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新场景

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45 1 year ago
parent
commit
578601f48a
  1. BIN
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  29. 69
      ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs
  30. 3
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14
ColorlessWorld-2024-4-2/Assets/Prefab/MapNodePrefab/MapUnity _2.prefab

@ -569,13 +569,13 @@ MonoBehaviour:
castPreRange: {fileID: 2100000, guid: e4d58776fca90ec49aa2c7d259c73e27, type: 2}
enemyMark: {fileID: 2100000, guid: 5bc9b4d525fc54344935f187546b718b, type: 2}
greenColour:
- {fileID: 2100000, guid: 4e4ed06d8c8354847bcf2ca66a5513d2, type: 2}
- {fileID: 2100000, guid: bb22da91b7f838749b8ec6dcee6be5d3, type: 2}
redColour:
- {fileID: 2100000, guid: 9e1784c3f771f044e89b8fc660b42950, type: 2}
- {fileID: 2100000, guid: bdc5ecbef32d5744caf53b7b2692cf5d, type: 2}
blueColour:
- {fileID: 2100000, guid: 8b837ad9a63ff3f45b9844c642adacf3, type: 2}
- {fileID: 2100000, guid: 3fb6bc156c78b934a940ff5e82926e27, type: 2}
blackColour:
- {fileID: 2100000, guid: d2ca8ff7440602f4a8db5e20ee44031d, type: 2}
- {fileID: 2100000, guid: c2429528f9a1e1d46af929d9b1fd6075, type: 2}
colourGameObject: {fileID: 7818877686521749494}
anim: {fileID: 1919482280699867709}
planePoint: {fileID: 20513801652698109}
@ -2980,9 +2980,9 @@ Transform:
m_GameObject: {fileID: 7818877686521749494}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.7071068, z: -0.7071068, w: 0}
m_LocalPosition: {x: 0.011, y: 0.01, z: -0.21215}
m_LocalScale: {x: 0.10676613, y: 0.024533732, z: 0.118694924}
m_ConstrainProportionsScale: 1
m_LocalPosition: {x: 0.0239, y: -0.0176, z: -0.21215}
m_LocalScale: {x: 0.17511648, y: 0.024533732, z: 0.12369949}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4579690416932963536}
m_LocalEulerAnglesHint: {x: 90, y: 90, z: -90}

