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@ -0,0 +1,44 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class BlockNode : EnemyNode |
|||
{ |
|||
public void OnEnable() |
|||
{ |
|||
EnemyManager.Instance.enemyObservers.Add(this); |
|||
|
|||
if (templateEnemyState != null) |
|||
EnemyState = Instantiate(templateEnemyState); |
|||
|
|||
blockUIBar = GetComponent<BlockUIBar>(); |
|||
} |
|||
|
|||
private void OnDisable() |
|||
{ |
|||
if (EnemyManager.Instance != null) |
|||
{ |
|||
EnemyManager.Instance.enemyObservers.Remove(this); |
|||
} |
|||
} |
|||
private void Start() |
|||
{ |
|||
if (blockUIBar == null) |
|||
{ |
|||
CreatEnemyUIBar(this); |
|||
} |
|||
lasteHp = (int)EnemyState.currentHP; |
|||
} |
|||
public override void CreatEnemyUIBar(EnemyNode enemyNode) |
|||
{ |
|||
enemyUI = Instantiate(EnemyManager.Instance.blockUIBar , enemyNode.followPoint.position, followPoint.rotation); |
|||
enemyUI.transform.SetParent(enemyNode.transform); |
|||
blockUIBar = enemyUI.GetComponent<BlockUIBar>(); |
|||
blockUIBar.CreatSartHp(EnemyState.currentNumberOfHits); |
|||
// blockUIBar.enemyNode = enemyNode;
|
|||
} |
|||
public override void OnDeath() |
|||
{ |
|||
Destroy(this.gameObject); |
|||
} |
|||
} |
|||
@ -0,0 +1,80 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using System.Linq; |
|||
using Unity.VisualScripting; |
|||
using UnityEditor.Experimental.GraphView; |
|||
using UnityEngine; |
|||
using UnityEngine.InputSystem; |
|||
using UnityEngine.UIElements; |
|||
|
|||
public class BoomNode : BlockNode |
|||
{ |
|||
public int damage = 4; |
|||
public GameObject damageParticle; |
|||
public Transform particlePoint; |
|||
public override void OnDeath() |
|||
{ |
|||
StartCoroutine(DrawCardAndDestory()); |
|||
} |
|||
|
|||
IEnumerator DrawCardAndDestory() |
|||
{ |
|||
//¼ÆËã½Ç¶È
|
|||
MapUnity currentNode = GameManager.Instance.X[positionX].Y[positionY]; |
|||
CAngle(currentNode); |
|||
currentNode.blocked = false; |
|||
currentNode.enemyNode = null; |
|||
Destroy(this.gameObject); |
|||
yield break; |
|||
} |
|||
|
|||
public void CAngle(MapUnity currentNode) |
|||
{ |
|||
List<MapUnity> effectRangePreviewPool = new List<MapUnity>(); |
|||
|
|||
Vector3 direction = transform.position- GameManager.Instance.player.transform.position ; |
|||
float angle1 = Vector3.SignedAngle(transform.forward, direction, transform.up); |
|||
|
|||
if (angle1 < 0) |
|||
{ |
|||
angle1 += 360f; |
|||
} |
|||
if (angle1 >= 300f) |
|||
{ |
|||
angle1 = 330f; |
|||
} |
|||
else if (angle1 >= 240f) |
|||
{ |
|||
angle1 = 270f; |
|||
} |
|||
else if (angle1 >= 180f) |
|||
{ |
|||
angle1 = 210f; |
|||
} |
|||
else if (angle1 >= 120f) |
|||
{ |
|||
angle1 = 150f; |
|||
} |
|||
else if (angle1 >= 60f) |
|||
{ |
|||
angle1 = 90f; |
|||
} |
|||
else if (angle1 >= 0f) |
|||
{ |
|||
angle1 = 30f; |
|||
} |
|||
|
|||
effectRangePreviewPool = getNodeTools.setEffectRangePreviewNoCard("4_1", angle1, currentNode).ToList (); |
|||
|
|||
// SettlementManager.Instance.damageWork(damage, effectRangePreviewPool, -1);
|
|||
|
|||
foreach (var mapNode in effectRangePreviewPool ) |
|||
{ |
|||
// Vector3 pos = mapNode.transform.position;
|
|||
// pos.y = particlePoint.position.y;
|
|||
// var bluePartical = Instantiate(ParticalManager.Instance.redParticleEffect,pos, ParticalManager.Instance.redParticleEffect.transform.rotation);
|
|||
// bluePartical.transform.SetParent(currentNode.transform);
|
|||
mapNode.switchColor(colorUnderAttack); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 4e23452b3c4954f409d3aecbaa273cb7 |
|||
MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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@ -0,0 +1,26 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class TNTBucketNode : BlockNode |
|||
{ |
|||
public override void OnDeath() |
|||
{ |
|||
StartCoroutine(DrawCardAndDestory()); |
|||
} |
|||
|
|||
IEnumerator DrawCardAndDestory() |
|||
{ |
|||
foreach (var node in GameManager.Instance.X[positionX].Y[positionY].unitPool ) |
|||
{ |
|||
if(node != null ) |
