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@ -1165,15 +1165,15 @@ public class WeaponManager : Singleton<WeaponManager> |
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{ Name.WeaponNodeLevel.Intermediate, MathTool.GenerateIntegerSet(1, 3) }, |
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{ Name.WeaponNodeLevel.Intermediate, MathTool.GenerateIntegerSet(1, 3) }, |
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{ Name.WeaponNodeLevel.Advanced, MathTool.GenerateIntegerSet(4, 6) }}; |
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{ Name.WeaponNodeLevel.Advanced, MathTool.GenerateIntegerSet(4, 6) }}; |
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Dictionary<string, HashSet<string>> nodeCountDict = new Dictionary<string, HashSet<string>> |
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Dictionary<string, HashSet<string>> nodeCountDict = new Dictionary<string, HashSet<string>> |
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{ { Name.WeaponNodeLevel.Basic, MathTool.GenerateIntegerSet(3, 5) }, |
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{ { Name.WeaponNodeLevel.Basic, MathTool.GenerateIntegerSet(6, 8) }, |
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{ Name.WeaponNodeLevel.Elementary, MathTool.GenerateIntegerSet(6, 12) }, |
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{ Name.WeaponNodeLevel.Elementary, MathTool.GenerateIntegerSet(11, 17) }, |
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{ Name.WeaponNodeLevel.Intermediate, MathTool.GenerateIntegerSet(14, 18) }, |
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{ Name.WeaponNodeLevel.Intermediate, MathTool.GenerateIntegerSet(20, 24) }, |
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{ Name.WeaponNodeLevel.Advanced, MathTool.GenerateIntegerSet(20, 25) }}; |
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{ Name.WeaponNodeLevel.Advanced, MathTool.GenerateIntegerSet(30, 35) }}; |
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Dictionary<string, HashSet<string>> allNodeCountDict = new Dictionary<string, HashSet<string>>{ |
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Dictionary<string, HashSet<string>> allNodeCountDict = new Dictionary<string, HashSet<string>>{ |
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{ Name.WeaponNodeLevel.Basic, MathTool.GenerateIntegerSet(2, 3) }, |
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{ Name.WeaponNodeLevel.Basic, MathTool.GenerateIntegerSet(3, 4) }, |
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{ Name.WeaponNodeLevel.Elementary, MathTool.GenerateIntegerSet(4, 6) }, |
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{ Name.WeaponNodeLevel.Elementary, MathTool.GenerateIntegerSet(5, 7) }, |
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{ Name.WeaponNodeLevel.Intermediate, MathTool.GenerateIntegerSet(7, 9) }, |
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{ Name.WeaponNodeLevel.Intermediate, MathTool.GenerateIntegerSet(8, 10) }, |
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{ Name.WeaponNodeLevel.Advanced, MathTool.GenerateIntegerSet(10, 12) }}; |
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{ Name.WeaponNodeLevel.Advanced, MathTool.GenerateIntegerSet(11, 15) }}; |
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Dictionary<string, HashSet<string>> drawCardDict = new Dictionary<string, HashSet<string>>{ |
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Dictionary<string, HashSet<string>> drawCardDict = new Dictionary<string, HashSet<string>>{ |
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{ Name.WeaponNodeLevel.Basic, MathTool.GenerateIntegerSet(1, 2) }, |
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{ Name.WeaponNodeLevel.Basic, MathTool.GenerateIntegerSet(1, 2) }, |
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{ Name.WeaponNodeLevel.Elementary, MathTool.GenerateIntegerSet(3, 3) }, |
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{ Name.WeaponNodeLevel.Elementary, MathTool.GenerateIntegerSet(3, 3) }, |
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