8 changed files with 109 additions and 333582 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class BulletFather : MonoBehaviour |
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{ |
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[Header("×Óµ¯Ò©Ô¤ÖÆÌå")] |
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public GameObject bullet; |
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|
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public IEnumerator CreateBulleNode(List<MapUnity> destinationMapUnity) |
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{ |
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for (int i = 0; i < destinationMapUnity.Count; i++) |
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{ |
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var bulle = Instantiate(bullet, transform.position, bullet.transform.localRotation); |
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if (i < destinationMapUnity.Count - 1) |
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{ |
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StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(destinationMapUnity[i].transform, GameManager.Instance.player.transform)); |
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//yield return new WaitForSeconds(0.1f);
|
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} |
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else |
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{ |
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yield return StartCoroutine(bulle.GetComponent<BulletNode>().MoveToDestination(destinationMapUnity[i].transform, GameManager.Instance.player.transform)); |
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} |
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yield return null; |
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} |
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} |
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} |
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