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b/ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs @@ -63,6 +63,7 @@ public class GameManager : Singleton [Header("主摄像机")] public Camera mainCamera; + private void Start() { //生成空地图列表 @@ -249,12 +250,25 @@ public class GameManager : Singleton { X[i].Y[j].whoColour = MapUnity.WhoColour.enemyColour; } - + else + { + X[i].Y[j].RefreshWhoColor(); + } } else if(j > enemyBoundary) { if( j < X [i].Y .Count) - X[i].Y[j].whoColour = MapUnity.WhoColour.enemyColour; + { + X[i].Y[j].whoColour = MapUnity.WhoColour.enemyColour; + } + else + { + X[i].Y[j].RefreshWhoColor(); + } + } + else + { + X[i].Y[j].RefreshWhoColor(); } yield return null; } diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs index 1da2cdee..7db9e61b 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Rendering.VirtualTexturing; using UnityEngine.UI; using static GameManager; @@ -24,7 +25,9 @@ public class MapManager : Singleton [Header("一次性注册信息")] public Text playerNameText; public Text playerMoneyText; - + [Header("测试图像")] + public List mapImageTest; + public List> mapImages_dol = new List> (); void Start() { StartCoroutine (starttest()); @@ -36,6 +39,23 @@ public class MapManager : Singleton { playerNameText .text = GameManager.Instance.playerState.playerName; playerMoneyText.text = GameManager.Instance.playerState.money.ToString (); + + //imageTest.sprite = ToolDontDestory.Instance.LoadImage("BackGround"); + Object [] mapImage = Resources.LoadAll("BackGround"); + for(int i=1;i 0 ; i--) + { + List sprites = new List(); + for (int j = 0; j< (column * 2); j++) + { + Debug.Log((i - 1) * (column * 2) + j); + sprites.Add(mapImageTest[(i - 1) *( column *2) + j]); + } + mapImages_dol.Add(sprites); + } } public void test() diff --git a/ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs b/ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs index 1f0710f8..84977292 100644 --- a/ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs +++ b/ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs @@ -1,6 +1,8 @@ using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; +using UnityEngine.UI; public class MapUnity : MonoBehaviour { @@ -26,9 +28,9 @@ public class MapUnity : MonoBehaviour public Material enemyMark; [Header("涂色控件")] - public Material plyerColour;//玩家颜色 - public Material enemyColour;//敌人颜色 - public Material noneColour;//中立颜色 + public List plyerColour = new List();//玩家颜色 + public List enemyColour = new List();//敌人颜色 + public List noneColour = new List();//中立颜色 public GameObject colourGameObject; public Animator anim; @@ -71,7 +73,9 @@ public class MapUnity : MonoBehaviour [Header("寻路控件")] public AStarNode aStarNode; - + [Header("拼接地图")] + public GameObject mapGameObject; + public List mapImages; public void StartRegiste() { if (compalte == false) @@ -80,6 +84,29 @@ public class MapUnity : MonoBehaviour ConnectUnit(); Complete(); } + int xStart = locationX * 2 + 1; + int yStart = locationY * 2 + 1; + //拼接地图 + if (locationX % 2 == 0) + { + + } + else + { + yStart += 1; + } + // int index = (xStart - 1) * 22 + 1 + yStart; + mapImages[0].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart][yStart]; + // int index_2 = (xStart - 2) * 22 + 1 + yStart; + mapImages[1].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart - 1][yStart]; + // int index_3 = (xStart - 2) * 22 + 1 + yStart - 1; + mapImages[2].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart - 1][yStart - 1]; + // int index_4 = (xStart - 1) * 22 + 1 + yStart - 1; + mapImages[3].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart][yStart - 1]; + // int index_5 = (xStart) * 22 + 1 + yStart - 1; + mapImages[4].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart + 1][yStart - 1]; + // int index_6 = (xStart) * 22 + 1 + yStart; + mapImages[5].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart + 1][yStart]; } @@ -225,15 +252,15 @@ public class MapUnity : MonoBehaviour { if (whoColour == WhoColour.playerColour) { - colourGameObject.GetComponent().material = plyerColour; + colourGameObject.GetComponent().material = plyerColour[Random.Range(0, plyerColour.Count)]; } else if (whoColour == WhoColour.enemyColour) { - colourGameObject.GetComponent().material = enemyColour; + colourGameObject.GetComponent().material = enemyColour[Random.Range(0, enemyColour.Count)]; } else if (whoColour == WhoColour.noneColour) { - colourGameObject.GetComponent().material = noneColour; + colourGameObject.GetComponent().material = noneColour[Random.Range(0, noneColour.Count)]; } } public void ParticlePlay() @@ -243,11 +270,18 @@ public class MapUnity : MonoBehaviour case WhoColour.playerColour: var plyaerPartical = Instantiate(ParticalManager.Instance.playerParticleEffect, planePoint.position, ParticalManager.Instance.playerParticleEffect.transform.rotation); plyaerPartical.transform.SetParent(transform); + mapGameObject.SetActive(false); break; case WhoColour.enemyColour: - var enemyPartical = Instantiate(ParticalManager.Instance.enemyParticleEffect, planePoint.position, ParticalManager.Instance.playerParticleEffect.transform.rotation); + var enemyPartical = Instantiate(ParticalManager.Instance.enemyParticleEffect, planePoint.position, ParticalManager.Instance.enemyParticleEffect.transform.rotation); enemyPartical.transform.SetParent(transform); - break; + mapGameObject.SetActive(false); + break; + case WhoColour.noneColour: + var nonePartical = Instantiate(ParticalManager.Instance.noneParticleEffect, planePoint.position, ParticalManager.Instance.noneParticleEffect.transform.rotation); + nonePartical.transform.SetParent(transform); + mapGameObject.SetActive(true); + break; } } diff --git a/ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset b/ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset index c4a8104c..9e9b69fb 100644 --- a/ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset +++ b/ColorlessWorld-2024-4-2/ProjectSettings/TagManager.asset @@ -45,12 +45,15 @@ TagManager: - name: BackGround uniqueID: 1267351179 locked: 0 - - name: PlayerStatsUI - uniqueID: 801241541 - locked: 0 - name: Default uniqueID: 0 locked: 0 + - name: CloseGround + uniqueID: 2911850053 + locked: 0 + - name: PlayerStatsUI + uniqueID: 801241541 + locked: 0 - name: TotalPanle uniqueID: 2202521667 locked: 0