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ui替换0529

pull/125/head
45 8 months ago
parent
commit
a1909ec63a
  1. 241
      ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset
  2. 84
      ColorlessWorld-2024-4-2/Assets/Prefab/Relic/RelicInforTip.prefab
  3. 108
      ColorlessWorld-2024-4-2/Assets/Prefab/RewardTip/ChooseCardPanel.prefab
  4. 4
      ColorlessWorld-2024-4-2/Assets/Prefab/TipsPrefab/Tip.prefab
  5. 3
      ColorlessWorld-2024-4-2/Assets/Resources/EnemyPrefab/LivingArmor.prefab
  6. 16916
      ColorlessWorld-2024-4-2/Assets/Scenes/CampPoint.unity
  7. 14816
      ColorlessWorld-2024-4-2/Assets/Scenes/CardAddPoint.unity
  8. 18540
      ColorlessWorld-2024-4-2/Assets/Scenes/CardDeletePonit.unity
  9. 206
      ColorlessWorld-2024-4-2/Assets/Scenes/Event.unity
  10. 20988
      ColorlessWorld-2024-4-2/Assets/Scenes/ForgingPoint.unity
  11. 18896
      ColorlessWorld-2024-4-2/Assets/Scenes/Map.unity
  12. 15964
      ColorlessWorld-2024-4-2/Assets/Scenes/PotionPoint.unity
  13. 17114
      ColorlessWorld-2024-4-2/Assets/Scenes/ResourcePoint.unity
  14. 499
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  15. 23628
      ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity
  16. 93
      ColorlessWorld-2024-4-2/Assets/Scenes/TreasurePoint.unity
  17. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/LivingArmor.cs
  18. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/JumpInSceneManager.cs
  19. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/RegistJumpInScence.cs
  20. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/getNodeTools.cs
  21. 2
      ColorlessWorld-2024-4-2/ProjectSettings/EditorBuildSettings.asset

241
ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset

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23628
ColorlessWorld-2024-4-2/Assets/Scenes/Shop.unity

File diff suppressed because it is too large

93
ColorlessWorld-2024-4-2/Assets/Scenes/TreasurePoint.unity

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shopIcon: {fileID: 865446097, guid: ee9d3d2936bac1148abcec2385b98ec3, type: 3}
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incidentBig: {x: 0.45, y: 0.45, z: 0.45}
campfireBig: {x: 0.45, y: 0.45, z: 0.45}
bossBig: {x: 0.8, y: 0.8, z: 0.8}
treasureBig: {x: 0.4, y: 0.4, z: 0.4}
roomBig: {x: 0, y: 0, z: 0}
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2
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/LivingArmor.cs

@ -60,7 +60,7 @@ public class LivingArmor : Enemy
}
if (enemyNode != null && enemyNode.currentActionScript != null)
{
enemyNode.enemy.SettlePlannText(enemyNode.currentActionScript);
SettlePlannText(enemyNode.currentActionScript);
}
}
public override IEnumerator JudgeActionCoroutine()//等移动到位置就判断是否还能走

3
ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/JumpInSceneManager.cs

@ -21,6 +21,8 @@ public class JumpInScenceManager : Singleton<JumpInScenceManager>
public Sprite mapIcon;
public Sprite monsterIcon;
public Sprite elitIcon;
[Header("ÕÚÕÖ")]
public GameObject maskPanel;
private void Start()
{
@ -33,6 +35,7 @@ public class JumpInScenceManager : Singleton<JumpInScenceManager>
}
IEnumerator GenerateRoom()
{
maskPanel.SetActive(true);
yield return StartCoroutine(UpMoveCamera());
(int x, int y) currentPoint = ((int)PlayerStatsManager.Instance.levelDevelopData.currentPoint.x, (int)PlayerStatsManager.Instance.levelDevelopData.currentPoint.y);

6
ColorlessWorld-2024-4-2/Assets/Scripts/JumpInScenc/RegistJumpInScence.cs

@ -4,12 +4,14 @@ using UnityEngine;
public class RegistJumpInScence : MonoBehaviour
{
public Transform desRoomFather;
public GameObject maskPanel;
private void Start()
{
if (JumpInScenceManager.Instance != null)
{
JumpInScenceManager.Instance.desRoomFather = this.gameObject.transform;
JumpInScenceManager.Instance.desRoomFather = desRoomFather;
JumpInScenceManager.Instance.maskPanel = maskPanel;
}
}
}

2
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/getNodeTools.cs

@ -119,7 +119,7 @@ public class getNodeTools
public static MapUnity LocationToGetNode(int locationX, int locationY)
{
int x = 0;
Debug.Log("索引坐标:"+locationX + locationY);
//Debug.Log("索引坐标:"+locationX + locationY);
MapUnity mapUnity = null;
//计算node在列表的第几位
try

2
ColorlessWorld-2024-4-2/ProjectSettings/EditorBuildSettings.asset

@ -30,7 +30,7 @@ EditorBuildSettings:
path: Assets/Scenes/Camp.unity
guid: 9a0fd6b437972b846b31d57fe503ed0d
- enabled: 1
path: Assets/Scenes/FightDaylight.unity
path: Assets/Scenes/FightDayLight.unity
guid: 493a3645c610a3c44a77bffb1a0a8e03
- enabled: 1
path: Assets/Scenes/ForgingPoint.unity

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