Browse Source

新手引导-1

pull/68/head
45 1 year ago
parent
commit
34449e0846
  1. 12256
      ColorlessWorld-2024-4-2/Assets/Scenes/ChooseWeaponGuide.unity
  2. 4
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  3. 8
      ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude.meta
  4. 33
      ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/Giude.cs
  5. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/Giude.cs.meta

12256
ColorlessWorld-2024-4-2/Assets/Scenes/ChooseWeaponGuide.unity

File diff suppressed because it is too large

4
ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity

@ -2349,7 +2349,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5931 \u8272 \u88C2 \u9699"
m_Text: "\u4E66 \u4E2D \u6B67 \u65C5"
--- !u!222 &201273016
CanvasRenderer:
m_ObjectHideFlags: 0
@ -5911,7 +5911,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -198, y: 309}
m_AnchoredPosition: {x: -179.32, y: 309}
m_SizeDelta: {x: 400, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &721368315

8
ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a6307f14e1189954c8015c0ca0b2825a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

33
ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/Giude.cs

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Giude : Singleton<Giude>
{
public GameObject blackBord_1;
public GameObject blackBord_2;
public GameObject blackBord_3;
public Canvas colorCanvas;
[Header("½ø³Ì±êʶ")]
public int guideProcess;
private void Start()
{
guideProcess = 0;
StartCoroutine(GuideProcess());
}
IEnumerator GuideProcess()
{
blackBord_1.SetActive(true);
colorCanvas.sortingOrder = 2;
yield return new WaitUntil (() => guideProcess == 1);
blackBord_1.SetActive(false);
blackBord_2.SetActive(true);
yield return new WaitUntil(() => guideProcess == 2);
blackBord_1.SetActive(false);
blackBord_2.SetActive(false);
blackBord_3.SetActive(true);
colorCanvas.sortingOrder = 4;
yield return new WaitUntil(() => guideProcess == 3);
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/ChooseWeapon/Giude/Giude.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a8e08dabbff27f94d8c4eb9b56a42f23
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Loading…
Cancel
Save