20 changed files with 5558 additions and 8119 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Text; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class EffectForgCaseNode : MonoBehaviour |
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{ |
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public string linkID; |
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public string linkText; |
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public string newCondition; |
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public Text caseDescription; |
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public KeyValuePair<string, string> kvp; |
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public string casePostion; |
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public bool isSelected;//被选中
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public GameObject mask; |
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[Header("效果锻造预卡牌")] |
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public Transform cardFather; |
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public CardEntity previewCard; |
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|
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public void ChangeCardVal() |
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{ |
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/* if(isSelected ==false ) |
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{ |
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if (linkID.Equals("color")) |
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{ |
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ForgintPointManager.Instance.ChangeCardCaseVal(newCondition); |
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} |
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else |
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{ |
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ForgintPointManager.Instance.ChangeCardColorCaseVal(kvp, linkID, casePostion); |
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} |
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ChangeMask(); |
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}*/ |
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ChangeMask(); |
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} |
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public void SetUpCardPreview() |
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{ |
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if (previewCard != null) |
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{ |
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if (previewCard.CardId != ForgintPointManager .Instance .chooseCardEntity.CardId) |
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{ |
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CardOriginalDataList.Instance.existEffectCardOriginalDataList.Remove(previewCard.cardId); |
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} |
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Destroy(previewCard.gameObject); |
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} |
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|
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//获得新id
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string preCardID = ForgintPointManager.Instance.GetPreviewCardID(kvp, linkID, casePostion); |
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//创建预览卡牌
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var card = PlayerStatsManager.Instance.CreateCardWithIDForLook(preCardID, cardFather); |
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card.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f); |
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card.transform.localPosition = new Vector3(0, 0, 0); |
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previewCard = card.GetComponent<CardEntity>(); |
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|
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} |
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public void ChangeMask() |
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{ |
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foreach (EffectForgCaseNode node in ForgintPointManager.Instance.effectCaseNodeList) |
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{ |
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node.mask.SetActive(false); |
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node.isSelected = false; |
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} |
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mask.SetActive(true); |
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isSelected = true; |
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ForgintPointManager.Instance.newEffectCardID = previewCard.cardId; |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using TMPro; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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using UnityEngine.UI; |
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|
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public class ForgedMaterialDargNode : MonoBehaviour,IBeginDragHandler,IEndDragHandler,IDragHandler |
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{ |
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public BagForgedMaterialData_SO forgedMaterialData; |
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public TMP_Text nameText; |
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public TMP_Text descriptionText; |
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public TMP_Text countText; |
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public Image materialImage; |
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public GameObject inforPanel; |
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[Header("消耗计数")] |
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public int usedCount; |
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[Header("拖拽属性")] |
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public Transform dragNode; |
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public LayerMask moveMask; |
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Transform originParent; |
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Vector3 screenPosition;//将物体从世界坐标转换为屏幕坐标
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Vector3 mousePositionOnScreen;//获取到点击屏幕的屏幕坐标
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Vector3 mousePositionInWorld;//将点击屏幕的屏幕坐标转换为世界坐标
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[Header("消耗预览")] |
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public GameObject previewPanel; |
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public TMP_Text previewName; |
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public TMP_Text previewCount; |
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public Image previewImage; |
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public GameObject banMask; |
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public void OnBeginDrag(PointerEventData eventData) |
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{ |
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if (forgedMaterialData.materialCount - usedCount > 0) |
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{ |
