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ui替换0609

pull/127/head
45 7 months ago
parent
commit
753fa07dde
  1. 8
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0605_地图ui更新.meta
  2. BIN
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  10. 8
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  13. BIN
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  14. 127
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  15. BIN
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0607_篝火/篝火_按钮.png
  16. 127
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  17. BIN
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  18. 127
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  19. 8
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0609_事件.meta
  20. BIN
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  22. BIN
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  24. BIN
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  26. 227
      ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset
  27. 90
      ColorlessWorld-2024-4-2/Assets/Materials/Map/MapUnityHight.mat
  28. 2
      ColorlessWorld-2024-4-2/Assets/Materials/MapColorShader/AxialDissolution.mat
  29. 10
      ColorlessWorld-2024-4-2/Assets/Prefab/EventPrefab/EventButton.prefab
  30. 380
      ColorlessWorld-2024-4-2/Assets/Scenes/CampPoint.unity
  31. 291
      ColorlessWorld-2024-4-2/Assets/Scenes/Event.unity
  32. 424
      ColorlessWorld-2024-4-2/Assets/Scenes/Map.unity
  33. 10
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LeveGeneraterNew.cs
  34. 4
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs

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10
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LeveGeneraterNew.cs

@ -8,7 +8,7 @@ using static LevelDevelopManager;
public class LeveGeneraterNew : Singleton<LeveGeneraterNew>
{
public GameObject generatorPoint;//³õʼλÖÃ
public RectTransform generatorPoint;//³õʼλÖÃ
public Vector3 originalPoint;
[Header("节点生成行(横)")]
@ -59,7 +59,7 @@ public class LeveGeneraterNew : Singleton<LeveGeneraterNew>
public float moveStep;//下滚距离
private void Start()
{
originalPoint = generatorPoint.transform.position;
originalPoint = generatorPoint.anchoredPosition;
if (LevelDevelopManager.Instance.levelDevelopData.levelStep == 0)
{
GenerateLevelMap(generatorLine, generatorColumn);
@ -104,7 +104,7 @@ public class LeveGeneraterNew : Singleton<LeveGeneraterNew>
for (int j = 0; j < generatorColumn; j++)
{
generatorPoint.transform.position = new Vector3(generatorPoint.transform.position.x, generatorPoint.transform.position.y, generatorPoint.transform.position.z + lineOffset);
generatorPoint.anchoredPosition = new Vector3(generatorPoint.anchoredPosition.x , generatorPoint.anchoredPosition.y + lineOffset);
var level = Instantiate(levelBossPrefab, generatorPoint.transform.position, levelPrefab.transform.rotation);
level.transform.SetParent(LevelDevelopManager.Instance.levelFather.transform);
@ -121,13 +121,13 @@ public class LeveGeneraterNew : Singleton<LeveGeneraterNew>
{
for (int j = 0; j < generatorColumn; j++)
{
generatorPoint.transform.position = new Vector3(generatorPoint.transform.position.x, generatorPoint.transform.position.y, generatorPoint.transform.position.z + lineOffset);
generatorPoint.anchoredPosition = new Vector3(generatorPoint.anchoredPosition.x , generatorPoint.anchoredPosition.y + lineOffset);
GenerateLevelNode(i, j, generatorPoint.transform.position);
}
}
generatorPoint.transform.position = new Vector3(generatorPoint.transform.position.x + columnOffset, generatorPoint.transform.position.y, originalPoint.z);
generatorPoint.anchoredPosition = new Vector3(generatorPoint.anchoredPosition.x + columnOffset, originalPoint.y);
}
}

4
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs

@ -219,8 +219,10 @@ public class LevelNode : MonoBehaviour
var line = Instantiate(lineRenderer, this.gameObject.transform.position, Quaternion.identity);
line.transform.SetParent(this.transform);
line.transform.SetAsFirstSibling();
//½Ç¶È
Vector3 direction = nextLevelNodes[i].transform.position - line.transform.position;
line.transform.GetComponent<RectTransform>().localEulerAngles = new Vector3(0, 0, 0);
line.transform.GetComponent<RectTransform>().eulerAngles = LeveGeneraterNew.Instance.pathLineFather.eulerAngles;
float angle = Vector3.SignedAngle(line.transform.up, direction, line.transform.forward);
line.transform.Rotate(0, 0, angle);

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