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卡牌框特效

pull/104/head
45 12 months ago
parent
commit
a19f6362a5
  1. 19
      ColorlessWorld-2024-4-2/Assets/GameDate/cardDeckList.asset
  2. 5
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround.meta
  3. BIN
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  4. 127
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  5. 5908
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  6. 10
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  7. 158
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/CardBackGround_1.mat
  8. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/CardBackGround_1.mat.meta
  9. 158
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/CardBackGround_2.mat
  10. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/CardBackGround_2.mat.meta
  11. 158
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  12. 8
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  13. 158
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/Tigger_CardBackGround_1.mat
  14. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/Tigger_CardBackGround_1.mat.meta
  15. 158
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/Tigger_CardBackGround_2.mat
  16. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/Tigger_CardBackGround_2.mat.meta
  17. 158
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/Tigger_CardBackGround_3.mat
  18. 8
      ColorlessWorld-2024-4-2/Assets/Materials/Card/CardBackGround/Tigger_CardBackGround_3.mat.meta
  19. 5
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel.meta
  20. BIN
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  21. 127
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  22. 8
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Cost.meta
  23. 162
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Cost/CardBackGround 2.mat
  24. 8
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Cost/CardBackGround 2.mat.meta
  25. 162
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Cost/CardBackGround.mat
  26. 8
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  30. 10
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  31. 8
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Step.meta
  32. 162
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Step/CardBackGround 1.mat
  33. 8
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Step/CardBackGround 1.mat.meta
  34. 162
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Step/CardBackGround 2.mat
  35. 8
      ColorlessWorld-2024-4-2/Assets/Materials/CostPanel/Step/CardBackGround 2.mat.meta
  36. BIN
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  37. 127
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  38. 52
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  39. 8
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  40. BIN
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  42. 3509
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  43. 10
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  44. 141
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/UIGround.mat
  45. 8
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  50. 949
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v04-Color.prefab
  51. 547
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/Card_v04-Common.prefab
  52. 1047
      ColorlessWorld-2024-4-2/Assets/Prefab/CardPrefab/ForLook/Card_v04-0319.prefab
  53. 2401
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  54. 1295
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  55. 857
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  56. 625
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  57. 31
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs
  58. 1
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardResourcesManager.cs
  59. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs
  60. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs
  61. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs
  62. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/manager/Usermanager.cs

19
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31
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -99,9 +99,8 @@ public class CardEntity : MonoBehaviour
public Animator animator;
[Header("卡牌边框画器控件")]
public Animator borderAnim;
public List<Image> borderAnimColors;
public Color normalBorder;
public Color triggerBorder;
public GameObject normalBorder;
public GameObject triggerBorde;
[Header("卡牌费用变化监测")]
int lastCost;
public int currentCost;
@ -121,10 +120,8 @@ public class CardEntity : MonoBehaviour
StartCoroutine(SyncVuleText());
//初始化卡牌边框颜色
foreach (var image in borderAnimColors )
{
image.color = normalBorder;
}
normalBorder.SetActive(true);
triggerBorde.SetActive(false);
}
private void Update()
@ -158,11 +155,14 @@ public class CardEntity : MonoBehaviour
{
if(PlayerStatsManager .Instance .playerState .currentCost >= currentCost )
{
borderAnim.gameObject.SetActive(true);
normalBorder .gameObject.SetActive(true);
// triggerBorde .gameObject.SetActive(true);
}
else
{
borderAnim.gameObject.SetActive(false);
normalBorder.gameObject.SetActive(false);
triggerBorde.gameObject.SetActive(false);
}
}
@ -840,18 +840,13 @@ public class CardEntity : MonoBehaviour
//改变颜色边框
if (conditionBool)
{
foreach (Image image in borderAnimColors)
{
image.color = triggerBorder;
}
normalBorder.SetActive(false);
triggerBorde.SetActive(true);
}
else
{
foreach (Image image in borderAnimColors)
{
image.color = normalBorder;
}
normalBorder.SetActive(true);
triggerBorde.SetActive(false);
}
}
/*for (int i = 0; i < cardOriginalData.conditionAndFunctionVal.Count; i++)

1
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardResourcesManager.cs

@ -39,6 +39,7 @@ public class CardResourcesManager : Singleton <CardResourcesManager>
public GameObject tree;
public SQLiteConnection Connection;
private void Start()
{
DontDestroyOnLoad(this.gameObject);

2
ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs

@ -74,7 +74,7 @@ public class RewardManager : Singleton<RewardManager>
//清空buff
Usermanager.Instance .ClearBuff();
//销毁手卡
PlayerStatsManager.Instance.DeleteHandCard();
// PlayerStatsManager.Instance.DeleteHandCard();
//设置奖励界面长度
chooseRewardPanle.GetComponent<RectTransform>().sizeDelta = new Vector2(0, rewardsList.Count * 150f);
}

6
ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs

@ -265,7 +265,7 @@ public class PlayerStatsManager : Singleton <PlayerStatsManager>
//获取卡牌颜色比例
public List<int> GetCardDeckColor(List<string> cards)
{
List <int> colorCountList = new List<int>() { 0, 0, 0, 0, 0, 0, 0 };//1red,2white,3blue,4green,5black,6matel,0是费用总数
List <int> colorCountList = new List<int>() { 0, 0, 0, 0, 0, 0, 0 ,0};//1red,2white,3blue,4green,5black,6matel,7yellow,0是费用总数
CardOriginalData cardOriginalData;
for (int i = 0; i < cards.Count; i++)
{
@ -293,8 +293,8 @@ public class PlayerStatsManager : Singleton <PlayerStatsManager>
colorTotalCount += colorCountList[i];
}
//计算单个颜色占比有多少个
List <float > floatResultsList = new List<float>() { 0, 0, 0, 0, 0, 0, 0 };
List<int> colorResults = new List<int>() { 0, 0, 0, 0, 0, 0, 0 };//1red,2white,3blue,4green,5black,6matel,0是费用总数
List <float > floatResultsList = new List<float>() { 0, 0, 0, 0, 0, 0, 0,0 };
List<int> colorResults = new List<int>() { 0, 0, 0, 0, 0, 0, 0 ,0};//1red,2white,3blue,4green,5black,6matel,0是费用总数
colorResults[0] = colorCountList [0];
int resultCount = 0;
for (int i = 1; i < colorCountList.Count; i++)

2
ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs

@ -179,7 +179,7 @@ public class SettlementManager : Singleton<SettlementManager>
}
public List<int> GetNodeCountStats()
{
List<int> mapColorCount = new List<int>() { 0, 0, 0, 0, 0, 0, 0 };//1red,2white,3blue,4green,5black,6matel
List<int> mapColorCount = new List<int>() { 0, 0, 0, 0, 0, 0, 0,0 };//1red,2white,3blue,4green,5black,6matel,7yellow
foreach (var node in mapUnityColorPreviewCountPool)
{
if (node.whoColour != node.colorUnderAttack && node.whoColour != 6)

2
ColorlessWorld-2024-4-2/Assets/Scripts/manager/Usermanager.cs

@ -498,7 +498,7 @@ public class Usermanager : Singleton<Usermanager>
else
{
GameManager.Instance.DeathPanel.SetActive(true);
HideUIBarManager.Instance.HideUIBar();
// HideUIBarManager.Instance.HideUIBar();
}
}

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