|
|
|
@ -93,7 +93,21 @@ public class MapManager : Singleton<MapManager> |
|
|
|
public void enemyBurn(string enemyPool) |
|
|
|
{ |
|
|
|
List<string> enemyList = new List<string>(); |
|
|
|
enemyList = EnemyPool.GetRandomEnemyPool(EnemyPool.strongEnemyPool); |
|
|
|
switch (enemyPool) |
|
|
|
{ |
|
|
|
case Name.EnemyPool.Weak: |
|
|
|
enemyList = EnemyPool.GetRandomEnemyPool(EnemyPool.weakEnemyPool); |
|
|
|
break; |
|
|
|
case Name.EnemyPool.Strong: |
|
|
|
enemyList = EnemyPool.GetRandomEnemyPool(EnemyPool.strongEnemyPool); |
|
|
|
break; |
|
|
|
case Name.EnemyPool.Elite: |
|
|
|
enemyList = EnemyPool.GetRandomEnemyPool(EnemyPool.eliteEnemyPool); |
|
|
|
break; |
|
|
|
case Name.EnemyPool.Boss: |
|
|
|
enemyList = EnemyPool.GetRandomEnemyPool(EnemyPool.bossEnemyPool); |
|
|
|
break; |
|
|
|
} |
|
|
|
foreach (string a in enemyList) |
|
|
|
{ |
|
|
|
Debug.Log("怪物是" + a); |
|
|
|
@ -157,7 +171,7 @@ public class MapManager : Singleton<MapManager> |
|
|
|
//书缝愈合
|
|
|
|
bookUpAnim.SetActive(true); |
|
|
|
|
|
|
|
enemyBurn(); |
|
|
|
enemyBurn(PlayerStatsManager.Instance.levelDevelopData.fightEenemyPool); |
|
|
|
} |
|
|
|
//总动画控制进程
|
|
|
|
public void ContinueProgress() |
|
|
|
|