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怪物出伤和移动加入1s延迟

pull/14/head
yjm484 2 years ago
parent
commit
663ddec061
  1. 1
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/SkeletonArcher.cs
  2. 1
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/SkullGuardian.cs

1
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/SkeletonArcher.cs

@ -155,6 +155,7 @@ public class SkeletonArcher : MonoBehaviour
if (getNodeTools.canRemoteAttack(currentNode,enemyNode.EnemyState.attackRange))
{
AttackDamage();
yield return new WaitForSeconds(1);
yield return StartCoroutine(moveAwayFromPlayer());
}
else

1
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/SkullGuardian.cs

@ -105,6 +105,7 @@ public class SkullGuardian : MonoBehaviour
else
{
yield return StartCoroutine(moveTowardsPlayer());
yield return new WaitForSeconds(1);
currentNode = GameManager.Instance.X[enemyNode.positionX].Y[enemyNode.positionY];
if (getNodeTools.canRemoteAttack(currentNode, enemyNode.EnemyState.attackRange))
{

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