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卡牌锻造bug修复

pull/103/head
yjm484 10 months ago
parent
commit
3e31fbd6bc
  1. 2
      ColorlessWorld-2024-4-2/Assets/GameDate/PlayerState.asset
  2. 4
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/CardFunction.cs
  3. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs

2
ColorlessWorld-2024-4-2/Assets/GameDate/PlayerState.asset

@ -26,5 +26,5 @@ MonoBehaviour:
canColorCount: 20
castRange: 2
money: 806
forgingPoint: 10
forgingPoint: 50
priceMultiplier: 1

4
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/CardFunction.cs

@ -199,10 +199,10 @@ public static class CardFunction
public static readonly HashSet<string> BuffList = new() { bleed, vulnerable, downSpeed, ember, deathMark, tempCastRange, calm , agile
public static readonly HashSet<string> BuffList = new() { bleed, vulnerable, downSpeed, ember, calm , agile
,weak,bleedDamage,immunity,thorn,Invisible};
public static readonly HashSet<string> ActList = new() { damagexy, cardDamage, cardShield, repel, recoverHp, step,costRestore
public static readonly HashSet<string> ActList = new() { damagexy, cardDamage, cardShield, step,costRestore
,drawCard,drawDyeingCard,drawEffectCard};
}

6
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs

@ -455,6 +455,12 @@ public static class Name
case CardFunction.drawCard:
basicval = data.DrawCard;
break;
case CardFunction.drawDyeingCard:
basicval = data.DrawDyeingCard;
break;
case CardFunction.drawEffectCard:
basicval = data.DrawEffectCard;
break;
case CardFunction.step:
basicval = data.Step;
break;

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