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originParent = dragNode.transform.parent; |
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dragNode.SetParent(ForgintPointManager.Instance.colorForgingPanel.transform.GetChild(1)); |
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//获取鼠标在相机中(世界中)的位置,转换为屏幕坐标;
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screenPosition = Camera.main.WorldToScreenPoint(dragNode.transform.position); |
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//获取鼠标在场景中坐标
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mousePositionOnScreen = Input.mousePosition; |
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//让场景中的Z=鼠标坐标的Z
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mousePositionOnScreen.z = screenPosition.z; |
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//将相机中的坐标转化为世界坐标
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mousePositionInWorld = Camera.main.ScreenToWorldPoint(mousePositionOnScreen); |
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//物体跟随鼠标移动
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dragNode.transform.position = mousePositionInWorld; |
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// dragNode.GetComponent<CanvasGroup>().blocksRaycasts = false;
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inforPanel.SetActive(false); |
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dragNode.gameObject.SetActive(true); |
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} |
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} |
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public void OnDrag(PointerEventData eventData) |
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{ |
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if (forgedMaterialData.materialCount - usedCount > 0) |
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{ |
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GameObject targetObj = eventData.pointerCurrentRaycast.gameObject; |
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if (targetObj != null) |
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{ |
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//获取鼠标在相机中(世界中)的位置,转换为屏幕坐标;
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screenPosition = Camera.main.WorldToScreenPoint(dragNode.transform.position); |
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//获取鼠标在场景中坐标
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mousePositionOnScreen = Input.mousePosition; |
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//让场景中的Z=鼠标坐标的Z
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mousePositionOnScreen.z = screenPosition.z; |
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//将相机中的坐标转化为世界坐标
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mousePositionInWorld = Camera.main.ScreenToWorldPoint(mousePositionOnScreen); |
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//物体跟随鼠标移动
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dragNode.transform.position = mousePositionInWorld; |
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inforPanel.SetActive(false); |
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} |
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} |
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} |
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public void OnEndDrag(PointerEventData eventData) |
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{ |
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if (forgedMaterialData.materialCount - usedCount > 0) |
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{ |
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dragNode.gameObject.SetActive(false); |
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); |
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if (Physics.Raycast(ray, out RaycastHit raycastHit, 500, moveMask.value)) |
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{ |
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if (raycastHit.collider.gameObject.tag == "PictureMapUnity") |
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{ |
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MapUnity mapUnity = raycastHit.transform.GetComponent<MapUnity>(); |
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if (mapUnity.whoColour !=6 && mapUnity.whoColour != Name .stringColorToint (forgedMaterialData.materialNodeMark )) |
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{ |
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usedCount += 1; |
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countText.text = (forgedMaterialData.materialCount - usedCount).ToString(); |
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mapUnity.switchColorForging(forgedMaterialData.materialNodeMark); |
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Debug.Log(forgedMaterialData.materialNodeMark); |
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//设定消耗预览
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previewPanel .SetActive(true); |
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previewPanel.transform.SetParent(ForgintPointManager.Instance.materialUsedPreviewFather); |
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previewCount.text = usedCount .ToString(); |
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//计算金币消耗
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ForgintPointManager.Instance.choosedMapUnity = mapUnity; |
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ForgintPointManager.Instance.SettltChangeColorCost(); |
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} |
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if(forgedMaterialData.materialCount - usedCount<=0) |
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{ |
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countText.text = "0"; |
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banMask.SetActive(true); |
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} |
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|
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} |
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} |
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BackPosition(); |
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} |
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} |
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public void BackPosition() |
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{ |
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dragNode.transform.SetParent(originParent); |
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dragNode.transform.localPosition = Vector3.zero; |
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// GetComponent<CanvasGroup>().blocksRaycasts = true;
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} |
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public void SetUpMaterialDragNode(BagForgedMaterialData_SO materialData) |
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{ |
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forgedMaterialData = materialData; |
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nameText .text = materialData.materialName; |
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descriptionText.text = materialData.materialInfor; |
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countText.text = materialData.materialCount.ToString(); |
