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b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs index 3f07f141..0178fbdb 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs @@ -99,9 +99,8 @@ public class CardEntity : MonoBehaviour public Animator animator; [Header("卡牌边框画器控件")] public Animator borderAnim; - public List borderAnimColors; - public Color normalBorder; - public Color triggerBorder; + public GameObject normalBorder; + public GameObject triggerBorde; [Header("卡牌费用变化监测")] int lastCost; public int currentCost; @@ -121,10 +120,8 @@ public class CardEntity : MonoBehaviour StartCoroutine(SyncVuleText()); //初始化卡牌边框颜色 - foreach (var image in borderAnimColors ) - { - image.color = normalBorder; - } + normalBorder.SetActive(true); + triggerBorde.SetActive(false); } private void Update() @@ -158,11 +155,14 @@ public class CardEntity : MonoBehaviour { if(PlayerStatsManager .Instance .playerState .currentCost >= currentCost ) { - borderAnim.gameObject.SetActive(true); + normalBorder .gameObject.SetActive(true); + // triggerBorde .gameObject.SetActive(true); + } else { - borderAnim.gameObject.SetActive(false); + normalBorder.gameObject.SetActive(false); + triggerBorde.gameObject.SetActive(false); } } @@ -840,18 +840,13 @@ public class CardEntity : MonoBehaviour //改变颜色边框 if (conditionBool) { - foreach (Image image in borderAnimColors) - { - image.color = triggerBorder; - } - + normalBorder.SetActive(false); + triggerBorde.SetActive(true); } else { - foreach (Image image in borderAnimColors) - { - image.color = normalBorder; - } + normalBorder.SetActive(true); + triggerBorde.SetActive(false); } } /*for (int i = 0; i < cardOriginalData.conditionAndFunctionVal.Count; i++) diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardResourcesManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardResourcesManager.cs index 7f7b69c4..2c4f858f 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardResourcesManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardResourcesManager.cs @@ -39,6 +39,7 @@ public class CardResourcesManager : Singleton public GameObject tree; public SQLiteConnection Connection; + private void Start() { DontDestroyOnLoad(this.gameObject); diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs index c772f675..c983c414 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/FightReward/RewardManager.cs @@ -74,7 +74,7 @@ public class RewardManager : Singleton //清空buff Usermanager.Instance .ClearBuff(); //销毁手卡 - PlayerStatsManager.Instance.DeleteHandCard(); + // PlayerStatsManager.Instance.DeleteHandCard(); //设置奖励界面长度 chooseRewardPanle.GetComponent().sizeDelta = new Vector2(0, rewardsList.Count * 150f); } diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs index 53ae5738..d7349814 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/PlayerManager/PlayerStatsManager.cs @@ -265,7 +265,7 @@ public class PlayerStatsManager : Singleton //获取卡牌颜色比例 public List GetCardDeckColor(List cards) { - List colorCountList = new List() { 0, 0, 0, 0, 0, 0, 0 };//1red,2white,3blue,4green,5black,6matel,0是费用总数 + List colorCountList = new List() { 0, 0, 0, 0, 0, 0, 0 ,0};//1red,2white,3blue,4green,5black,6matel,7yellow,0是费用总数 CardOriginalData cardOriginalData; for (int i = 0; i < cards.Count; i++) { @@ -293,8 +293,8 @@ public class PlayerStatsManager : Singleton colorTotalCount += colorCountList[i]; } //计算单个颜色占比有多少个 - List floatResultsList = new List() { 0, 0, 0, 0, 0, 0, 0 }; - List colorResults = new List() { 0, 0, 0, 0, 0, 0, 0 };//1red,2white,3blue,4green,5black,6matel,0是费用总数 + List floatResultsList = new List() { 0, 0, 0, 0, 0, 0, 0,0 }; + List colorResults = new List() { 0, 0, 0, 0, 0, 0, 0 ,0};//1red,2white,3blue,4green,5black,6matel,0是费用总数 colorResults[0] = colorCountList [0]; int resultCount = 0; for (int i = 1; i < colorCountList.Count; i++) diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs index 06af5425..c50f22a4 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs @@ -179,7 +179,7 @@ public class SettlementManager : Singleton } public List GetNodeCountStats() { - List mapColorCount = new List() { 0, 0, 0, 0, 0, 0, 0 };//1red,2white,3blue,4green,5black,6matel + List mapColorCount = new List() { 0, 0, 0, 0, 0, 0, 0,0 };//1red,2white,3blue,4green,5black,6matel,7yellow foreach (var node in mapUnityColorPreviewCountPool) { if (node.whoColour != node.colorUnderAttack && node.whoColour != 6) diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/manager/Usermanager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/manager/Usermanager.cs index 5efafa07..6ab86632 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/manager/Usermanager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/manager/Usermanager.cs @@ -498,7 +498,7 @@ public class Usermanager : Singleton else { GameManager.Instance.DeathPanel.SetActive(true); - HideUIBarManager.Instance.HideUIBar(); + // HideUIBarManager.Instance.HideUIBar(); } }