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@ -5,7 +5,7 @@ using UnityEngine.UI; |
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public class EnemyPlanUIManager : Singleton<EnemyPlanUIManager> |
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public class EnemyPlanUIManager : Singleton<EnemyPlanUIManager> |
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{ |
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{ |
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public static Dictionary<string, EnemyAction> enemyPlanUIIconDictionary = new Dictionary<string, EnemyAction>(); |
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public Dictionary<string, EnemyAction> enemyPlanUIIconDictionary = new Dictionary<string, EnemyAction>(); |
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[Header("Òâͼͼ±ê")] |
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[Header("Òâͼͼ±ê")] |
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public Sprite attackIcon; |
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public Sprite attackIcon; |
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@ -52,6 +52,7 @@ public class EnemyPlanUIManager : Singleton<EnemyPlanUIManager> |
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public void AddEnemyPlanUIIcon(string enemyPlanUIFunction,EnemyAction enemyAction ,Sprite icon) |
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public void AddEnemyPlanUIIcon(string enemyPlanUIFunction,EnemyAction enemyAction ,Sprite icon) |
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{ |
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{ |
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Debug.Log("¹ÖÎïui" + enemyPlanUIIconDictionary.Count); |
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enemyAction.sprite = icon; |
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enemyAction.sprite = icon; |
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enemyPlanUIIconDictionary.Add(enemyPlanUIFunction, enemyAction); |
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enemyPlanUIIconDictionary.Add(enemyPlanUIFunction, enemyAction); |
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} |
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} |
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