DontDestroyOnLoad(this.gameObject); |
|||
} |
|||
public IEnumerator EffectSettle(Dictionary<int, string> potionEffect) |
|||
{ |
|||
foreach (var effectIndex in potionEffect.Keys) |
|||
{ |
|||
yield return StartCoroutine(PotionEffect(effectIndex, potionEffect[effectIndex])); |
|||
} |
|||
} |
|||
public void ReflashPotionFromHaven() |
|||
{ |
|||
List<string> potionId = PlayerStatsManager.Instance.potionList.potionList; |
|||
if (potionFather!= null ) |
|||
{ |
|||
int count = potionFather.childCount; |
|||
for (int i = 0; i < count; i++) |
|||
{ |
|||
Destroy(potionFather.GetChild(0)); |
|||
} |
|||
for (int i=0;i<potionId . Count;i++) |
|||
{ |
|||
CreatPotion(potionId[i],potionFather); |
|||
} |
|||
} |
|||
} |
|||
public GameObject CreatPotion(string potionID,Transform father) |
|||
{ |
|||
string[] potionData = potionDictionary[potionID]; |
|||
GameObject potion = Instantiate(potionPrefab, father); |
|||
PotionNode potionNode = potion.GetComponent<PotionNode>(); |
|||
//添加效果
|
|||
string[] effectArry = potionData[3].Split(";"); |
|||
for(int i=0;i<effectArry .Length;i+=2) |
|||
{ |
|||
potionNode.potionEffect.Add(int.Parse(effectArry[i]), effectArry[i + 1]); |
|||
} |
|||
//添加ID
|
|||
potionNode.potionID = potionData[0]; |
|||
//添加名字
|
|||
potionNode.nameText.text = potionData[1]; |
|||
//添加描述
|
|||
potionNode.desctiptionText.text = potionData[2]; |
|||
//添加图片
|
|||
potionNode.icon.sprite = ToolDontDestory.Instance.LoadImage(potionData[4]); |
|||
|
|||
return potion; |
|||
} |
|||
public IEnumerator PotionEffect(int caseIndex,string amount) |
|||
{ |
|||
switch (caseIndex) |
|||
{ |
|||
//回血
|
|||
case 1: |
|||
PlayerStatsManager.Instance.EffectFunction(2, amount); |
|||
break; |
|||
//获得金币
|
|||
case 2: |
|||
PlayerStatsManager.Instance.EffectFunction(1, amount); |
|||
break; |
|||
//战斗中抽牌
|
|||
case 3: |
|||
yield return StartCoroutine(TurnMaster.Instance.drawCards(int.Parse(amount))); |
|||
break; |
|||
//战斗中获得移动力
|
|||
case 4: |
|||
PlayerStatsManager.Instance.EffectFunction(8, amount); |
|||
break; |
|||
//战斗中获得费用
|
|||
case 5: |
|||
PlayerStatsManager.Instance.EffectFunction(8, amount); |
|||
break; |
|||
} |
|||
|
|||
yield break; |
|||
} |
|||
|
|||
|
|||
//读取药水字典
|
|||
public void ReadPotionInforCsv(string fileName) |
|||
{ |
|||
string filePath = Path.Combine(Application.streamingAssetsPath, fileName); |
|||
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) |
|||
using (StreamReader reader = new StreamReader(fs)) |
|||
{ |
|||
bool isFirstLine = true; |
|||
while (!reader.EndOfStream) |
|||
{ |
|||
string line = reader.ReadLine(); |
|||
if (isFirstLine) |
|||
{ |
|||
isFirstLine = false; |
|||
continue; // 跳过标题行
|
|||
} |
|||
// 用逗号分隔每行数据
|
|||
string[] values = line.Split(','); |
|||
potionDictionary.Add(values[0],values); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 3fa08ab905af9b2428fb556ec7269393 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
@ -0,0 +1,46 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
public class PotionNode : MonoBehaviour |
|||
{ |
|||
public string potionID; |
|||
public Dictionary<int,string> potionEffect = new Dictionary<int, string>(); |
|||
|
|||
public Image icon; |
|||
public Text desctiptionText; |
|||
public Text nameText; |
|||
public GameObject inforPanle; |
|||
|
|||
public GameObject usePanel;//使用和丢弃按钮界面
|
|||
|
|||
public void TiggerEffectOnButton() |
|||
{ |
|||
PotionManager.Instance.StartCoroutine(PotionManager.Instance.EffectSettle(potionEffect)); |
|||
DeletePotion(); |
|||
} |
|||
public void DeletePotion() |
|||
{ |
|||
PlayerStatsManager.Instance.potionList.potionList.Remove(potionID); |
|||
Destroy(this.gameObject); |
|||
} |
|||
|
|||
public void SetActiveFalesUsePanel() |
|||
{ |
|||
