diff --git a/ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01.prefab b/ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01.prefab index c0a7a21a..92805572 100644 --- a/ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01.prefab +++ b/ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v01.prefab @@ -907,6 +907,7 @@ MonoBehaviour: m_EditorClassIdentifier: originalParent: {fileID: 0} originalpoint: {x: 0, y: 0, z: 0} + originalScale: {x: 0, y: 0, z: 0} eventSystem: {fileID: 0} ainPanle: {fileID: 1075869202937435496} currentNode: {fileID: 0} @@ -914,6 +915,7 @@ MonoBehaviour: layerMask: serializedVersion: 2 m_Bits: 64 + cardOnMouseEnter: {fileID: 0} --- !u!225 &2967471168845626985 CanvasGroup: m_ObjectHideFlags: 0 @@ -938,6 +940,15 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 523596fd7703bbe44a0c37d83fd5c880, type: 3} m_Name: m_EditorClassIdentifier: + cardDrag: {fileID: 0} + targetScale: {x: 0, y: 0, z: 0} + originScale: {x: 0, y: 0, z: 0} + speed: 4 + moveOffset: 100 + thisIndexInIndex: 0 + originPoint: {x: 0, y: 0, z: 0} + UpperOffset: {x: 0, y: 100, z: 0} + originRotation: {x: 0, y: 0, z: 0} --- !u!1 &3523919461092501418 GameObject: m_ObjectHideFlags: 0 diff --git a/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity b/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity index 162f82f9..430eb78a 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity +++ b/ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity @@ -3243,7 +3243,7 @@ RectTransform: m_LocalScale: {x: 0, y: 0, z: 0} m_ConstrainProportionsScale: 0 m_Children: - - {fileID: 959299392} + - {fileID: 1998717001} - {fileID: 563103080} m_Father: {fileID: 196188496} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -3827,7 +3827,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -1825} + m_AnchoredPosition: {x: 0, y: -2480} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &573479786 @@ -6085,16 +6085,16 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 959299391} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1.54, y: 1.54, z: 1.54} + m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 1 m_Children: [] - m_Father: {fileID: 469385439} + m_Father: {fileID: 1998717001} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -436} + m_AnchoredPosition: {x: 0, y: -39} m_SizeDelta: {x: 1246.8, y: 252.24341} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &959299393 @@ -6173,8 +6173,9 @@ MonoBehaviour: m_EditorClassIdentifier: cardCount: 0 targrtPoint: {fileID: 563103079} - radius: 1400 - angleIncrement: 5 + radius: 2000 + angleIncrement: 3 + preparePoint: {fileID: 1239251607} cardPointDataList: - pivot: {x: 2.63, y: 10} rotationZ: 6.95 @@ -7270,6 +7271,41 @@ Transform: m_Children: [] m_Father: {fileID: 348176937} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1239251607 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1239251608} + m_Layer: 5 + m_Name: PreparePoint + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1239251608 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1239251607} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1998717001} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 107} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &1242608528 GameObject: m_ObjectHideFlags: 0 @@ -11619,6 +11655,83 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1978148439} m_CullTransparentMesh: 1 +--- !u!1 &1998717000 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1998717001} + - component: {fileID: 1998717003} + - component: {fileID: 1998717002} + m_Layer: 5 + m_Name: ScalePanel + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1998717001 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1998717000} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1.54, y: 1.54, z: 1.54} + m_ConstrainProportionsScale: 1 + m_Children: + - {fileID: 959299392} + - {fileID: 1239251608} + m_Father: {fileID: 469385439} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -8.1971, y: -372.5777} + m_SizeDelta: {x: 658.744, y: 217.4322} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1998717002 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1998717000} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 0.40392157} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &1998717003 