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Merge pull request 'dev45-0204' (#87) from dev45-0204 into dev-1217

Reviewed-on: #87
pull/88/head
45 1 year ago
parent
commit
2dd608b68d
  1. 3
      ColorlessWorld-2024-4-2/Assets/GameDate/RelicList.asset
  2. 1
      ColorlessWorld-2024-4-2/Assets/GameDate/cardDeckList.asset
  3. 2
      ColorlessWorld-2024-4-2/Assets/Image/Fbx模型/六边形/六边形矮.fbx.meta
  4. BIN
      ColorlessWorld-2024-4-2/Assets/Image/Fbx模型/六边形/无标题8.fbx
  5. 109
      ColorlessWorld-2024-4-2/Assets/Image/Fbx模型/六边形/无标题8.fbx.meta
  6. 305
      ColorlessWorld-2024-4-2/Assets/Image/MapUnityAnim/ImadiChange.anim
  7. 4
      ColorlessWorld-2024-4-2/Assets/Image/MapUnityAnim/MapUnity _2.controller
  8. 18
      ColorlessWorld-2024-4-2/Assets/Image/MapUnityAnim/Normal.anim
  9. 4
      ColorlessWorld-2024-4-2/Assets/ImportParticleSystem/Particles/VFX_Fireball.prefab
  10. 5515
      ColorlessWorld-2024-4-2/Assets/Materials/BulletTrile/双螺旋/BulletTrail.shadergraph
  11. 4843
      ColorlessWorld-2024-4-2/Assets/Materials/BulletTrile/双螺旋/Trail_1.prefab
  12. BIN
      ColorlessWorld-2024-4-2/Assets/Materials/BulletTrile/双螺旋/Trail_Noise_01.tga
  13. 127
      ColorlessWorld-2024-4-2/Assets/Materials/BulletTrile/双螺旋/Trail_Noise_01.tga.meta
  14. 66
      ColorlessWorld-2024-4-2/Assets/Materials/Map/BlackMap_dIs_1.mat
  15. 2
      ColorlessWorld-2024-4-2/Assets/Materials/Map/BlackMap_dIs_1.mat.meta
  16. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/BlackMap_dIs_2.mat
  17. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/BlackMap_dIs_2.mat.meta
  18. 2
      ColorlessWorld-2024-4-2/Assets/Materials/Map/ChangeColorDissolution.meta
  19. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/ChangeColorDissolution/ChangeNodeColor.mat
  20. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/ChangeColorDissolution/ChangeNodeColor.mat.meta
  21. 3331
      ColorlessWorld-2024-4-2/Assets/Materials/Map/ChangeColorDissolution/ChangeNodeColor.shadergraph
  22. 2
      ColorlessWorld-2024-4-2/Assets/Materials/Map/ChangeColorDissolution/ChangeNodeColor.shadergraph.meta
  23. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/FireMap_dIs_1.mat
  24. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/FireMap_dIs_1.mat.meta
  25. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/FireMap_dIs_2.mat
  26. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/FireMap_dIs_2.mat.meta
  27. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/FireMap_dIs_3.mat
  28. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/FireMap_dIs_3.mat.meta
  29. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/NewChangeMaterials.meta
  30. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/NewChangeMaterials/AnimNewChangeMap.mat
  31. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/NewChangeMaterials/AnimNewChangeMap.mat.meta
  32. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/NewChangeMaterials/NewChangeMap.mat
  33. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/NewChangeMaterials/NewChangeMap.mat.meta
  34. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WaterMap_dIs_1.mat
  35. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WaterMap_dIs_1.mat.meta
  36. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WhiteMap_dIs_1.mat
  37. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WhiteMap_dIs_1.mat.meta
  38. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WhiteMap_dIs_2.mat
  39. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WhiteMap_dIs_2.mat.meta
  40. 144
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WhiteMap_dIs_3.mat
  41. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Map/WhiteMap_dIs_3.mat.meta
  42. 8
      ColorlessWorld-2024-4-2/Assets/Materials/MapColorShader/ChangeColorDissolution.meta
  43. 144
      ColorlessWorld-2024-4-2/Assets/Materials/MapColorShader/ChangeColorDissolution/ChangeNodeColor.mat
  44. 8
      ColorlessWorld-2024-4-2/Assets/Materials/MapColorShader/ChangeColorDissolution/ChangeNodeColor.mat.meta
  45. 3331
      ColorlessWorld-2024-4-2/Assets/Materials/MapColorShader/ChangeColorDissolution/ChangeNodeColor.shadergraph
  46. 10
      ColorlessWorld-2024-4-2/Assets/Materials/MapColorShader/ChangeColorDissolution/ChangeNodeColor.shadergraph.meta
