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敌人优化-1

pull/54/head
45 1 year ago
parent
commit
83e5dd9a2e
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  16. 215
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  17. 158
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  23. 16
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  24. 21
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m_Children: []

26
ColorlessWorld-2024-4-2/Assets/Prefab/EnemyUIBar/EnemyInSenceCanvas(Clone).prefab

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2
ColorlessWorld-2024-4-2/Assets/Prefab/MapNodePrefab/MapUnity _2.prefab

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planePoint: {fileID: 20513801652698109}

16
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

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playerMoneyText: {fileID: 506890230}
imagePath: BackGround

21
ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs

@ -28,9 +28,10 @@ public class MapUnity : MonoBehaviour
public Material enemyMark;
[Header("Ϳɫ¿Ø¼þ")]
public List<Material> greenColour = new List<Material>();//玩家颜色
public List<Material> redColour = new List<Material>();//敌人颜色
public List<Material> blueColour = new List<Material>();//中立颜色
public List<Material> greenColour = new List<Material>();
public List<Material> redColour = new List<Material>();
public List<Material> blueColour = new List<Material>();
public List<Material> blackColour = new List<Material>();
public GameObject colourGameObject;
public Animator anim;
@ -264,6 +265,10 @@ public class MapUnity : MonoBehaviour
{
colourGameObject.GetComponent<Renderer>().material = redColour[Random.Range(0, redColour.Count)];
}
else if (whoColour == Name.NodeColor.Black)
{
colourGameObject.GetComponent<Renderer>().material = blackColour[Random.Range(0, blackColour.Count)];
}
}
public void ParticlePlay()
{
@ -282,8 +287,14 @@ public class MapUnity : MonoBehaviour
whoColourPlane.SetActive(true);
break;
case Name.NodeColor.Red:
var nonePartical = Instantiate(ParticalManager.Instance.redParticleEffect, planePoint.position, ParticalManager.Instance.redParticleEffect.transform.rotation);
nonePartical.transform.SetParent(transform);
var redPartical = Instantiate(ParticalManager.Instance.redParticleEffect, planePoint.position, ParticalManager.Instance.redParticleEffect.transform.rotation);
redPartical.transform.SetParent(transform);
mapGameObject.SetActive(false);
whoColourPlane.SetActive(true);
break;
case Name.NodeColor.Black:
var blackPartical = Instantiate(ParticalManager.Instance.blueParticleEffect, planePoint.position, ParticalManager.Instance.redParticleEffect.transform.rotation);
blackPartical.transform.SetParent(transform);
mapGameObject.SetActive(false);
whoColourPlane.SetActive(true);
break;

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