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1998717000} + m_CullTransparentMesh: 1 --- !u!1 &2012988517 GameObject: m_ObjectHideFlags: 0 diff --git a/ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity b/ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity index ef93fae7..61ff87c4 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity +++ b/ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity @@ -2293,24 +2293,18 @@ MonoBehaviour: m_GameObject: {fileID: 378610458} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: b93371d37dce58d4c9c2aa4a5f8bea43, type: 3} + m_Script: {fileID: 11500000, guid: e8e58dce5964fff478de0e99c4696e30, type: 3} m_Name: m_EditorClassIdentifier: selectedDeleteIndex: 0 - cardDeck: 11270000122700001327000014270000 + cardDeck: 112700001127000011270000 cardPrefab: {fileID: 6007039648128040781, guid: aca792d113461d44a8227dffd169496d, type: 3} cardFatherPanle: {fileID: 2114505808} deletePanle: {fileID: 2102594624} banDeleteCardIcon: {fileID: 931767495} selectedSaleIndex: 0 - saleCardList: - - {fileID: 6726700768224339748} - - {fileID: 559998871} - - {fileID: 1560066191} - - {fileID: 1147410003} - - {fileID: 1669132170} - - {fileID: 1446486241} + saleCardList: [] templatePlayerState: {fileID: 11400000, guid: afd7daa84e9985b45bd00c91505acb37, type: 2} playerState: {fileID: 0} diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardDrag.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardDrag.cs index b2a1574b..7d797cee 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardDrag.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardDrag.cs @@ -15,8 +15,10 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag // public Vector3 OriginTransform; //private Vector3 EndTransform; [Header("拖拽参数")] + public bool follow; public Transform originalParent; public Vector3 originalpoint; + public EventSystem eventSystem; bool canUse = true;//决定卡牌是否可以释放 bool choosed;//标识卡牌是否被选中 @@ -36,8 +38,13 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag [Header("射线图层剔除")] public LayerMask layerMask; + [Header("鼠标检测脚本")] + public CardOnMouseEnter cardOnMouseEnter; + void Start() { + cardOnMouseEnter = GetComponent(); + eventSystem = GameObject.FindObjectOfType(); cardEntity = GetComponent(); } @@ -154,6 +161,7 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag //其他位置都归位 transform.SetParent(originalParent); GetComponent().blocksRaycasts = true; + transform.localScale = new Vector3(1f, 1f, 1f); // transform.position = originalpoint; // CardActiveSort.Instance.ReflashCardPoint(); return; @@ -164,16 +172,15 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag { if (choosed && Mouse.current.rightButton.wasPressedThisFrame) - { + { GameManager.Instance.onDrag = false; Debug.Log("取消释放"); canUse = false;//取消释放 ainPanle.SetActive(false); resetComponentPosition(); - - } } + public void OnBeginDrag(PointerEventData eventData) { // if (GameObject.Find("CardPanel") != null) @@ -196,6 +203,7 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag transform.SetParent(transform.parent.parent); transform.position = eventData.position; + GetComponent().localScale = cardOnMouseEnter.targetScale; //根据卡牌数据决定是否调用曲线 if (cardEntity.cardOriginalData.CastingRange != 0) @@ -365,6 +373,23 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag } dyeing(); + Debug.Log(eventData.pointerCurrentRaycast.gameObject.name); + if (eventData.pointerCurrentRaycast.gameObject.name == "TotalPanel") + { + follow = false; + } + else + { + follow = true; + } + if (follow == true ) + { + transform.position = eventData.position; + } + else + { + transform.position = CardActiveSort .Instance .preparePoint .transform .position ; + } } private void dyeing() @@ -396,47 +421,7 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag { if (eventData.pointerCurrentRaycast.gameObject != null) { - if (eventData.pointerCurrentRaycast.gameObject.name == "Card") - { - transform.SetParent(eventData.pointerCurrentRaycast.gameObject.transform.parent); - transform.position = eventData.pointerCurrentRaycast.gameObject.transform.position; - eventData.pointerCurrentRaycast.gameObject.transform.position = originalParent.position; - eventData.pointerCurrentRaycast.gameObject.transform.SetParent(originalParent); - - GetComponent().blocksRaycasts = true; - //关闭贝塞尔曲线 - ainPanle.SetActive(false); - //遍历范围预览池消除影响色 - foreach (MapUnity mapUnity in GameManager.Instance.player.influencePreviewPool) - { - mapUnity.influenced = false; - } - //GameManager.Instance.player.influencePreviewPool.Clear(); - - yield break; - } - else if (eventData.pointerCurrentRaycast.gameObject.name == "cardSlot") - { - transform.SetParent(eventData.pointerCurrentRaycast.gameObject.transform); - transform.position = eventData.pointerCurrentRaycast.gameObject.transform.position; - GetComponent().blocksRaycasts = true; - //关闭贝塞尔曲线 - ainPanle.SetActive(false); - //遍历范围预览池消除影响色 - foreach (MapUnity mapUnity in MapUnityManager.Instance.castPool) - { - mapUnity.influenced = false; - } - MapUnityManager.Instance.castPool.Clear(); - foreach (MapUnity mapUnity in cardEntity.influencePreviewPool) - { - mapUnity.influenced = false; - } - cardEntity.influencePreviewPool.Clear(); - //GameManager.Instance.player.influencePreviewPool.Clear(); - - yield break; - } + resetComponentPosition(); } if (ainPanle.activeSelf) { @@ -493,7 +478,47 @@ public class CardDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag +/* if (eventData.pointerCurrentRaycast.gameObject.name == "Card") + { + transform.SetParent(eventData.pointerCurrentRaycast.gameObject.transform.parent); + transform.position = eventData.pointerCurrentRaycast.gameObject.transform.position; + eventData.pointerCurrentRaycast.gameObject.transform.position = originalParent.position; + eventData.pointerCurrentRaycast.gameObject.transform.SetParent(originalParent); + + GetComponent().blocksRaycasts = true; + //关闭贝塞尔曲线 + ainPanle.SetActive(false); + //遍历范围预览池消除影响色 + foreach (MapUnity mapUnity in GameManager.Instance.player.influencePreviewPool) + { + mapUnity.influenced = false; + } + //GameManager.Instance.player.influencePreviewPool.Clear(); + yield break; + } + else if (eventData.pointerCurrentRaycast.gameObject.name == "cardSlot") + { + transform.SetParent(eventData.pointerCurrentRaycast.gameObject.transform); + transform.position = eventData.pointerCurrentRaycast.gameObject.transform.position; + GetComponent().blocksRaycasts = true; + //关闭贝塞尔曲线 + ainPanle.SetActive(false); + //遍历范围预览池消除影响色 + foreach (MapUnity mapUnity in MapUnityManager.Instance.castPool) + { + mapUnity.influenced = false; + } + MapUnityManager.Instance.castPool.Clear(); + foreach (MapUnity mapUnity in cardEntity.influencePreviewPool) + { + mapUnity.influenced = false; + } + cardEntity.influencePreviewPool.Clear(); + //GameManager.Instance.player.influencePreviewPool.Clear(); + + yield break; + }*/ diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOnMouseEnter.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOnMouseEnter.cs index 556ff9fd..2271401b 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOnMouseEnter.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardOnMouseEnter.cs @@ -5,13 +5,173 @@ using UnityEngine.EventSystems; public class CardOnMouseEnter : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { + [Header("鼠标事件控制")] + public CardDrag cardDrag; + + public Vector3 targetScale; + public Vector3 originScale; + public float speed =2; + + private Coroutine coroutineBig; + private Coroutine coroutineSmall; + + private Coroutine coroutineMoveSideway; + private Coroutine coroutineMoveComeback; + + public float moveOffset =100; + + // private Transform originParent; + public int thisIndexInIndex; + public Vector3 originPoint; + + public Vector3 UpperOffset; + + public Vector3 originRotation; + RectTransform rectTransform; + private void Start() + { + cardDrag = GetComponent(); + rectTransform = GetComponent(); + + targetScale = new Vector3(1.3f, 1.3f, 1.3F); + originScale = transform.localScale; + // childIndex = transform.GetSiblingIndex(); + } public void OnPointerEnter(PointerEventData eventData) { - Debug.Log("放大"); + // if(coroutineSmall !