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角色站立效果

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  1. 8
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  2. 401
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  12. 84
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  13. 8
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  14. 122
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/ChangeColor/DefoutColor.anim
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  16. 2
      ColorlessWorld-2024-4-2/Assets/Materials/Player/PlayerUnderCircle/PlayerUnderCircle.mat
  17. 6
      ColorlessWorld-2024-4-2/Assets/Prefab/EnemyUIBar/EnemyInSenceCanvas(Clone).prefab
  18. 57
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  19. 21
      ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs
  20. 55
      ColorlessWorld-2024-4-2/Assets/Scripts/Player.cs
  21. 16
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs
  22. 6
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21
ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs

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[Header("角色当前位置参数")]
public MapUnity playerOn;//当前在哪个格子上
public MapUnity lastPlayerOn;//之前在哪个格子上
public int lastWhoColor;//之前玩家格子颜色
public Player player;//玩家脚本
[Header("角色状态数据参数")]
@ -235,10 +236,26 @@ public class GameManager : Singleton<GameManager>
SyncColourSunUI();
//检查玩家是否移动
if(playerOn != lastPlayerOn && complete ==true )
if(playerOn != lastPlayerOn && complete ==true &&TurnMaster .Instance .playerAction != TurnMaster.PlayerAction.move )
{
BroadPlayerMove();
if (playerOn.whoColour != lastPlayerOn.whoColour)
{
player.ChangeColorAnim();
}
lastPlayerOn = playerOn ;
}
//检查颜色是否变化
if (complete == true && TurnMaster.Instance.playerAction != TurnMaster.PlayerAction.move)
{
if (playerOn.whoColour != lastWhoColor)
{
player.ChangeColorAnim();
}
lastWhoColor = playerOn.whoColour;
}
}
public event Action PlayerMove;
@ -248,7 +265,7 @@ public class GameManager : Singleton<GameManager>
PlayerMove();
}
public void SyncColourSunUI()
{
{
float redNodeCount = MapUnityManager.Instance.redNodeCount;
float blueNodeCount = MapUnityManager.Instance.blueNodeCount;
float greenNodeCount = MapUnityManager.Instance.greenNodeCount;

55
ColorlessWorld-2024-4-2/Assets/Scripts/Player.cs

@ -20,6 +20,7 @@ public class Player : MonoBehaviour
[Header("动画器")]
public Animator anim;
public Animator colorAnim;//Çл»ÑÕÉ«¶¯»­
[Header("跑步速度")]
public float speed =2;
[Header("跳跃曲线节点数")]
@ -57,6 +58,7 @@ public class Player : MonoBehaviour
MapUnity currentNode = GameManager.Instance.X[startPositionX].Y[startPositionY];
currentNode.playerOn = true;
GameManager.Instance.playerOn = currentNode;
GameManager .Instance .lastPlayerOn = currentNode;
this.gameObject.transform.position = new Vector3(currentNode.transform.position.x,0.5f, currentNode.transform.position.z);
this.gameObject.transform.SetParent(currentNode.CylinderFloor.transform);
}
@ -151,29 +153,36 @@ public class Player : MonoBehaviour
}
public void ChangeColorAnim()
{
switch (GameManager.Instance.playerOn.whoColour)
{
case Name.NodeColor.Red:
standOnBuff.sprite = onRed;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.Green:
standOnBuff.sprite = onGreen;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.Blue:
standOnBuff.sprite = onBule;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.Black:
standOnBuff.sprite = onBlack;
anim.SetTrigger("changeColor");
break;
case Name.NodeColor.White:
standOnBuff.sprite = defaultBuff;
anim.SetTrigger("changeColor");
break;
}
switch (GameManager.Instance.playerOn.whoColour)
{
case Name.NodeColor.Red:
standOnBuff.sprite = onRed;
colorAnim.SetTrigger("changeRed");
break;
case Name.NodeColor.Green:
standOnBuff.sprite = onGreen;
colorAnim.SetTrigger("changeGreen");
break;
case Name.NodeColor.Blue:
standOnBuff.sprite = onBule;
colorAnim.SetTrigger("changeBlue");
break;
case Name.NodeColor.Black:
standOnBuff.sprite = onBlack;
colorAnim.SetTrigger("changeBlack");
break;
case Name.NodeColor.White:
standOnBuff.sprite = defaultBuff;
colorAnim.SetTrigger("changeWhite");
break;
case Name.NodeColor.Metal:
standOnBuff.sprite = defaultBuff;
colorAnim.SetTrigger("changeWhite");
break;
}
}
IEnumerator MoveToChooseNode()//射线检测选择一个mapNode
{

16
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs

@ -193,7 +193,14 @@ public static class Name
switch (kvp.Key)
{
case CardFunction.cardDamage:
sb.Append("<link=\""+ kvp.Key+ "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(kvp.Value)) + "点伤害</link>");
if(Usermanager.Instance!=null )
{
sb.Append("<link=\"" + kvp.Key + "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(kvp.Value)) + "点伤害</link>");
}
else
{
sb.Append("<link=\"" + kvp.Key + "\">造成" + int.Parse(kvp.Value) + "点伤害</link>");
}
break;
case CardFunction.cardShield:
sb.Append("<link=\"" + kvp.Key + "\">获得" + kvp.Value + "点护盾</link>");
@ -399,7 +406,12 @@ public static class Name
break;
case CardFunction.damagexy:
string[] values = kvp.Value.Split("-");
sb.Append("<link=\"" + kvp.Key + "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(values[0])) + "点伤害" + values[1] + "次</link>");
if (Usermanager.Instance != null)
{
sb.Append("<link=\"" + kvp.Key + "\">造成" + Usermanager.Instance.DamageCalculation(int.Parse(values[0])) + "点伤害" + values[1] + "次</link>");
}
else
{ sb.Append("<link=\"" + kvp.Key + "\">造成" + int.Parse(values[0]) + "点伤害" + values[1] + "次</link>"); }
break;
case CardFunction.repel:
sb.Append("击退" + kvp.Value + "格");

6
ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset

@ -55,12 +55,12 @@ TagManager:
- name: Player
uniqueID: 3598597139
locked: 0
- name: PlayerStatsUI
uniqueID: 801241541
locked: 0
- name: TotalPanle
uniqueID: 2202521667
locked: 0
- name: PlayerStatsUI
uniqueID: 801241541
locked: 0
- name: ServantSkillUI
uniqueID: 144399565
locked: 0

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