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|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class BlockNode : EnemyNode |
||||
|
{ |
||||
|
public void OnEnable() |
||||
|
{ |
||||
|
EnemyManager.Instance.enemyObservers.Add(this); |
||||
|
|
||||
|
if (templateEnemyState != null) |
||||
|
EnemyState = Instantiate(templateEnemyState); |
||||
|
|
||||
|
blockUIBar = GetComponent<BlockUIBar>(); |
||||
|
} |
||||
|
|
||||
|
private void OnDisable() |
||||
|
{ |
||||
|
if (EnemyManager.Instance != null) |
||||
|
{ |
||||
|
EnemyManager.Instance.enemyObservers.Remove(this); |
||||
|
} |
||||
|
} |
||||
|
private void Start() |
||||
|
{ |
||||
|
if (blockUIBar == null) |
||||
|
{ |
||||
|
CreatEnemyUIBar(this); |
||||
|
} |
||||
|
lasteHp = (int)EnemyState.currentHP; |
||||
|
} |
||||
|
public override void CreatEnemyUIBar(EnemyNode enemyNode) |
||||
|
{ |
||||
|
enemyUI = Instantiate(EnemyManager.Instance.blockUIBar , enemyNode.followPoint.position, followPoint.rotation); |
||||
|
enemyUI.transform.SetParent(enemyNode.transform); |
||||
|
blockUIBar = enemyUI.GetComponent<BlockUIBar>(); |
||||
|
blockUIBar.CreatSartHp(EnemyState.currentNumberOfHits); |
||||
|
// blockUIBar.enemyNode = enemyNode;
|
||||
|
} |
||||
|
public override void OnDeath() |
||||
|
{ |
||||
|
Destroy(this.gameObject); |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,80 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Linq; |
||||
|
using Unity.VisualScripting; |
||||
|
using UnityEditor.Experimental.GraphView; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.InputSystem; |
||||
|
using UnityEngine.UIElements; |
||||
|
|
||||
|
public class BoomNode : BlockNode |
||||
|
{ |
||||
|
public int damage = 4; |
||||
|
public GameObject damageParticle; |
||||
|
public Transform particlePoint; |
||||
|
public override void OnDeath() |
||||
|
{ |
||||
|
StartCoroutine(DrawCardAndDestory()); |
||||
|
} |
||||
|
|
||||
|
IEnumerator DrawCardAndDestory() |
||||
|
{ |
||||
|
//¼ÆËã½Ç¶È
|
||||
|
MapUnity currentNode = GameManager.Instance.X[positionX].Y[positionY]; |
||||
|
CAngle(currentNode); |
||||
|
currentNode.blocked = false; |
||||
|
currentNode.enemyNode = null; |
||||
|
Destroy(this.gameObject); |
||||
|
yield break; |
||||
|
} |
||||
|
|
||||
|
public void CAngle(MapUnity currentNode) |
||||
|
{ |
||||
|
List<MapUnity> effectRangePreviewPool = new List<MapUnity>(); |
||||
|
|
||||
|
Vector3 direction = transform.position- GameManager.Instance.player.transform.position ; |
||||
|
float angle1 = Vector3.SignedAngle(transform.forward, direction, transform.up); |
||||
|
|
||||
|
if (angle1 < 0) |
||||
|
{ |
||||
|
angle1 += 360f; |
||||
|
} |
||||
|
if (angle1 >= 300f) |
||||
|
{ |
||||
|
angle1 = 330f; |
||||
|
} |
||||
|
else if (angle1 >= 240f) |
||||
|
{ |
||||
|
angle1 = 270f; |
||||
|
} |
||||
|
else if (angle1 >= 180f) |
||||
|
{ |
||||
|
angle1 = 210f; |
||||
|
} |
||||
|
else if (angle1 >= 120f) |
||||
|
{ |
||||
|
angle1 = 150f; |
||||
|
} |
||||
|
else if (angle1 >= 60f) |
||||
|
{ |
||||
|
angle1 = 90f; |
||||
|
} |
||||
|
else if (angle1 >= 0f) |
||||
|
{ |
||||
|
angle1 = 30f; |
||||
|
} |
||||
|
|
||||
|
effectRangePreviewPool = getNodeTools.setEffectRangePreviewNoCard("4_1", angle1, currentNode).ToList (); |
||||
|
|
||||
|
// SettlementManager.Instance.damageWork(damage, effectRangePreviewPool, -1);
|
||||
|
|
||||
|
foreach (var mapNode in effectRangePreviewPool ) |
||||
|
{ |
||||
|
// Vector3 pos = mapNode.transform.position;
|
||||
|
// pos.y = particlePoint.position.y;
|
||||
|
// var bluePartical = Instantiate(ParticalManager.Instance.redParticleEffect,pos, ParticalManager.Instance.redParticleEffect.transform.rotation);
|
||||
|
// bluePartical.transform.SetParent(currentNode.transform);
|
||||
|
mapNode.switchColor(colorUnderAttack); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 4e23452b3c4954f409d3aecbaa273cb7 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 58499696b45f72a4184c1a705407a923 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,26 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class TNTBucketNode : BlockNode |
||||
|
{ |
||||
|
public override void OnDeath() |
||||
|
{ |
||||
|
StartCoroutine(DrawCardAndDestory()); |
||||
|
} |
||||
|
|
||||
|
IEnumerator DrawCardAndDestory() |
||||
|
{ |
||||
|
foreach (var node in GameManager.Instance.X[positionX].Y[positionY].unitPool ) |
||||
|
{ |
||||
|
if(node != null ) |
||||
|
{ |
||||
|
node.switchColor(colorUnderAttack); |
||||
|
} |
||||
|
} |
||||
|
GameManager.Instance.X[positionX].Y[positionY].blocked = false; |
||||
|
GameManager.Instance.X[positionX].Y[positionY].enemyNode = null; |
||||
|
Destroy(this.gameObject); |
||||
|
yield break; |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 37b795f1ee3c9514388b0e658e09a7cb |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,27 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class TreeNode : BlockNode |
||||
|
{ |
||||
|
public int drawCardCount=2; |
||||
|
