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@ -0,0 +1,11 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class ParticalManager : Singleton<ParticalManager> |
||||
|
{ |
||||
|
[Header("粒子动画")] |
||||
|
public GameObject playerParticleEffect; |
||||
|
public GameObject enemyParticleEffect; |
||||
|
public GameObject noneParticleEffect; |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
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|
fileFormatVersion: 2 |
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guid: e262431fadb61cd489f19fcaafaa01cc |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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icon: {instanceID: 0} |
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userData: |
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assetBundleVariant: |
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@ -0,0 +1,18 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class LateDestory : MonoBehaviour |
||||
|
{ |
||||
|
public float time; |
||||
|
private void Start() |
||||
|
{ |
||||
|
Invoke("DestoryGameObject", time); |
||||
|
} |
||||
|
|
||||
|
private void DestoryGameObject() |
||||
|
{ |
||||
|
Destroy(this.gameObject); |
||||
|
|
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
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|
guid: 570ebcb3e54b95b459b35f119d0bdc6a |
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|
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|
serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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|
userData: |
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|
assetBundleName: |
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|
assetBundleVariant: |
||||
Loading…
Reference in new issue