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地图修缮0725

pull/164/head
45 5 months ago
parent
commit
258944809e
  1. 27
      ColorlessWorld-2024-4-2/Assets/Plugins/Microsoft.CSharp.dll.meta
  2. 39
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  3. 35095
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  4. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/RegisteJumpInScenceCamera.cs
  5. 30
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/InFinghtLevelMap/InFightMap.cs
  6. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponManager.cs
  7. 20
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/colorMapForText.asset

27
ColorlessWorld-2024-4-2/Assets/Plugins/Microsoft.CSharp.dll.meta

@ -1,27 +0,0 @@
fileFormatVersion: 2
guid: a94cf6fef2879da4c91e5ef768aadf4e
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

39
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

@ -22767,7 +22767,7 @@ GameObject:
- component: {fileID: 457398707}
- component: {fileID: 457398706}
- component: {fileID: 457398708}
- component: {fileID: 457398709}
- component: {fileID: 457398705}
m_Layer: 5
m_Name: WeaponNode
m_TagString: WeaponDragPanel
@ -22891,37 +22891,6 @@ CanvasGroup:
m_Interactable: 1
m_BlocksRaycasts: 1
m_IgnoreParentGroups: 0
--- !u!114 &457398709
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 457398703}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d6302809f06dc36468787c81c4c492aa, type: 3}
m_Name:
m_EditorClassIdentifier:
score: 0
scoreMul: 0
condition: red>5
result: addScore
conditionValue:
resultValue: 5
nodesMark: []
nodesColor: []
extraRedNodeCount: 0
extraBlueNodeCount: 0
extraYellowNodeCount: 0
extraMostNodeCount: 0
extraLeastNodeCount: 0
extraAllNodeCount: 0
isIgnoreCondition: 0
isDoubleSettle: 0
resultDescription:
conditionDescription:
gemImage: {fileID: 0}
--- !u!1 &458000797
GameObject:
m_ObjectHideFlags: 0
@ -53709,7 +53678,7 @@ Light:
m_Type: 0
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 70
m_Intensity: 50
m_Range: 50
m_SpotAngle: 113.643364
m_InnerSpotAngle: 66.70945
@ -83258,7 +83227,9 @@ MonoBehaviour:
enemyScore: 0
enemyHp: 60
straightHit: 0
hitTypeText: {fileID: 0}
attackPattern: {fileID: 2135474817}
defenseIcon: {fileID: 21300000, guid: 8fd74ffa775b75741a21abd9250e2767, type: 3}
attackIcon: {fileID: 21300000, guid: 0a1daf24126ecb54e87fbf1dbf3cec7b, type: 3}
scorResults: 0
playerScoreBar: {fileID: 93681350}
playerScoreText: {fileID: 1259852126}

35095
ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity

File diff suppressed because it is too large

3
ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/RegisteJumpInScenceCamera.cs

@ -21,7 +21,8 @@ public class RegisteJumpInScenceCamera : MonoBehaviour
AttackScorManager.Instance.SwitchMode(isScorSettle);
//设置是否进行武器结算
WeaponManager.Instance.SwitchMode(isWeaponSettle);
//刷新地图节点
// InFightMap.Instance.RefreshInfightMap();
/* if(JumpInScenceManager .Instance != null )
{
JumpInScenceManager.Instance.cameraTrans = this.gameObject.transform;

30
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/InFinghtLevelMap/InFightMap.cs

@ -26,7 +26,35 @@ public class InFightMap : Singleton <InFightMap>
GeneratorLevelMapFormSave();
}
//刷新地图
public void RefreshInfightMap()
{
int currentLine = (int)levelDevelopData.currentPoint.x;
for (int i = 0; i < levelDevelopData.levelSaveMap[currentLine].levelDataList.Count; i++)
{
LevelDevelopData_SO.levelData currentLevelData = levelDevelopData.levelSaveMap[currentLine].levelDataList[i];
LevelNode currentLevelNode = levelMap[currentLine].levelColumn[i];
if (currentLevelNode.isUse == false)
{
Debug.Log("隐藏");
currentLevelNode.gameObject.SetActive(false);
}
else
{
//设置已经走过路的差别
currentLevelNode.canEnter = false;
currentLevelNode.roomIcon.color = new Color(1, 1, 1, 0.5f);
//设置进度标识
if (currentLevelNode.isPassBy == true)
{
currentLevelNode.passByMark.SetActive(true);
}
}
}
}
//生成一个节点
public LevelNode GenerateLevelNode(int line, int column, Vector3 pos)
{
@ -43,7 +71,7 @@ public class InFightMap : Singleton <InFightMap>
//生成网格
public void GenerateGridMap(int generatorLine, int generatorColumn)
{
generatorPoint.transform.localPosition = originalPoint;
for (int i = 0; i < generatorLine; i++)
{
if (i == generatorLine - 1)

6
ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponManager.cs

@ -45,11 +45,15 @@ public class WeaponManager : Singleton<WeaponManager>
stopwatch.Stop();
if(stopwatch.ElapsedMilliseconds>10)
{
Debug.LogWarning($"性能警告!耗时 {stopwatch.ElapsedMilliseconds}ms");
}
}
//SettleWeaponNode();
//SettleEnemyWeaponNode();
}

20
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/colorMapForText.asset

@ -75,8 +75,8 @@ MonoBehaviour:
m_Metrics:
m_Width: 96
m_Height: 111
m_HorizontalBearingX: -10
m_HorizontalBearingY: 100
m_HorizontalBearingX: -0.72
m_HorizontalBearingY: 86.8
m_HorizontalAdvance: 100
m_GlyphRect:
m_X: 113
@ -91,8 +91,8 @@ MonoBehaviour:
m_Metrics:
m_Width: 96
m_Height: 111
m_HorizontalBearingX: -10
m_HorizontalBearingY: 100
m_HorizontalBearingX: -0.72
m_HorizontalBearingY: 86.8
m_HorizontalAdvance: 100
m_GlyphRect:
m_X: 224
@ -107,8 +107,8 @@ MonoBehaviour:
m_Metrics:
m_Width: 97
m_Height: 112
m_HorizontalBearingX: -10
m_HorizontalBearingY: 100
m_HorizontalBearingX: -0.72
m_HorizontalBearingY: 86.8
m_HorizontalAdvance: 100
m_GlyphRect:
m_X: 0
@ -123,8 +123,8 @@ MonoBehaviour:
m_Metrics:
m_Width: 95
m_Height: 111
m_HorizontalBearingX: -10
m_HorizontalBearingY: 100
m_HorizontalBearingX: -0.72
m_HorizontalBearingY: 86.8
m_HorizontalAdvance: 100
m_GlyphRect:
m_X: 2
@ -139,8 +139,8 @@ MonoBehaviour:
m_Metrics:
m_Width: 97
m_Height: 112
m_HorizontalBearingX: -10
m_HorizontalBearingY: 100
m_HorizontalBearingX: -0.72
m_HorizontalBearingY: 86.8
m_HorizontalAdvance: 100
m_GlyphRect:
m_X: 112

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