  47. 61
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/BulletFather.prefab
  48. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/BulletFather.prefab.meta
  49. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/CardCurveFireBullet.prefab
  50. 0
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/CardCurveFireBullet.prefab.meta
  51. 8
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/FireStraightBullet.meta
  52. 24430
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/FireStraightBullet/CardStraightFireBullet.prefab
  53. 7
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/FireStraightBullet/CardStraightFireBullet.prefab.meta
  54. 24465
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  55. 7
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  56. 161998
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/FireStraightBullet/PS_VFX_Fireball_Proj.prefab
  57. 7
      ColorlessWorld-2024-4-2/Assets/Prefab/Bullet/FireStraightBullet/PS_VFX_Fireball_Proj.prefab.meta
  58. 7
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v04-Common.prefab
  59. 184
      ColorlessWorld-2024-4-2/Assets/Prefab/MapNodePrefab/MapUnity _2.prefab
  60. 85
      ColorlessWorld-2024-4-2/Assets/Scenes/Camp.unity
  61. 51
      ColorlessWorld-2024-4-2/Assets/Scenes/CampPoint.unity
  62. 83
      ColorlessWorld-2024-4-2/Assets/Scenes/CardAddPoint.unity
  63. 64
      ColorlessWorld-2024-4-2/Assets/Scenes/Event.unity
  64. 51
      ColorlessWorld-2024-4-2/Assets/Scenes/ResourcePoint.unity
  65. 233
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  66. 65
      ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity
  67. 50
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  68. 83
      ColorlessWorld-2024-4-2/Assets/Scenes/TreasurePoint.unity
  69. 27
      ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/BulletFather.cs
  70. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/BulletFather.cs.meta
  71. 10
      ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/BulletNode.cs
  72. 37
      ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/FireStraightBullet.cs
  73. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/FireStraightBullet.cs.meta
  74. 19
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs
  75. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOnMouseEnter.cs
  76. 5
      ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs
  77. 129
      ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs
  78. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic.meta
  79. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild.meta
  80. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ActivatedCarbon.cs
  81. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ActivatedCarbon.cs.meta
  82. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_AegisOfTheImmortal.cs
  83. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_AegisOfTheImmortal.cs.meta
  84. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BigBackpack.cs
  85. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BigBackpack.cs.meta
  86. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Bipod.cs
  87. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Bipod.cs.meta
  88. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodBorne.cs
  89. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodBorne.cs.meta
  90. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodTax.cs
  91. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodTax.cs.meta
  92. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ChaosTrigger.cs
  93. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ChaosTrigger.cs.meta
  94. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Cheese.cs
  95. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Cheese.cs.meta
  96. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Filter.cs
  97. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Filter.cs.meta
  98. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_FreeBullet.cs
  99. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_FreeBullet.cs.meta
  100. 0
      ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_LightningBoots.cs