usePanel.SetActive(false); |
|||
} |
|||
|
|||
public void GetPotion() |
|||
{ |
|||
if (PlayerStatsManager.Instance.potionList.potionList.Count < 3) |
|||
{ |
|||
PlayerStatsManager.Instance.EffectFunction(10, potionID); |
|||
TipManager.Instance.SendTip("获得药水" + potionID); |
|||
} |
|||
else |
|||
{ |
|||
TipManager.Instance.SendTip("超出携带上限"); |
|||
} |
|||
|
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 56abee2cdd0117a4d8306860672c3314 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
@ -0,0 +1,21 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class RegistePotionFather : MonoBehaviour |
|||
{ |
|||
|
|||
void Start() |
|||
{ |
|||
RegisteFather(); |
|||
} |
|||
|
|||
public void RegisteFather() |
|||
{ |
|||
if(PotionManager.Instance != null ) |
|||
{ |
|||
PotionManager.Instance.potionFather = this.transform; |
|||
PotionManager.Instance.ReflashPotionFromHaven(); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: f3874e8ef41e414408ad184b27bfd60b |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
|||
assetBundleVariant: |
|||
@ -0,0 +1,8 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 153b06d1f2193b44caa67f8c1cdcae92 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
@ -0,0 +1,47 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class PotionPointManager : MonoBehaviour |
|||
{ |
|||
public Transform potionFather; |
|||
public GameObject rewardPanel; |
|||
public bool isHaven;//标识有没有获得奖励
|
|||
private void Start() |
|||
{ |
|||
List<string> potionList = new List<string>(); |
|||
for(int i=0;i<3;i++) |
|||
{ |
|||
potionList.Add(Random.Range(6001, 6006).ToString()); |
|||
} |
|||
|
|||
for (int i = 0; i < potionList.Count ; i++) |
|||
{ |
|||
GameObject potion = PotionManager.Instance.CreatPotion(potionList[i], potionFather); |
|||
potion.transform.localScale = new Vector3(2f, 2f, 2f); |
|||
Button button = potion.transform.GetChild(0).GetComponent<Button>(); |
|||
button.onClick.AddListener(potion.GetComponent<PotionNode>().SetActiveFalesUsePanel); |
|||
button.onClick.AddListener(CloseRewardPanel); |
|||
button.onClick.AddListener(potion.GetComponent<PotionNode>().GetPotion); |
|||
} |
|||
} |
|||
|
|||
public void CloseRewardPanel() |
|||
{ |
|||
rewardPanel.SetActive(false); |
|||
isHaven = true; |
|||
} |
|||
|
|||
public void OpenRewardPanel() |
|||
{ |
|||
if(isHaven ==false ) |
|||
{ |
|||
rewardPanel.SetActive(true); |
|||
} |
|||
else |
|||
{ |
|||
TipManager.Instance.SendTip("已经拿过奖励了"); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: d96aa0a933724c549a4f46e6c63a45c2 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
@ -0,0 +1,11 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
[CreateAssetMenu(fileName = "New State", menuName = "Potion/PotionList")] |
|||
|
|||
public class PotionData_SO : ScriptableObject |
|||
{ |
|||
[Header("Ò©Ë®Ãû±í")] |
|||
public List<string> potionList = new List<string>(); |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 4220f07a4a8a6784ebec6e8f07eb81ef |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
@ -0,0 +1,19 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class MouseClickToClose : MonoBehaviour |
|||
{ |
|||
public GameObject ui; |
|||
void Update() |
|||
{ |
|||
if(Input .GetMouseButtonUp(0)&& ui .activeSelf==true ) |
|||
{ |
|||
ui.SetActive(false); |
|||
} |
|||
if (Input.GetMouseButtonDown(1) && ui.activeSelf == true) |
|||
{ |
|||
ui.SetActive(false); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: e017dec20cfdb5749b4e4c174f64ebeb |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
|
@ -0,0 +1,7 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 95fe18a3041f08f429af2ab6a65a7d8b |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
Loading…
Reference in new issue