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materialImage.sprite = materialData.materialIcon; |
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dragNode .GetComponent <Image >().sprite = materialData.materialIcon; |
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dragNode.gameObject.SetActive(false); |
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previewName.text = materialData.materialName; |
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previewImage.sprite = materialData.materialIcon; |
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} |
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} |
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fileFormatVersion: 2 |
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guid: ee449c4649f693f46899e2a67219b66c |
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guid: a03fbd6077c6bab46a17cb4ca030e27f |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Text.RegularExpressions; |
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using TMPro; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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|
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[RequireComponent(typeof(TMP_Text))] |
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public class ForginTextLink : MonoBehaviour,IPointerClickHandler ,IPointerEnterHandler ,IPointerExitHandler |
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{ |
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public TMP_Text cardDescription; |
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public float zoomScale = 1.4f;//文字缩放比例
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public Color hoverColor = Color.red;//鼠标悬浮颜色
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private Color originalColor = new Color32 (0,88,254,255);//原本颜色
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private bool isHover=false ;//鼠标悬停
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private int linkIndex = -1; |
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private int selectLink = -1; |
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//光标设置
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Vector2 hotSpot = Vector2.zero; |
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CursorMode cursorMode = CursorMode.Auto; |
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private void Awake() |
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{ |
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cardDescription = GetComponent<TMP_Text>(); |
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//originalColor = cardDescription.color;
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} |
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private void Start() |
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{ |
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InsertColor(cardDescription.text); |
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} |
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//插入颜色,高亮可以被锻造的地方
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public void InsertColor(string inputString) |
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{ |
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// 在 <link> 后插入 <1>
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string pattern1 = @"(<link)"; |
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string replacement1 = @"<b><i><color=#0058fe>$1"; |
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string result = Regex.Replace(inputString, pattern1, replacement1); |
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// 在 </link> 前插入 </>
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string pattern2 = @"(</link>)"; |
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string replacement2 = @"$1</color></i></b>"; |
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result = Regex.Replace(result, pattern2, replacement2); |
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cardDescription.text = result; |
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} |
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private void LateUpdate() |
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{ |
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if(isHover ) |
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{ |
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int charIndex = TMP_TextUtilities.FindIntersectingCharacter(cardDescription, Input.mousePosition, null, true); |
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if( selectLink != -1 ) |
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{ |
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if(!IsValueInRange(charIndex,cardDescription.textInfo .linkInfo[selectLink].linkTextfirstCharacterIndex , cardDescription.textInfo.linkInfo[selectLink].linkTextfirstCharacterIndex+ cardDescription.textInfo.linkInfo[selectLink].linkIdLength )) |
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{ |
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ResetLink(selectLink); |
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selectLink = -1; |
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} |
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} |
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linkIndex = TMP_TextUtilities.FindIntersectingLink(cardDescription,Input .mousePosition , Camera.main); |
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if(linkIndex != -1 && selectLink != linkIndex) |
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{ |
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if(selectLink != -1) |
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{ |
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ResetLink(selectLink); |
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selectLink = -1; |
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} |
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selectLink = linkIndex; |
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TMP_LinkInfo linkInfo = cardDescription.textInfo.linkInfo[linkIndex]; |
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for(int i=0;i< linkInfo .linkTextLength;i++) |
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{ |
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int materialIndex = cardDescription.textInfo.characterInfo[linkInfo.linkTextfirstCharacterIndex + i].materialReferenceIndex; |
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int vertexIndex = cardDescription.textInfo.characterInfo[linkInfo.linkTextfirstCharacterIndex + i].vertexIndex; |
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//矩阵变换缩放
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Vector3[] vetices = cardDescription.textInfo.meshInfo[materialIndex].vertices; |
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Vector2 charCenter = (vetices[vertexIndex + 0] + vetices[vertexIndex + 2]) / 2; |
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Vector3 offset = charCenter; |
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vetices[vertexIndex + 0] -= offset; |
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vetices[vertexIndex + 1] -= offset; |
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vetices[vertexIndex + 2] -= offset; |
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vetices[vertexIndex + 3] -= offset; |