|||
{ |
|||
node.switchColor(colorUnderAttack); |
|||
} |
|||
} |
|||
GameManager.Instance.X[positionX].Y[positionY].blocked = false; |
|||
GameManager.Instance.X[positionX].Y[positionY].enemyNode = null; |
|||
Destroy(this.gameObject); |
|||
yield break; |
|||
} |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
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guid: 37b795f1ee3c9514388b0e658e09a7cb |
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@ -0,0 +1,27 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class TreeNode : BlockNode |
|||
{ |
|||
public int drawCardCount=2; |
|||
public override void OnDeath() |
|||
{ |
|||
if (Usermanager.playerAbnormalCondition.ContainsKey(AbnormalCondition.banDrawCard)) |
|||
{ |
|||
} |
|||
else |
|||
{ |
|||
StartCoroutine(DrawCardAndDestory()); |
|||
} |
|||
} |
|||
|
|||
IEnumerator DrawCardAndDestory() |
|||
{ |
|||
TurnMaster.Instance.StartCoroutine(TurnMaster.Instance.drawCards(drawCardCount)); |
|||
yield return StartCoroutine(TurnMaster.Instance.MoveCards()); |
|||
GameManager.Instance.X[positionX].Y[positionY].blocked = false; |
|||
GameManager.Instance.X[positionX].Y[positionY].enemyNode = null; |
|||
yield break; |
|||
} |
|||
} |
|||
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|||
fileFormatVersion: 2 |
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guid: 7ab239a945e04874b9c7b6623dafa738 |
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guid: 565e26ec130c24047959ed6ee19daad2 |
|||
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@ -0,0 +1,43 @@ |
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class BlockUIBar : MonoBehaviour |
|||
{ |
|||
public Transform hpFather; |
|||
public GameObject hpBarPrefab; |
|||
public List<GameObject> hpBarList; |
|||
public void SyncHp(int hitTimes) |
|||
{ |
|||
int cha=0; |
|||
if(hpBarList .Count != hitTimes ) |
|||
{ |
|||
cha = hitTimes - hpBarList.Count; |
|||
} |
|||
|
|||
for (int i = 0; i < MathF.Abs(cha); i++) |
|||
{ |
|||
if(cha <0) |
|||
{ |
|||
Destroy(hpBarList[0]); |
|||
hpBarList.RemoveAt(0); |
|||
} |
|||
else |
|||
{ |
|||
var bar = Instantiate(hpBarPrefab, hpFather); |
|||
hpBarList .Add(bar); |
|||
} |
|||
} |
|||
|
|||
} |
|||
public void CreatSartHp(int hitTimes) |
|||
{ |
|||
for (int i = 0; i < hitTimes; i++) |
|||
{ |
|||
var bar = Instantiate(hpBarPrefab, hpFather); |
|||
hpBarList.Add(bar); |
|||
} |
|||
|
|||
} |
|||
} |
|||
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|||
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fileFormatVersion: 2 |
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guid: 2cda9fb61f66acb4abd0a19051089ea4 |
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@ -0,0 +1,46 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using Unity.PlasticSCM.Editor.WebApi; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class Whirlpool : MonoBehaviour |
|||
{ |
|||
public int posX, posY; |
|||
public int holdColorCount=7; |
|||
public Text holdeText; |
|||
public List<MapUnity> holdPool; |
|||
|
|||
private void Start() |
|||
{ |
|||
MapUnity currentNode = GameManager .Instance .X[posX].Y[posY]; |
|||
this.gameObject.transform.position = currentNode.transform.position; |
|||
for(int i=0;i<currentNode .unitPool .Count;i++) |
|||
{ |
|||
if(currentNode.unitPool[i]!= null ) |
|||
{ |
|||
currentNode.unitPool[i].switchColor(2); |
|||
holdPool .Add(currentNode.unitPool[i]); |
|||
} |
|||
} |
|||
holdPool.Add(currentNode); |
|||
holdeText .text =holdColorCount .ToString(); |
|||
GameManager.Instance.playerUsedCard += WhirlpoolHold; |
|||
} |
|||
public void WhirlpoolHold() |
|||
{ |
|||
for (int i = 0; i < holdPool.Count ; i++) |
|||
{ |
|||
if (holdPool[i] != null && holdPool[i].whoColour !=2) |
|||
{ |
|||
holdPool[i].switchColor(2); |
|||
holdColorCount -= 1; |
|||
holdeText.text = holdColorCount.ToString(); |
|||
if (holdColorCount <=0) |
|||
{ |
|||
Destroy(this.gameObject); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|||
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