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@ -163,7 +163,7 @@ public class Polymaw : MonoBehaviour |
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{ |
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MapUnity currentNode = GameManager.Instance.playerOn; |
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HashSet<MapUnity> targetNodes = new HashSet<MapUnity> { currentNode }; |
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getNodeTools.getCircleNodeForEnemy(targetNodes, 1); |
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getNodeTools.getCircleNode(targetNodes, 1); |
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if (getNodeTools.canRemoteAttack(currentNode, enemyNode.EnemyState.attackRange)) |
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{ |
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@ -231,7 +231,7 @@ public class Polymaw : MonoBehaviour |
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GameManager.Instance.SyncColourCountUI(); |
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MapUnity currentNode = GameManager.Instance.X[enemyNode.positionX].Y[enemyNode.positionY]; |
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HashSet<MapUnity> targetNodes = new HashSet<MapUnity> { currentNode }; |
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getNodeTools.getCircleNodeForEnemy(targetNodes, 2); |
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getNodeTools.getCircleNode(targetNodes, 2); |
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foreach (MapUnity node in targetNodes) |
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{ |
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node.switchColor(Name.NodeColor.Black); |
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