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@ -1468,6 +1468,16 @@ public class WeaponManager : Singleton<WeaponManager> |
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{ |
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newRarity = Name.WeaponNodeLevel.Basic; |
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}else if (levelDiff == 1) |
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{ |
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newRarity = Name.WeaponNodeLevel.Simple; |
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} |
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break; |
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case Name.WeaponNodeLevel.Simple: |
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if (levelDiff == 0 || levelDiff == -1) |
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{ |
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newRarity = Name.WeaponNodeLevel.Simple; |
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} |
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else if (levelDiff == 1) |
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{ |
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newRarity = Name.WeaponNodeLevel.Elementary; |
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} |
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@ -1483,7 +1493,7 @@ public class WeaponManager : Singleton<WeaponManager> |
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} |
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else if (levelDiff == -1) |
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{ |
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newRarity = Name.WeaponNodeLevel.Basic; |
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newRarity = Name.WeaponNodeLevel.Simple; |
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} |
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break; |
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case Name.WeaponNodeLevel.Intermediate: |
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