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@ -0,0 +1,21 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class AbnormalCondition : Singleton<AbnormalCondition> |
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{ |
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//中毒
|
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public const string posion = "4"; |
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//虚弱
|
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public const string weak = "5"; |
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//昏迷
|
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public const string coma = "6"; |
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//缴械
|
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public const string disarm = "7"; |
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//睡眠
|
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public const string sleep = "8"; |
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//流血
|
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public const string bleed = "9"; |
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//荆棘
|
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public const string thorn = "10"; |
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} |
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