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@ -272,7 +272,6 @@ public class EnemyNode : MonoBehaviour,IEnemyObserver |
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int randomIndex = random.Next(setArray.Length); |
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MapUnity randomMapUnity = setArray[randomIndex]; |
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Debug.Log("目的地是:" + "X:" + randomMapUnity.locationX + "Y:" + randomMapUnity.locationY); |
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randomMapUnity.influenced=true; |
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return randomMapUnity; |
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} |
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@ -318,7 +317,6 @@ public class EnemyNode : MonoBehaviour,IEnemyObserver |
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int randomIndex = random.Next(setArray.Length); |
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MapUnity randomMapUnity = setArray[randomIndex]; |
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Debug.Log("目的地是:" + "X:" + randomMapUnity.locationX + "Y:" + randomMapUnity.locationY); |
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randomMapUnity.influenced = true; |
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return randomMapUnity; |
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} |
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