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bug修复

dev45-0703NewVer
yjm484 2 months ago
parent
commit
4127b792e6
  1. 12
      ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponManager.cs

12
ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponManager.cs

@ -1468,6 +1468,16 @@ public class WeaponManager : Singleton<WeaponManager>
{ {
newRarity = Name.WeaponNodeLevel.Basic; newRarity = Name.WeaponNodeLevel.Basic;
}else if (levelDiff == 1) }else if (levelDiff == 1)
{
newRarity = Name.WeaponNodeLevel.Simple;
}
break;
case Name.WeaponNodeLevel.Simple:
if (levelDiff == 0 || levelDiff == -1)
{
newRarity = Name.WeaponNodeLevel.Simple;
}
else if (levelDiff == 1)
{ {
newRarity = Name.WeaponNodeLevel.Elementary; newRarity = Name.WeaponNodeLevel.Elementary;
} }
@ -1483,7 +1493,7 @@ public class WeaponManager : Singleton<WeaponManager>
} }
else if (levelDiff == -1) else if (levelDiff == -1)
{ {
newRarity = Name.WeaponNodeLevel.Basic; newRarity = Name.WeaponNodeLevel.Simple;
} }
break; break;
case Name.WeaponNodeLevel.Intermediate: case Name.WeaponNodeLevel.Intermediate:

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