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@ -0,0 +1,25 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UIElements; |
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|
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public class Vacancy : BlockNode |
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{ |
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public int drawCardCount = 2; |
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private void Start() |
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{ |
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if (blockUIBar == null) |
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{ |
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CreatEnemyUIBar(this); |
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} |
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lasteHp = (int)EnemyState.currentHP; |
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} |
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public override void OnDeath() |
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{ |
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} |
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