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@ -13,21 +13,27 @@ public class EnemyManager : Singleton<EnemyManager> |
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EnemyCard enemyCard = new EnemyCard(); |
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enemyCard.nodesMark = new string[3] { "1_0", "2_0", "0_0" }; |
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enemyCard.nodesColor = new string[3] { Name.Color.Black, Name.Color.Black, Name.Color.Black }; |
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enemyCard.createGemImageByToolX(); |
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EnemyCard enemyCard_2 = new EnemyCard(); |
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enemyCard_2.nodesMark = new string[3] { "1_0", "2_0", "0_0" }; |
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enemyCard_2.nodesColor = new string[3] { Name.Color.Black, Name.Color.Black, Name.Color.Black }; |
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enemyCard_2.createGemImageByToolX(); |
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EnemyCard enemyCard_3 = new EnemyCard(); |
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enemyCard_3.nodesMark = new string[1] { "0_0"}; |
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enemyCard_3.nodesColor = new string[1] { Name.NodeItem.Bomb}; |
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enemyCard_3.createGemImageByToolX(); |
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EnemyCard enemyCard_4 = new EnemyCard(); |
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enemyCard_4.nodesMark = new string[3] { "1_0", "2_0", "0_0" }; |
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enemyCard_4.nodesColor = new string[3] { Name.Color.Black, Name.Color.Black, Name.Color.Black }; |
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enemyCard_4.createGemImageByToolX(); |
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EnemyCard enemyCard_5 = new EnemyCard(); |
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enemyCard_5.nodesMark = new string[3] { "1_0", "2_0", "0_0" }; |
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enemyCard_5.nodesColor = new string[3] { Name.Color.Black, Name.Color.Black, Name.Color.Black }; |
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enemyCard_5.createGemImageByToolX(); |
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EnemyCard enemyCard_6 = new EnemyCard(); |
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enemyCard_6.nodesMark = new string[1] { "0_0" }; |
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enemyCard_6.nodesColor = new string[1] { Name.NodeItem.Bomb }; |
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enemyCard_6.createGemImageByToolX(); |
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GameManager.Instance.enemy.deck.Clear(); |
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GameManager.Instance.enemy.deck.AddRange(new List<EnemyCard> { enemyCard, enemyCard_2, enemyCard_3,enemyCard_4, enemyCard_5, enemyCard_6 }); |
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loadBlastJesterWeaponNode(); |
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@ -36,21 +42,27 @@ public class EnemyManager : Singleton<EnemyManager> |
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EnemyCard enemyCardA = new EnemyCard(); |
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enemyCardA.nodesMark = new string[2] { "1_0", "0_0" }; |
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enemyCardA.nodesColor = new string[2] { Name.Color.Holy, Name.Color.Holy }; |
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enemyCardA.createGemImageByToolX(); |
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EnemyCard enemyCardB = new EnemyCard(); |
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enemyCardB.nodesMark = new string[2] { "1_0", "0_0" }; |
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enemyCardB.nodesColor = new string[2] { Name.Color.Holy, Name.Color.Holy }; |
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enemyCardB.createGemImageByToolX(); |
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EnemyCard enemyCardC = new EnemyCard(); |
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enemyCardC.nodesMark = new string[1] { "0_0" }; |
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enemyCardC.nodesColor = new string[1] { Name.NodeItem.Believer }; |
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enemyCardC.createGemImageByToolX(); |
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EnemyCard enemyCardD = new EnemyCard(); |
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enemyCardD.nodesMark = new string[2] { "1_0", "0_0" }; |
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enemyCardD.nodesColor = new string[2] { Name.Color.Holy, Name.Color.Holy }; |
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enemyCardD.createGemImageByToolX(); |
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EnemyCard enemyCardE = new EnemyCard(); |
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enemyCardE.nodesMark = new string[2] { "1_0", "0_0" }; |
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enemyCardE.nodesColor = new string[2] { Name.Color.Holy, Name.Color.Holy }; |
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enemyCardE.createGemImageByToolX(); |
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EnemyCard enemyCardF = new EnemyCard(); |
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enemyCardF.nodesMark = new string[1] { "0_0" }; |
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enemyCardF.nodesColor = new string[1] { Name.NodeItem.Believer }; |
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enemyCardF.createGemImageByToolX(); |
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GameManager.Instance.enemy.deck.Clear(); |
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GameManager.Instance.enemy.deck.AddRange(new List<EnemyCard> { enemyCardA, enemyCardB, enemyCardC, enemyCardD, enemyCardE, enemyCardF }); |
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loadPontiffWeaponNode(); |
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@ -59,21 +71,27 @@ public class EnemyManager : Singleton<EnemyManager> |
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EnemyCard enemyCard1 = new EnemyCard(); |
