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File diff suppressed because it is too large
@ -0,0 +1,24 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class RelicSaleNode : MonoBehaviour |
||||
|
{ |
||||
|
public int price = 100; |
||||
|
public Text priceText; |
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|
public GameObject saledMark; |
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|
public string relicName; |
||||
|
public void BuyRelic() |
||||
|
{ |
||||
|
if (ShopManager.Instance.playerState.money >= price) |
||||
|
{ |
||||
|
|
||||
|
ShopManager.Instance.playerState.money -= price; |
||||
|
saledMark.SetActive(true); |
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|
} |
||||
|
|
||||
|
//ÉùÒô
|
||||
|
AudioManager.Instance.BuyVoicePlayer(); |
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} |
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} |
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@ -0,0 +1,11 @@ |
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Loading…
Reference in new issue