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|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class ArrowLineManager : MonoBehaviour |
||||
|
{ |
||||
|
|
||||
|
public GameObject arrowHeadPrefab; |
||||
|
public GameObject arrowNodePrefab; |
||||
|
public int arrowNodeNum; |
||||
|
public float scaleFactor = 1f;//节点缩放
|
||||
|
|
||||
|
private Transform origin;//起点
|
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|
private List<Transform> arrowNodes = new List<Transform>();//每个节点位置
|
||||
|
private List<Vector2> controlPoints = new List<Vector2>();//贝塞尔曲线控制节点p0-p3
|
||||
|
private readonly List<Vector2> controlPointFactors = new List<Vector2>() { new Vector2(-0.3f, 0.8f), new Vector2(0.1f, 1.4f) };//决定p1和p2位置的向量因子
|
||||
|
|
||||
|
public LineRenderer lineRenderer; |
||||
|
|
||||
|
private void Awake() |
||||
|
{ |
||||
|
this.origin = this.transform; |
||||
|
|
||||
|
for (int i = 0; i < this.arrowNodeNum; ++i) |
||||
|
{ |
||||
|
this.arrowNodes.Add(Instantiate(this.arrowNodePrefab, this.transform).transform); |
||||
|
} |
||||
|
|
||||
|
this.arrowNodes.Add(Instantiate(this.arrowHeadPrefab, this.transform).transform); |
||||
|
|
||||
|
//todo-隐藏?
|
||||
|
|
||||
|
for (int i = 0; i < 4; ++i) |
||||
|
{ |
||||
|
this.controlPoints.Add(Vector2.zero); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void Update() |
||||
|
{ |
||||
|
//p0是起始位置
|
||||
|
|
||||
|
// Vector3 worldstart = transform.parent.position ;
|
||||
|
// Debug.Log(transform.parent.name + transform.parent.position );
|
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|
this.controlPoints[0] = new Vector2(0, 0); |
||||
|
|
||||
|
// Vector3 worldstart = transform.parent.TransformPoint(transform.position);
|
||||
|
// this.controlPoints[0] = new Vector2(worldstart.x, worldstart.y);
|
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|
//Debug.Log(controlPoints[0]);
|
||||
|
//p3是鼠标位置-------鼠标在ui平面上的位置
|
||||
|
|
||||
|
Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f); |
||||
|
Vector3 worldPoint = Camera.main.ScreenToWorldPoint(position); |
||||
|
Vector3 localPoint = transform.InverseTransformPoint(worldPoint); |
||||
|
this.controlPoints[3] = new Vector2(localPoint.x, localPoint.y); |
||||
|
|
||||
|
//p1p2通过p0p3计算
|
||||
|
this.controlPoints[1] = this.controlPoints[0] + (this.controlPoints[3] - this.controlPoints[0]) * this.controlPointFactors[0]; |
||||
|
this.controlPoints[2] = this.controlPoints[0] + (this.controlPoints[3] - this.controlPoints[0]) * this.controlPointFactors[1]; |
||||
|
|
||||
|
for (int i = 0; i < this.arrowNodes.Count; ++i) |
||||
|
{ |
||||
|
var t = Mathf.Log(1f * i / (this.arrowNodes.Count - 1) + 1f, 2f); |
||||
|
|
||||
|
Vector3 currentPoint = |
||||
|
Mathf.Pow(1 - t, 3) * this.controlPoints[0] + |
||||
|
3 * Mathf.Pow(1 - t, 2) * t * this.controlPoints[1] + |
||||
|
3 * (1 - t) * Mathf.Pow(t, 2) * this.controlPoints[2] + |
||||
|
Mathf.Pow(t, 3) * this.controlPoints[3]; |
||||
|
|
||||
|
this.arrowNodes[i].localPosition = currentPoint; |
||||
|
// this.arrowNodes[i].localPosition -= new Vector3(0, 0, this.arrowNodes[i].localPosition.z);
|
||||
|
|
||||
|
if (i > 0) |
||||
|
{ |
||||
|
var euler = new Vector3(0, 0, Vector2.SignedAngle(CardActiveSort.Instance.transform.InverseTransformDirection(transform.up), this.arrowNodes[i].localPosition - this.arrowNodes[i - 1].localPosition)); |
||||
|
this.arrowNodes[i].localRotation = Quaternion.Euler(euler); |
||||
|
} |
||||
|
|
||||
|
var scale = this.scaleFactor * (1f - 0.03f * (this.arrowNodes.Count - 1 - i)); |
||||
|
this.arrowNodes[i].localScale = new Vector3(scale, scale, 1f); |
||||
|
|
||||
|
} |
||||
|
|
||||
|
lineRenderer.positionCount = arrowNodeNum+1; |
||||
|
for (int i = 0; i < this.arrowNodes.Count; ++i) |
||||
|
{ |
||||
|
lineRenderer.SetPosition(i, this.arrowNodes[i].position); |
||||
|
} |
||||
|
//this.arrowNodes[0].transform.rotation = this.arrowNodes[1].transform.rotation;
|
||||
|
|
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: b0783a22dd58dfc49bcaebf4f88b8c82 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,8 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 1c6925039235c374886880f2ca8e0c88 |
||||
|
folderAsset: yes |
||||
|
DefaultImporter: |
||||
|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,98 @@ |