3
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1
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65
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27
ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/BulletFather.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletFather : MonoBehaviour
{
[Header("×Óµ¯Ò©Ô¤ÖÆÌå")]
public GameObject bullet;
public IEnumerator CreateBulleNode(List<MapUnity> destinationMapUnity)
{
for (int i = 0; i < destinationMapUnity.Count; i++)
{
var bulle = Instantiate(bullet, transform.position, bullet.transform.localRotation);
if (i < destinationMapUnity.Count - 1)
{
StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(destinationMapUnity[i].transform, GameManager.Instance.player.transform));
//yield return new WaitForSeconds(0.1f);
}
else
{
yield return StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(destinationMapUnity[i].transform, GameManager.Instance.player.transform));
}
yield return null;
}
}
}

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assetBundleVariant:

10
ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/BulletNode.cs

@ -5,8 +5,8 @@ using UnityEngine;
public class BulletNode : MonoBehaviour
{
public Vector3 destination;//目的地
float time = 0;
Vector3 startPoint;
public float time = 0;
public Vector3 startPoint;
[Header("速度")]
public float speed = 2f;
[Header("时间")]
@ -18,11 +18,11 @@ public class BulletNode : MonoBehaviour
speed,
waitTime
}
public IEnumerator MoveToDestination(Vector3 inputDestination,Vector3 inputStartPoint)
public virtual IEnumerator MoveToDestination(Transform inputDestination,Transform inputStartPoint)
{
startPoint = inputStartPoint;
destination = inputDestination;
startPoint = inputStartPoint.position;
destination = inputDestination.position;
destination.y = startPoint.y-0.5f;
// Vector3 direction = destination - startPoint;

37
ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/FireStraightBullet.cs

@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireStraightBullet : BulletNode
{
public GameObject destroyBoom;
public GameObject targetPlan;//夷能
bool isDone;
public override IEnumerator MoveToDestination(Transform inputDestination, Transform inputStartPoint)
{
startPoint = inputStartPoint.position;
destination = inputDestination.position;
// destination.y = startPoint.y -0.5f;
// destination.y = startPoint.y-0.35f;
//譜協了崔
transform.position = startPoint;
//廬�
Vector3 direction = destination - startPoint;
float angle = Vector3.SignedAngle(transform.forward, direction, transform.up);
transform.eulerAngles = new Vector3(0, angle, 0);
//譜崔夷能了崔
// transform.GetComponent<ParticleSystem>().collision.AddPlane(inputDestination);//譜協当弉
targetPlan .transform .position =inputDestination.position;
yield return new WaitUntil(() => isDone == true);
yield break;
}
private void OnParticleCollision(GameObject other )
{
Instantiate(destroyBoom, destination, destroyBoom.transform.rotation);
isDone = true;
Destroy(this.gameObject);
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/Bullet/CardBullet/FireStraightBullet.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 40dd363d248ee6b4dbe5c9c529b9d3c6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

19
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -69,7 +69,7 @@ public class CardEntity : MonoBehaviour
public Text fun3Val;
[Header("卡牌释放后弹丸效果")]//临时引用,以后要挪到属性表里
public GameObject cardBulletPrefab;
public GameObject cardBulletFatherPrefab;
[Header("卡牌释放后效小卡")]
public GameObject smallCardPrefab;
//不生成小卡(手动禁止小卡功能)
@ -254,23 +254,26 @@ public class CardEntity : MonoBehaviour
}
MapUnityManager.Instance.castPool.Clear();
List <MapUnity> cardColorInfluence = influencePreviewPool .ToList ();//ÉúЧµØ¿é
List<MapUnity> cardColorInfluence = influencePreviewPool.ToList();//ÉúЧµØ¿é
var bullet = Instantiate(cardBulletFatherPrefab, transform.position, cardBulletFatherPrefab.transform.localRotation);
BulletFather bulletFather = bullet.GetComponent<BulletFather>();
yield return bulletFather .StartCoroutine(bulletFather.CreateBulleNode(cardColorInfluence));
/*
for(int i=0;i < cardColorInfluence.Count;i++ )
{
var bulle = Instantiate(cardBulletPrefab, transform.position, cardBulletPrefab.transform.localRotation);
if(i< cardColorInfluence.Count-1)
{
StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(cardColorInfluence[i].transform.position, GameManager.Instance.player.transform.position));
yield return new WaitForSeconds(0.1f);
StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(cardColorInfluence[i].transform, GameManager.Instance.player.transform));
//yield return new WaitForSeconds(0.1f);
}
else
{
yield return StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(cardColorInfluence[i].transform.position, GameManager.Instance.player.transform.position));
yield return StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(cardColorInfluence[i].transform, GameManager.Instance.player.transform));
}
}
}*/
}
yield return StartCoroutine(DestructionManager.Instance.startDestoryAndUseCard(this.gameObject, cardOriginalData, influencePreviewPool, cardIndex, targetNode));