=null ) + // StopCoroutine(coroutineSmall); + if (GameManager.Instance.onDrag == false) + { + StopAllCoroutines(); + transform.position = originPoint; + + rectTransform.eulerAngles = new Vector3(0f, 0f, 0f); + coroutineBig = StartCoroutine(ZoomBig()); + } } public void OnPointerExit(PointerEventData eventData) { + // if(coroutineBig != null ) + // StopCoroutine(coroutineBig); + if(GameManager .Instance . onDrag ==false ) + { + StopAllCoroutines(); + + rectTransform.eulerAngles = originRotation; + coroutineSmall = StartCoroutine(ZoomSmall()); + } + + } + + IEnumerator ZoomBig() + { + thisIndexInIndex = transform.GetSiblingIndex(); + + transform.position += UpperOffset; + + OffsetOtherCard(thisIndexInIndex); + + transform.SetAsLastSibling(); + while (Vector3.Distance(transform.localScale, targetScale) > 0.1) + { + transform.transform.localScale = Vector3.Lerp(this.transform.localScale, targetScale, Time.deltaTime * speed); + yield return null; + } + + + } + + IEnumerator ZoomSmall() + { + transform.SetSiblingIndex(thisIndexInIndex); + + transform.position = originPoint ; + + ComebackOtherCard(thisIndexInIndex); + + while (Vector3.Distance(transform.localScale, originScale) > 0.1) + { + transform.transform.localScale = Vector3.Lerp(this.transform.localScale, originScale, Time.deltaTime * speed); + yield return null; + } + yield return 0; + } + + public void OffsetOtherCard(int thisIndex) + { + List cardEntities = TurnMaster.Instance.handCard.cardEntityList; + for(int i = 0;i().StartMoveSideway(thisIndex); + } + } + } + + public void ComebackOtherCard(int thisIndex) + { + List cardEntities = TurnMaster.Instance.handCard.cardEntityList; + for (int i = 0; i < cardEntities.Count; i++) + { + + int index = cardEntities[i].transform.GetSiblingIndex(); + if (index != thisIndex) + { + cardEntities[i].GetComponent().StartComeBack(); + } + } + } + + public void StartMoveSideway(int chlidIndex) + { + if(originPoint.x != 0 ) + { + //先归位 + transform.position = originPoint; + } + //向侧面移动排开 + int thisIndex = transform.GetSiblingIndex(); + float thisOffset = moveOffset; + + thisOffset = moveOffset / (thisIndex- chlidIndex ); + + Vector3 targetPos = originPoint + new Vector3(thisOffset, 0, 0); + if (coroutineMoveComeback != null) + { + StopCoroutine(coroutineMoveComeback); + } + coroutineMoveSideway = StartCoroutine(MoveSideway(targetPos)); + } + + public void StartComeBack() + { + if (coroutineMoveSideway != null) + StopCoroutine(coroutineMoveSideway); + coroutineMoveComeback= StartCoroutine(MoveComeBack()); + + } + + IEnumerator MoveSideway(Vector3 targetPos) + { + while (Vector3.Distance(transform.position, targetPos) > 0.1) + { + transform.position = Vector3.Lerp(transform.position, targetPos, Time.deltaTime * speed); + yield return null; + } + } + IEnumerator MoveComeBack() + { + while (Vector3.Distance(transform.position, originPoint) > 0.1) + { + transform.position = Vector3.Lerp(transform.position, originPoint, Time.deltaTime * speed); + yield return null; + } } } diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/UI/CardActiveSort/CardActiveSort.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/UI/CardActiveSort/CardActiveSort.cs index f0ef5f99..001dfc7c 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/UI/CardActiveSort/CardActiveSort.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/UI/CardActiveSort/CardActiveSort.cs @@ -11,14 +11,16 @@ public class CardActiveSort : Singleton public float radius;//半径 public float angleIncrement;//起始角度增量 + public GameObject preparePoint; + [Header ("卡牌位置")] public List cardPointDataList= new List();//奇数 public List cardPointDataListEven = new List();//偶数 - + void Update() { if(transform .childCount !=cardCount && transform .childCount >1) - { + { ReflashCardPoint(); cardCount = this.transform.childCount; } @@ -33,7 +35,15 @@ public class CardActiveSort : Singleton for (int i = 0; i < transform.childCount; i++) { cardEntitieList.Add(transform.GetChild(i).GetComponent()); + } + //停止移动 + foreach (var card in cardEntitieList ) + { + CardOnMouseEnter cardOnMouseEnte = card.GetComponent(); + cardOnMouseEnte.StopAllCoroutines(); + } + Debug.Log("排序"); float currentangle = 0; @@ -56,7 +66,16 @@ public class CardActiveSort : Singleton float angle = Vector3.SignedAngle(-cardEntitieList[i].transform.up, direction, cardEntitieList[i].transform.forward); cardEntitieList[i].transform.Rotate(0, 0, angle); } - + + //重置初始位置 + foreach (var card in cardEntitieList) + { + CardOnMouseEnter cardOnMouseEnte = card.GetComponent(); + cardOnMouseEnte.originPoint= cardOnMouseEnte.transform.position ; + + cardOnMouseEnte.originRotation = cardOnMouseEnte.GetComponent ().eulerAngles; + + } } [System .Serializable ]