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@ -130,12 +130,12 @@ public class EnemyManager : Singleton<EnemyManager> |
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public void loadBlastJesterWeaponNode() |
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public void loadBlastJesterWeaponNode() |
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{ |
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{ |
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/*GameObject gemA = Instantiate(Resources.Load<GameObject>(Name.WeaponNode.EnemyPrefabPath + Name.WeaponNode.PrefabName)); |
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GameObject gemA = Instantiate(Resources.Load<GameObject>(Name.WeaponNode.EnemyPrefabPath + Name.WeaponNode.PrefabName)); |
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WeaponNode weaponNodeA = gemA.GetComponent<WeaponNode>(); |
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WeaponNode weaponNodeA = gemA.GetComponent<WeaponNode>(); |
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weaponNodeA.result = Name.WeaponNodeFunction.addScore; |
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weaponNodeA.result = Name.WeaponNodeFunction.addScoreThisTurn; |
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weaponNodeA.resultValue = "10"; |
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weaponNodeA.resultValue = "2"; |
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weaponNodeA.condition = Name.WeaponNodeCondition.bombbomb; |
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weaponNodeA.condition = Name.WeaponNodeCondition.bombbomb; |
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weaponNodeA.conditionValue = Name.none;*/ |
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weaponNodeA.conditionValue = Name.none; |
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GameObject gemB = Instantiate(Resources.Load<GameObject>(Name.WeaponNode.EnemyPrefabPath + Name.WeaponNode.PrefabName)); |
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GameObject gemB = Instantiate(Resources.Load<GameObject>(Name.WeaponNode.EnemyPrefabPath + Name.WeaponNode.PrefabName)); |
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WeaponNode weaponNodeB = gemB.GetComponent<WeaponNode>(); |
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WeaponNode weaponNodeB = gemB.GetComponent<WeaponNode>(); |
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@ -150,7 +150,7 @@ public class EnemyManager : Singleton<EnemyManager> |
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weaponNodeC.result = Name.WeaponNodeFunction.everyBombAddScore; |
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weaponNodeC.result = Name.WeaponNodeFunction.everyBombAddScore; |
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weaponNodeC.resultValue = "5"; |
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weaponNodeC.resultValue = "5"; |
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//WeaponManager.Instance.loadEnemyWeaponNode(0, gemA);
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WeaponManager.Instance.loadEnemyWeaponNode(2, gemA); |
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WeaponManager.Instance.loadEnemyWeaponNode(0, gemB); |
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WeaponManager.Instance.loadEnemyWeaponNode(0, gemB); |
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WeaponManager.Instance.loadEnemyWeaponNode(1, gemC); |
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WeaponManager.Instance.loadEnemyWeaponNode(1, gemC); |
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} |
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} |
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