11
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOnMouseEnter.cs

@ -147,7 +147,16 @@ public class CardOnMouseEnter : MonoBehaviour, IPointerEnterHandler, IPointerExi
int thisIndex = transform.GetSiblingIndex();
float thisOffset = moveOffset;
thisOffset = moveOffset / (thisIndex- chlidIndex );
int numberDifference = thisIndex - chlidIndex;//当前卡牌与选中卡牌编号差值
if (numberDifference==1|| numberDifference==2)//向右边开始保持间距防止右边卡牌过小
{
thisOffset = moveOffset ;
}
else
{
thisOffset = moveOffset / numberDifference;
}
Vector3 targetPos = originPoint + new Vector3(thisOffset, 0, 0);
if (coroutineMoveComeback != null)

5
ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs

@ -46,6 +46,9 @@ public class MapManager : Singleton<MapManager>
public string itemPrefabPath;
[Header("華芞懫諾殑欶")]
public GameObject hollowMask;
void Start()
{
StartCoroutine (starttest());
@ -180,7 +183,7 @@ public class MapManager : Singleton<MapManager>
// yield return new WaitForSeconds(2);
yield return StartCoroutine(GenerateItem());
yield return StartCoroutine(EnemyGenerate());
yield return StartCoroutine(GenerateMask());
// yield return StartCoroutine(GenerateMask());
yield return StartCoroutine(CompleteGenerate());
}
IEnumerator GenerateMask()