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enemyCard1.nodesMark = new string[6] { "1_0", "-1_0", "0_-1", "0_1", "-1_1", "-1_-1" }; |
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enemyCard1.nodesColor = new string[6] { Name.Color.Red, Name.Color.Red, Name.Color.Yellow, Name.Color.Yellow, Name.Color.Blue, Name.Color.Blue }; |
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enemyCard1.createGemImageByToolX(); |
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EnemyCard enemyCard2 = new EnemyCard(); |
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enemyCard2.nodesMark = new string[3] { "1_0", "0_0", "-1_0" }; |
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enemyCard2.nodesColor = new string[3] { Name.Color.Red, Name.Color.Blue, Name.Color.Yellow }; |
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enemyCard2.createGemImageByToolX(); |
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EnemyCard enemyCard3 = new EnemyCard(); |
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enemyCard3.nodesMark = new string[3] { "1_0", "0_0", "-1_0" }; |
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enemyCard3.nodesColor = new string[3] { Name.Color.Red, Name.Color.Blue, Name.Color.Yellow }; |
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enemyCard3.createGemImageByToolX(); |
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EnemyCard enemyCard4 = new EnemyCard(); |
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enemyCard4.nodesMark = new string[6] { "1_0", "-1_0", "0_-1", "0_1", "-1_1", "-1_-1" }; |
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enemyCard4.nodesColor = new string[6] { Name.Color.Red, Name.Color.Red, Name.Color.Yellow, Name.Color.Yellow, Name.Color.Blue, Name.Color.Blue }; |
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enemyCard4.createGemImageByToolX(); |
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EnemyCard enemyCard5 = new EnemyCard(); |
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enemyCard5.nodesMark = new string[3] { "1_0", "0_0", "-1_0" }; |
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enemyCard5.nodesColor = new string[3] { Name.Color.Red, Name.Color.Blue, Name.Color.Yellow }; |
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enemyCard5.createGemImageByToolX(); |
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EnemyCard enemyCard6 = new EnemyCard(); |
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enemyCard6.nodesMark = new string[3] { "1_0", "0_0", "-1_0" }; |
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enemyCard6.nodesColor = new string[3] { Name.Color.Red, Name.Color.Blue, Name.Color.Yellow }; |
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enemyCard6.createGemImageByToolX(); |
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GameManager.Instance.enemy.deck.Clear(); |
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GameManager.Instance.enemy.deck.AddRange(new List<EnemyCard> { enemyCard1, enemyCard2, enemyCard3, enemyCard4, enemyCard5, enemyCard6 }); |
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loadCompulsiveArcanistWeaponNode(); |
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@ -82,21 +100,27 @@ public class EnemyManager : Singleton<EnemyManager> |
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EnemyCard enemyCardA1 = new EnemyCard(); |
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enemyCardA1.nodesMark = new string[3] { "1_0", "0_0","-1_0" }; |
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enemyCardA1.nodesColor = new string[3] { Name.Color.Black, Name.NodeItem.Cultist, Name.Color.Black }; |
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enemyCardA1.createGemImageByToolX(); |
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EnemyCard enemyCardA2 = new EnemyCard(); |
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enemyCardA2.nodesMark = new string[3] { "1_0", "0_0", "-1_0" }; |
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enemyCardA2.nodesColor = new string[3] { Name.Color.Black, Name.Color.Curse, Name.Color.Black }; |
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enemyCardA2.createGemImageByToolX(); |
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EnemyCard enemyCardA3 = new EnemyCard(); |
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enemyCardA3.nodesMark = new string[1] { "0_0" }; |
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enemyCardA3.nodesColor = new string[1] { Name.NodeItem.Cultist }; |
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enemyCardA3.createGemImageByToolX(); |
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EnemyCard enemyCardA4 = new EnemyCard(); |
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enemyCardA4.nodesMark = new string[3] { "1_0", "0_0", "-1_0" }; |
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enemyCardA4.nodesColor = new string[3] { Name.Color.Black, Name.NodeItem.Cultist, Name.Color.Black }; |
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enemyCardA4.createGemImageByToolX(); |
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EnemyCard enemyCardA5 = new EnemyCard(); |
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enemyCardA5.nodesMark = new string[3] { "1_0", "0_0", "-1_0" }; |
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enemyCardA5.nodesColor = new string[3] { Name.Color.Black, Name.Color.Curse, Name.Color.Black }; |
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enemyCardA5.createGemImageByToolX(); |
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EnemyCard enemyCardA6 = new EnemyCard(); |
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enemyCardA6.nodesMark = new string[1] { "0_0" }; |
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enemyCardA6.nodesColor = new string[1] { Name.NodeItem.Cultist }; |
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enemyCardA6.createGemImageByToolX(); |
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GameManager.Instance.enemy.deck.Clear(); |
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GameManager.Instance.enemy.deck.AddRange(new List<EnemyCard> { enemyCardA1, enemyCardA2, enemyCardA3, enemyCardA4, enemyCardA5, enemyCardA6 }); |
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loadCultHierophantWeaponNode(); |
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