|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class PlayerStatsManager : Singleton <PlayerStatsManager> |
||||
|
{ |
||||
|
[Header ("玩家数据")] |
||||
|
//玩家数据
|
||||
|
public PlayerState_SO playerState; |
||||
|
//关卡数据
|
||||
|
public LevelDevelopData_SO levelDevelopData; |
||||
|
//卡组数据
|
||||
|
public CardDeck_SO cardDeck; |
||||
|
//遗物数据
|
||||
|
public RelicData_SO relicList; |
||||
|
|
||||
|
private void Start() |
||||
|
{ |
||||
|
|
||||
|
DontDestroyOnLoad(this.gameObject); |
||||
|
|
||||
|
StartCoroutine(e123()); |
||||
|
} |
||||
|
|
||||
|
IEnumerator e123 () |
||||
|
{ |
||||
|
while (true ) |
||||
|
{ |
||||
|
EffectFunction(1, 10); |
||||
|
yield return new WaitForSeconds(2f); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
//选项效果==加一个同步UI的订阅系统
|
||||
|
public void EffectFunction(int functionIndex, int amount) |
||||
|
{ |
||||
|
switch (functionIndex) |
||||
|
{ |
||||
|
//加钱
|
||||
|
case 1: |
||||
|
gainMoney(amount); |
||||
|
BroadCastSyncMoneyText();//同步UI
|
||||
|
break; |
||||
|
//加血
|
||||
|
case 2: |
||||
|
playerState.currentHP += amount; |
||||
|
if (playerState.currentHP > playerState.maxHP) |
||||
|
{ |
||||
|
playerState.currentHP = playerState.maxHP; |
||||
|
} |
||||
|
|
||||
|
break; |
||||
|
//加牌
|
||||
|
case 3: |
||||
|
Debug.Log("获得卡牌:" + amount); |
||||
|
break; |
||||
|
//加遗物
|
||||
|
case 4: |
||||
|
Debug.Log("获得遗物:发光藤曼" + amount); |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void gainMoney(int value) |
||||
|
{ |
||||
|
playerState.money += value; |
||||
|
MathTool.keepNature(playerState.money); |
||||
|
if (LegacyManager.Instance.relicClassNameList.Contains(Name.Legacy.LegacyNode_GoldVines)) |
||||
|
{ |
||||
|
Usermanager.Instance.recoverHp(2); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
|
||||
|
//战斗场景结束先销毁手卡
|
||||
|
public void DeleteHandCard() |
||||
|
{ |
||||
|
List<int> cardIndex = new List<int>(); |
||||
|
foreach (var card in TurnMaster.Instance.handCard.cardEntityList) |
||||
|
{ |
||||
|
cardIndex.Add(card.cardId); |
||||
|
} |
||||
|
for (int j = cardIndex.Count - 1; j > -1; j--) |
||||
|
{ |
||||
|
TurnMaster.Instance.disCard(j); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
//广播同步文本(在UI上添加synctextMono来订阅事件)
|
||||
|
public event Action syncMoneyText; |
||||
|
public void BroadCastSyncMoneyText() |
||||
|
{ |
||||
|
if (syncMoneyText != null) |
||||
|
syncMoneyText(); |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 4f47edfc6a4071b418c9f81b172bb82f |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 12 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,11 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
[CreateAssetMenu(fileName = "New State", menuName = "Relic/RelicList")] |
||||
|
|
||||
|
public class RelicData_SO : ScriptableObject |
||||
|
{ |
||||
|
[Header("ÒÅÎïÀàÃû±í")] |
||||
|
public List<string> relicClassNameList = new List<string>(); |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 904fb4225c416d84e891fac047459035 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,8 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: e7f90172cc5830746acdc888543c9fb0 |
||||
|
folderAsset: yes |
||||
|
DefaultImporter: |
||||
|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,37 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class SyncMoneyText : MonoBehaviour |
||||
|
{ |
||||
|
public Text text; |
||||
|
public TextType textType; |
||||
|
public enum TextType |
||||
|
{ |
||||
|
money, |
||||
|
hp |
||||
|
} |
||||
|
private void OnEnable() |
||||
|
{ |
||||
|
PlayerStatsManager.Instance.syncMoneyText += SyncText; |
||||
|
|
||||
|
} |
||||
|
private void OnDisable() |
||||
|
{ |
||||
|
PlayerStatsManager.Instance.syncMoneyText -= SyncText; |
||||
|
} |
||||
|
|
||||
|
public void SyncText() |
||||
|
{ |
||||
|
switch (textType ) |
||||
|
{ |
||||
|
case TextType.money: |
||||
|
text.text = PlayerStatsManager.Instance.playerState.money.ToString(); |
||||
|
break; |
||||
|
case TextType.hp: |
||||
|
text.text = PlayerStatsManager.Instance.playerState.currentHP.ToString() + "/" + PlayerStatsManager.Instance.playerState.maxHP.ToString(); |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: e047e05c093a0674c931932f08547152 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||