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var m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * zoomScale); |
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vetices[vertexIndex + 0] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 0]); |
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vetices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 1]); |
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vetices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 2]); |
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vetices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 3]); |
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vetices[vertexIndex + 0] += offset; |
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vetices[vertexIndex + 1] += offset; |
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vetices[vertexIndex + 2] += offset; |
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vetices[vertexIndex + 3] += offset; |
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//改颜色
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Color32[] vertextColors = cardDescription.textInfo.meshInfo[materialIndex].colors32; |
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vertextColors[vertexIndex + 0] = hoverColor; |
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vertextColors[vertexIndex + 1] = hoverColor; |
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vertextColors[vertexIndex + 2] = hoverColor; |
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vertextColors[vertexIndex + 3] = hoverColor; |
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} |
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//同步锻造消耗文本位置
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// 获取鼠标在屏幕上的位置
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Vector3 mousePos = Input.mousePosition; |
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// 将鼠标在屏幕上的位置转换为世界空间中的位置
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Vector3 worldPos = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y+15, 10)); |
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ForgintPointManager.Instance.forgingCostIcon.gameObject.SetActive(true); |
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ForgintPointManager.Instance.forgingCostIcon.position = worldPos; |
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//同步消耗数值
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int cost; |
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string linkID = linkInfo.GetLinkID(); |
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if (linkID != "color") |
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{ |
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if (ForgintPointManager.Instance.effectForgingCost.TryGetValue(linkID, out cost)) |
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{ |
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ForgintPointManager.Instance.forgingCostText.text = cost.ToString(); |
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} |
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else |
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{ |
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ForgintPointManager.Instance.forgingCostText.text = "-6"; |
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} |
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} |
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else |
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{ |
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ForgintPointManager.Instance.forgingCostText.text = "-3"; |
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} |
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//刷新文本着色器
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cardDescription .UpdateVertexData(TMP_VertexDataUpdateFlags.All); |
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} |
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} |
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else |
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{ |
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if (selectLink != -1) |
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{ |
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ResetLink(selectLink); |
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selectLink = -1; |
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} |
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} |
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} |
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public void OnPointerClick(PointerEventData eventData) |
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{ |
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linkIndex = TMP_TextUtilities.FindIntersectingLink(cardDescription, eventData.position, Camera .main ); |
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if(linkIndex !=-1) |
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{ |
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if (PlayerStatsManager.Instance.playerState.forgingPoint >= -int.Parse(ForgintPointManager.Instance.forgingCostText.text)) |
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{ |
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//扣锻造点
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PlayerStatsManager.Instance.EffectFunction(Name.Reward.ForgingPoint, ForgintPointManager.Instance.forgingCostText.text); |
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//执行方法
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TMP_LinkInfo linkInfo = cardDescription.textInfo.linkInfo[linkIndex]; |
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// Debug.Log(linkInfo.GetLinkID());
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// Debug.Log(linkInfo.GetLinkText());
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ForgintPointManager.Instance.effectSelectPlan.SetActive(true); |
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ForgintPointManager.Instance.newEffectCardID = ForgintPointManager.Instance.chooseCardEntity.cardId; |
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ForgintPointManager.Instance.CreatEffectForgingCardPreview(); |
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string targetString = "<link=\"" + linkInfo.GetLinkID() + "\">"; |
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Debug.Log(targetString); |
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ForgintPointManager.Instance.tagPosition = CheckTagPosition(cardDescription.text, targetString); |
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ForgintPointManager.Instance.currentLinkID = linkInfo.GetLinkID(); |
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ForgintPointManager.Instance.currentLinkText = linkInfo.GetLinkText(); |
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ForgintPointManager.Instance.currentCardOriginalData = ForgintPointManager.Instance.chooseCardEntity.cardOriginalData; |
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ForgintPointManager.Instance.SetUPCaseChoosePanel(ForgintPointManager.Instance.currentLinkID, ForgintPointManager.Instance.currentLinkText, ForgintPointManager.Instance.currentCardOriginalData, ForgintPointManager.Instance.tagPosition); |
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} |
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else |