2014
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

File diff suppressed because it is too large

69
ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs

@ -56,25 +56,19 @@ public class GameManager : Singleton<GameManager>
public Image Red;
public Image Green;
public Image Bule;
public Image Black;
[Header("场地颜色分度盘边界")]
public RectTransform redBorder;
public RectTransform greenBorder;
public RectTransform blueBorder;
public RectTransform blackBorder;
public Image Black;
[Header("场地颜色分度盘文字")]
public Text redText;
public Text greenText;
public Text blueText;
public Text blackText;
public Text whiteText;
public RectTransform redTextBorder;
public RectTransform greenTextBorder;
public RectTransform blueTextBorder;
public RectTransform blackTextBorder;
public RectTransform whiteTextBorder;
[Header("场地颜色优势太阳")]
public Text sumPlayerText;
public Text sumMiddleText;
public Text sumEnemyText;
[Header("场地颜色优势框")]
public Image sunImage;
public RectTransform barBox;//总框体大小
public string lastSunColor = Name.none;
public Sprite defaultSun;
public Sprite redSun;
@ -226,38 +220,37 @@ public class GameManager : Singleton<GameManager>
Green.fillAmount = Red.fillAmount + greenNodeCountLatest / totoalNode;
Bule.fillAmount = Green.fillAmount + blueNodeCountLatest / totoalNode;
Black.fillAmount = Bule.fillAmount + blackNodeCountLatest / totoalNode;
//边界
redBorder.localEulerAngles = new Vector3(0, 0, Red.fillAmount * 360);
greenBorder.localEulerAngles = new Vector3(0, 0, Green.fillAmount * 360);
blueBorder.localEulerAngles = new Vector3(0, 0, Bule.fillAmount * 360);
blackBorder.localEulerAngles = new Vector3(0, 0, Black.fillAmount * 360);
//文字
redTextBorder.localEulerAngles = new Vector3(0, 0, Red.fillAmount * 180);
greenTextBorder.localEulerAngles = new Vector3(0, 0, (Green.fillAmount + Red.fillAmount) * 180);
blueTextBorder.localEulerAngles = new Vector3(0, 0, (Bule.fillAmount + Green.fillAmount) * 180);
blackTextBorder.localEulerAngles = new Vector3(0, 0, (Black.fillAmount + Bule.fillAmount) * 180);
whiteTextBorder.localEulerAngles = new Vector3(0, 0, (1 + Black.fillAmount) * 180);
redText.transform.localEulerAngles = -redTextBorder.localEulerAngles;
redText.text = redNodeCount.ToString();
if (redNodeCount == 0)
redText.text = " ";
greenText.transform.localEulerAngles = -greenTextBorder.localEulerAngles;
redText.text = " ";
greenText.text = greenNodeCount.ToString();
if (greenNodeCount == 0)
greenText.text = " ";
blueText.transform.localEulerAngles = -blueTextBorder.localEulerAngles;
blueText .text = blueNodeCount.ToString();
if (blueNodeCount == 0)
blueText.text = " ";
blackText.transform.localEulerAngles = -blackTextBorder.localEulerAngles;
blackText .text = blackNodeCount.ToString();
if (blackNodeCount == 0)
blackText.text = " ";
whiteText.transform.localEulerAngles = -whiteTextBorder.localEulerAngles;
whiteText.text = whiteNodeCount.ToString();
if (whiteNodeCount == 0)
whiteText.text = " ";
sumPlayerText.text = (redNodeCount + blueNodeCount + greenNodeCount).ToString();
sumMiddleText.text = whiteNodeCount.ToString();
sumEnemyText.text = blackNodeCount.ToString();
//文字位置
float length = barBox.sizeDelta.x;
redText.transform.localPosition = new Vector3((length * (Red.fillAmount-1))*0.5f, 0, 0);
greenText.transform.localPosition = new Vector3(length * 0.5f * (Green.fillAmount + Red.fillAmount - 1), 0, 0);
blueText.transform.localPosition = new Vector3(length * 0.5f * (Bule.fillAmount + Green.fillAmount - 1), 0, 0);
blackText .transform .localPosition = new Vector3 (length * 0.5f * (Black.fillAmount + Bule.fillAmount - 1), 0, 0);
whiteText.transform.localPosition= new Vector3 (length * 0.5f * Black.fillAmount , 0, 0);
sumPlayerText .transform .localPosition = new Vector3 (length * (Bule.fillAmount - 1) * 0.5f,150,0);
sumMiddleText.transform.localPosition = new Vector3(whiteText.transform .localPosition .x , 150, 0);
sumEnemyText.transform.localPosition = new Vector3(blackText.transform.localPosition.x, 150, 0);
//太阳
string advColor = MapUnityManager.Instance.getAdvNode();
if(lastSunColor != advColor )
@ -267,22 +260,28 @@ public class GameManager : Singleton<GameManager>
switch (advColor)
{
case Name.Color.Red:
sunImage.sprite = redSun;
// sunImage.sprite = redSun;
sunImage.color = Color.red;
break;
case Name.Color.Green:
sunImage.sprite = greenSun;
// sunImage.sprite = greenSun;
sunImage.color = Color.green;
break;
case Name.Color.Blue:
sunImage.sprite = blueSun;
// sunImage.sprite = blueSun;
sunImage.color = Color.blue;
break;
case Name.Color.Black:
sunImage.sprite = blackSun;
// sunImage.sprite = blackSun;
sunImage.color = Color.black;
break;
case Name.Color.White:
sunImage.sprite = whiteSun;
// sunImage.sprite = whiteSun;
sunImage.color = Color.white;
break;
case Name.none:
sunImage.sprite = defaultSun;
// sunImage.sprite = defaultSun;
sunImage.color = Color.gray;
break;
}
}

3
ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs

@ -91,7 +91,8 @@ public class MapManager : Singleton<MapManager>
{
whiteColorNode.fillAmount = 1;
GameManager.Instance.sunAnim.SetTrigger("Change");
GameManager.Instance.sunImage.sprite = GameManager.Instance.whiteSun;
// GameManager.Instance.sunImage.sprite = GameManager.Instance.whiteSun;
GameManager.Instance.sunImage.color = Color.white;
yield break;
}
yield return null;

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