Browse Source

临时地块替换

pull/80/head
45 1 year ago
parent
commit
13070b9ff4
  1. 20
      ColorlessWorld-2024-4-2/Assets/GameDate/cardDeckList.asset
  2. BIN
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  6. BIN
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  8. BIN
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  10. BIN
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  11. 2
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  12. BIN
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  13. 6
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  14. BIN
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  18. BIN
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  40. 4
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  41. 9
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  44. 6
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  45. 4
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  46. 4
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  60. 8
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  61. 136
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  63. 4
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  64. 4
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  65. 4
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  66. 18
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  67. 188
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  68. 24
      ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs
  69. 2
      ColorlessWorld-2024-4-2/Assets/Settings/SampleSceneProfile.asset

20
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18
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188
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24
ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs

@ -446,6 +446,7 @@ public class MapUnity : MonoBehaviour
}
public void ChengePlan()
{
colourGameObject.SetActive(true);
if (whoColour == Name.NodeColor.Green)
{
colourGameObject.GetComponent<Renderer>().material = greenColour[UnityEngine.Random.Range(0, greenColour.Count)];
@ -464,7 +465,8 @@ public class MapUnity : MonoBehaviour
}
else if (whoColour == Name.NodeColor.White)
{
colourGameObject.GetComponent<Renderer>().material = whiteColour[UnityEngine.Random.Range(0, whiteColour.Count)];
// colourGameObject.GetComponent<Renderer>().material = whiteColour[UnityEngine.Random.Range(0, whiteColour.Count)];
colourGameObject.SetActive(false);
}
else if (whoColour == Name.NodeColor.Metal )
{
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case Name.NodeColor.Green:
var greenPartical = Instantiate(ParticalManager.Instance.greenParticleEffect, planePoint.position, ParticalManager.Instance.greenParticleEffect.transform.rotation);
greenPartical.transform.SetParent(transform);
mapGameObject.SetActive(false);
whoColourPlane.SetActive(true);
// mapGameObject.SetActive(false);
// whoColourPlane.SetActive(true);
break;
case Name.NodeColor.Blue:
var bluePartical = Instantiate(ParticalManager.Instance.blueParticleEffect, planePoint.position, ParticalManager.Instance.blueParticleEffect.transform.rotation);
bluePartical.transform.SetParent(transform);
mapGameObject.SetActive(false);
whoColourPlane.SetActive(true);
// mapGameObject.SetActive(false);
// whoColourPlane.SetActive(true);
break;
case Name.NodeColor.Red:
var redPartical = Instantiate(ParticalManager.Instance.redParticleEffect, planePoint.position, ParticalManager.Instance.redParticleEffect.transform.rotation);
redPartical.transform.SetParent(transform);
mapGameObject.SetActive(false);
whoColourPlane.SetActive(true);
// mapGameObject.SetActive(false);
// whoColourPlane.SetActive(true);
break;
case Name.NodeColor.Black:
var blackPartical = Instantiate(ParticalManager.Instance.blueParticleEffect, planePoint.position, ParticalManager.Instance.blueParticleEffect.transform.rotation);
blackPartical.transform.SetParent(transform);
mapGameObject.SetActive(false);
whoColourPlane.SetActive(true);
// mapGameObject.SetActive(false);
// whoColourPlane.SetActive(true);
break;
case Name.NodeColor.White:
var whitePartical = Instantiate(ParticalManager.Instance.blueParticleEffect, planePoint.position, ParticalManager.Instance.blueParticleEffect.transform.rotation);
whitePartical.transform.SetParent(transform);
mapGameObject.SetActive(false);
whoColourPlane.SetActive(true);
// mapGameObject.SetActive(false);
// whoColourPlane.SetActive(true);
break;
}
}

2
ColorlessWorld-2024-4-2/Assets/Settings/SampleSceneProfile.asset

@ -21,7 +21,7 @@ MonoBehaviour:
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 0.5
m_Value: 1.5
scatter:
m_OverrideState: 0
m_Value: 0.7

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