public override void OnDeath() |
||||
|
{ |
||||
|
if (Usermanager.playerAbnormalCondition.ContainsKey(AbnormalCondition.banDrawCard)) |
||||
|
{ |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
StartCoroutine(DrawCardAndDestory()); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
IEnumerator DrawCardAndDestory() |
||||
|
{ |
||||
|
TurnMaster.Instance.StartCoroutine(TurnMaster.Instance.drawCards(drawCardCount)); |
||||
|
yield return StartCoroutine(TurnMaster.Instance.MoveCards()); |
||||
|
GameManager.Instance.X[positionX].Y[positionY].blocked = false; |
||||
|
GameManager.Instance.X[positionX].Y[positionY].enemyNode = null; |
||||
|
yield break; |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 7ab239a945e04874b9c7b6623dafa738 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,8 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 565e26ec130c24047959ed6ee19daad2 |
||||
|
folderAsset: yes |
||||
|
DefaultImporter: |
||||
|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,43 @@ |
|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class BlockUIBar : MonoBehaviour |
||||
|
{ |
||||
|
public Transform hpFather; |
||||
|
public GameObject hpBarPrefab; |
||||
|
public List<GameObject> hpBarList; |
||||
|
public void SyncHp(int hitTimes) |
||||
|
{ |
||||
|
int cha=0; |
||||
|
if(hpBarList .Count != hitTimes ) |
||||
|
{ |
||||
|
cha = hitTimes - hpBarList.Count; |
||||
|
} |
||||
|
|
||||
|
for (int i = 0; i < MathF.Abs(cha); i++) |
||||
|
{ |
||||
|
if(cha <0) |
||||
|
{ |
||||
|
Destroy(hpBarList[0]); |
||||
|
hpBarList.RemoveAt(0); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
var bar = Instantiate(hpBarPrefab, hpFather); |
||||
|
hpBarList .Add(bar); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
public void CreatSartHp(int hitTimes) |
||||
|
{ |
||||
|
for (int i = 0; i < hitTimes; i++) |
||||
|
{ |
||||
|
var bar = Instantiate(hpBarPrefab, hpFather); |
||||
|
hpBarList.Add(bar); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 9589dd4a7dfeb964e922c99edfe45552 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
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|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
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@ -0,0 +1,8 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 187a121c2db30f54eb6c0bfc3766efe1 |
||||
|
folderAsset: yes |
||||
|
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externalObjects: {} |
||||
|
userData: |
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|
assetBundleName: |
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assetBundleVariant: |
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@ -0,0 +1,8 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 2cda9fb61f66acb4abd0a19051089ea4 |
||||
|
folderAsset: yes |
||||
|
DefaultImporter: |
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|
externalObjects: {} |
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|
userData: |
||||
|
assetBundleName: |
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|
assetBundleVariant: |
||||
@ -0,0 +1,46 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using Unity.PlasticSCM.Editor.WebApi; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class Whirlpool : MonoBehaviour |
||||
|
{ |
||||
|
public int posX, posY; |
||||
|
public int holdColorCount=7; |
||||
|
public Text holdeText; |
||||
|
public List<MapUnity> holdPool; |
||||
|
|
||||
|
private void Start() |
||||
|
{ |
||||
|
MapUnity currentNode = GameManager .Instance .X[posX].Y[posY]; |
||||
|
this.gameObject.transform.position = currentNode.transform.position; |
||||
|
for(int i=0;i<currentNode .unitPool .Count;i++) |
||||
|
{ |
||||
|
if(currentNode.unitPool[i]!= null ) |
||||
|
{ |
||||
|
currentNode.unitPool[i].switchColor(2); |
||||
|
holdPool .Add(currentNode.unitPool[i]); |
||||
|
} |
||||
|
} |
||||
|
holdPool.Add(currentNode); |
||||
|
holdeText .text =holdColorCount .ToString(); |
||||
|
GameManager.Instance.playerUsedCard += WhirlpoolHold; |
||||
|
} |
||||
|
public void WhirlpoolHold() |
||||
|
{ |
||||
|
for (int i = 0; i < holdPool.Count ; i++) |
||||
|
{ |
||||
|
if (holdPool[i] != null && holdPool[i].whoColour !=2) |
||||
|
{ |
||||
|
holdPool[i].switchColor(2); |
||||
|
holdColorCount -= 1; |
||||
|
holdeText.text = holdColorCount.ToString(); |
||||
|
if (holdColorCount <=0) |
||||
|
{ |
||||
|
Destroy(this.gameObject); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 8e1d4d1a606d36b43ae3dd2b9a98896f |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
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|
defaultReferences: [] |
||||
|
executionOrder: 0 |
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|
icon: {instanceID: 0} |
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|
userData: |
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|
assetBundleName: |
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|
assetBundleVariant: |
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