129
ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs

@ -39,13 +39,17 @@ public class MapUnity : MonoBehaviour
public Material enemyMark;
[Header("Ϳɫ¿Ø¼þ")]
public List<Material> greenColour = new List<Material>();
public List<Material> redColour = new List<Material>();
public List<Material> blueColour = new List<Material>();
public List<Material> blackColour = new List<Material>();
public List<Material> whiteColour = new List<Material>();
public List<Material> metalColour = new List<Material>();
public Material colorMaterial;
public Material animColorMaterial;
Texture currentTexture;//随机到将要更换的纹理
public List<Texture> greenColour = new List<Texture>();
public List<Texture> redColour = new List<Texture>();
public List<Texture> blueColour = new List<Texture>();
public List<Texture> blackColour = new List<Texture>();
public List<Texture> whiteColour = new List<Texture>();
public List<Texture> metalColour = new List<Texture>();
public GameObject colourGameObject;
public GameObject colourAnimGameObject;
public Animator anim;
public Transform planePoint;
@ -122,7 +126,14 @@ public class MapUnity : MonoBehaviour
int xStart = locationX * 2 + 1;
int yStart = locationY * 2 + 1;
switchColor(Name.NodeColor.White);
//旋转地块
colourGameObject.transform.localEulerAngles = new Vector3(30 + 60 * UnityEngine.Random.Range(0, 6), 90, -90);
colourAnimGameObject.transform.localEulerAngles = colourGameObject.transform.localEulerAngles;
//初始化地面材质
colourGameObject.GetComponent<Renderer>().material = Instantiate(colorMaterial);
colourAnimGameObject.GetComponent<Renderer>().material = Instantiate(animColorMaterial);
whoColour = Name.NodeColor.White;
ChengePlan();
//Æ´½ÓµØÍ¼
if (locationX !=0&&locationX % 2 != 0)
@ -493,42 +504,118 @@ public class MapUnity : MonoBehaviour
}
public void ChengePlan()
{
colourGameObject.SetActive(true);
floodPanel.gameObject.SetActive(true);
planeBorder.gameObject.SetActive(false);
// colourGameObject.SetActive(true);
// floodPanel.gameObject.SetActive(true);
// planeBorder.gameObject.SetActive(false);
if (whoColour == Name.NodeColor.Green)
{
colourGameObject.GetComponent<Renderer>().material = greenColour[UnityEngine.Random.Range(0, greenColour.Count)];
if(currentTexture != null )
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
else
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", greenColour[UnityEngine.Random.Range(0, greenColour.Count)]);
}
floodPanel.sprite = greenFlood;
}
else if (whoColour == Name.NodeColor.Blue)
{
colourGameObject.GetComponent<Renderer>().material = blueColour[UnityEngine.Random.Range(0, blueColour.Count)];
if (currentTexture != null )
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
else
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", blueColour[UnityEngine.Random.Range(0, blueColour.Count)]);
}
floodPanel.sprite = blueFlood;
}
else if (whoColour == Name.NodeColor.Red)
{
colourGameObject.GetComponent<Renderer>().material = redColour[UnityEngine.Random.Range(0, redColour.Count)];
if (currentTexture != null)
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
else
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", redColour[UnityEngine.Random.Range(0, redColour.Count)]);
}
floodPanel.sprite = redFlood;
}
else if (whoColour == Name.NodeColor.Black)
{
colourGameObject.GetComponent<Renderer>().material = blackColour[UnityEngine.Random.Range(0, blackColour.Count)];
if (currentTexture != null)
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
else
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", blackColour[UnityEngine.Random.Range(0, blackColour.Count)]);
}
floodPanel.sprite = blackFlood;
}
else if (whoColour == Name.NodeColor.White)
{
// colourGameObject.GetComponent<Renderer>().material = whiteColour[UnityEngine.Random.Range(0, whiteColour.Count)];
colourGameObject.SetActive(false);
floodPanel .gameObject .SetActive (false);
planeBorder.gameObject .SetActive (true);
if (currentTexture != null)
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
else if (whoColour == Name.NodeColor.Metal )
else
{
colourGameObject.GetComponent<Renderer>().material = metalColour[UnityEngine.Random.Range(0, metalColour.Count)];
floodPanel.gameObject.SetActive(false);
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", whiteColour[UnityEngine.Random.Range(0, whiteColour.Count)]);
}
// colourGameObject.SetActive(false);
// floodPanel .gameObject .SetActive (false);
// planeBorder.gameObject .SetActive (true);
}
else if (whoColour == Name.NodeColor.Metal)
{
if (currentTexture != null)
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
else
{
colourGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", metalColour[UnityEngine.Random.Range(0, metalColour.Count)]);
}
// floodPanel.gameObject.SetActive(false);
}
}
public void ChengeAnimPlan()
{
if (whoColour == Name.NodeColor.Green)
{
currentTexture = greenColour[UnityEngine.Random.Range(0, greenColour.Count)];
colourAnimGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D",currentTexture );
}
else if (whoColour == Name.NodeColor.Blue)
{
currentTexture = blueColour[UnityEngine.Random.Range(0, blueColour.Count)];
colourAnimGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D",currentTexture);
}
else if (whoColour == Name.NodeColor.Red)
{
currentTexture = redColour[UnityEngine.Random.Range(0, redColour.Count)];
colourAnimGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
else if (whoColour == Name.NodeColor.Black)
{
currentTexture = blackColour[UnityEngine.Random.Range(0, blackColour.Count)];
colourAnimGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D",currentTexture);
}
else if (whoColour == Name.NodeColor.White)
{
currentTexture = whiteColour[UnityEngine.Random.Range(0, whiteColour.Count)];
colourAnimGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D",currentTexture);
}
else if (whoColour == Name.NodeColor.Metal)
{
currentTexture = metalColour[UnityEngine.Random.Range(0, metalColour.Count)];
colourAnimGameObject.GetComponent<Renderer>().material.SetTexture("_Texture2D", currentTexture);
}
}
public void ParticlePlay()
{
switch (whoColour)

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_ActivatedCarbon.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ActivatedCarbon.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_ActivatedCarbon.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ActivatedCarbon.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_AegisOfTheImmortal.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_AegisOfTheImmortal.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_AegisOfTheImmortal.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_AegisOfTheImmortal.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_BigBackpack.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BigBackpack.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_BigBackpack.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BigBackpack.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_Bipod.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Bipod.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_Bipod.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Bipod.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_BloodBorne.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodBorne.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_BloodBorne.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodBorne.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_BloodTax.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodTax.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_BloodTax.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_BloodTax.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_ChaosTrigger.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ChaosTrigger.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_ChaosTrigger.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_ChaosTrigger.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_Cheese.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Cheese.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_Cheese.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Cheese.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_Filter.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Filter.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_Filter.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_Filter.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_FreeBullet.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_FreeBullet.cs

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_FreeBullet.cs.meta → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_FreeBullet.cs.meta

0
ColorlessWorld-2024-4-2/Assets/Scripts/Legacy/LegacyChild/LegacyNode_LightningBoots.cs → ColorlessWorld-2024-4-2/Assets/Scripts/Relic/LegacyChild/LegacyNode_LightningBoots.cs

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