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{ |
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PlayerStatsManager.Instance.EffectFunction(6, "锻造点不足"); |
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} |
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} |
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} |
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public void OnPointerEnter(PointerEventData eventData) |
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{ |
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isHover = true; |
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//改鼠标样式
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Cursor.SetCursor(ForgintPointManager.Instance.curcorIcon, hotSpot, cursorMode); |
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} |
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public void OnPointerExit(PointerEventData eventData) |
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{ |
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isHover = false; |
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//恢复鼠标样式
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ForgintPointManager.Instance.forgingCostIcon.gameObject.SetActive(false); |
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Cursor.SetCursor(null, hotSpot, cursorMode); |
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} |
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private bool IsValueInRange(float value,float minValue,float maxValue) |
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{ |
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return value >= minValue && value <= maxValue; |
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} |
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private void ResetLink(int index) |
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{ |
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TMP_LinkInfo linkInfo = cardDescription.textInfo.linkInfo[index]; |
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for (int i = 0; i < linkInfo.linkTextLength; i++) |
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{ |
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int materialIndex = cardDescription.textInfo.characterInfo[linkInfo.linkTextfirstCharacterIndex + i].materialReferenceIndex; |
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int vertexIndex = cardDescription.textInfo.characterInfo[linkInfo.linkTextfirstCharacterIndex + i].vertexIndex; |
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//矩阵变换缩放
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Vector3[] vetices = cardDescription.textInfo.meshInfo[materialIndex].vertices; |
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Vector2 charCenter = (vetices[vertexIndex + 0] + vetices[vertexIndex + 2]) / 2; |
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Vector3 offset = charCenter; |
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vetices[vertexIndex + 0] -= offset; |
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vetices[vertexIndex + 1] -= offset; |
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vetices[vertexIndex + 2] -= offset; |
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vetices[vertexIndex + 3] -= offset; |
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var m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * (1/zoomScale)); |
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vetices[vertexIndex + 0] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 0]); |
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vetices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 1]); |
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vetices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 2]); |
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vetices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vetices[vertexIndex + 3]); |
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vetices[vertexIndex + 0] += offset; |
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vetices[vertexIndex + 1] += offset; |
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vetices[vertexIndex + 2] += offset; |
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vetices[vertexIndex + 3] += offset; |
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//改颜色
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Color32[] vertextColors = cardDescription.textInfo.meshInfo[materialIndex].colors32; |
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vertextColors[vertexIndex + 0] = originalColor; |
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vertextColors[vertexIndex + 1] = originalColor; |
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vertextColors[vertexIndex + 2] = originalColor; |
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vertextColors[vertexIndex + 3] = originalColor; |
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} |
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ForgintPointManager.Instance.forgingCostIcon.gameObject.SetActive(false); |
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cardDescription.UpdateVertexData(TMP_VertexDataUpdateFlags.All); |
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} |
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//查找link位置
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public string CheckTagPosition(string targetText, string dynamicTag) |
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{ |
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// 定义目标标签
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string targetTag = "<link=color>"; |
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// 判断动态标签是否存在
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if (!Regex.IsMatch(targetText, Regex.Escape(dynamicTag))) |
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{ |
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Debug.Log($"{dynamicTag} 不存在于目标字符串中"); |
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return Name.CardChangePosition .Condition; |
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} |
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|
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// 构建正则表达式,匹配动态标签和 <link=color> 的位置关系
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string patternDynamicBefore = $"{Regex.Escape(dynamicTag)}.*?{Regex.Escape(targetTag)}"; |
|||
string patternDynamicAfter = $"{Regex.Escape(targetTag)}.*?{Regex.Escape(dynamicTag)}"; |
|||
|
|||
// 检查动态标签是否在 <link=color> 之前
|
|||
if (Regex.IsMatch(targetText, patternDynamicBefore)) |
|||
{ |
|||
Debug.Log($"{dynamicTag} 存在于目标字符串中,并且在 {targetTag} 之前"); |
|||
return Name.CardChangePosition.PartOne; |
|||
} |
|||
// 检查动态标签是否在 <link=color> 之后
|
|||
else if (Regex.IsMatch(targetText, patternDynamicAfter)) |
|||
{ |
|||
Debug.Log($"{dynamicTag} 存在于目标字符串中,并且在 {targetTag} 之后"); |
|||
return Name.CardChangePosition.PartTwo; |
|||
} |
|||
// 如果动态标签存在,但位置关系无法确定
|
|||
else |
|||
{ |
|||
Debug.Log($"{dynamicTag} 存在于目标字符串中,但与 {targetTag} 的位置关系无法确定"); |
|||
return Name.CardChangePosition.Condition; |
|||
} |
|||
} |
|||
} |
|||
@ -1,11 +0,0 @@ |
|||
fileFormatVersion: 2 |
|||
guid: eba5be42a4c5e114499be88b4ddf933f |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
File diff suppressed because it is too large
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Reference in new issue