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fileFormatVersion: 2 |
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folderAsset: yes |
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externalObjects: {} |
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userData: |
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@ -0,0 +1,11 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class ParticalManager : Singleton<ParticalManager> |
|||
{ |
|||
[Header("粒子动画")] |
|||
public GameObject playerParticleEffect; |
|||
public GameObject enemyParticleEffect; |
|||
public GameObject noneParticleEffect; |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
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guid: e262431fadb61cd489f19fcaafaa01cc |
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defaultReferences: [] |
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userData: |
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assetBundleName: |
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@ -0,0 +1,18 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class LateDestory : MonoBehaviour |
|||
{ |
|||
public float time; |
|||
private void Start() |
|||
{ |
|||
Invoke("DestoryGameObject", time); |
|||
} |
|||
|
|||
private void DestoryGameObject() |
|||
{ |
|||
Destroy(this.gameObject); |
|||
|
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
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executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
Loading…
Reference in new issue