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特效替换1013

pull/211/head
45 2 months ago
parent
commit
a6d3b145ed
  1. 2
      ColorlessWorld-2024-4-2/Assets/GameDate/PlayerState.asset
  2. 329
      ColorlessWorld-2024-4-2/Assets/Image/MapUnityAnim/ChangeMapAim/groundchange.anim
  3. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex Past.meta
  4. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex Past/Mask.meta
  5. BIN
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex Past/Mask/Mask (17) 1.jpg
  6. 123
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex Past/Mask/Mask (17) 1.jpg.meta
  7. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex Past/NoiseMask.meta
  8. BIN
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex Past/NoiseMask/Noise46 1.tga
  9. 127
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex Past/NoiseMask/Noise46 1.tga.meta
  10. BIN
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex/Mask/5_mask01 2.png
  11. 127
      ColorlessWorld-2024-4-2/Assets/Particle Eff/ATex/Mask/5_mask01 2.png.meta
  12. 522
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0806 eff_groundcolor/mat/mat_groundchange_18.mat
  13. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0806 eff_groundcolor/mat/mat_groundchange_18.mat.meta
  14. 627
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0817 eff_colorbox新版/mat/mat_beenattacked_1 1.mat
  15. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0817 eff_colorbox新版/mat/mat_beenattacked_1 1.mat.meta
  16. 627
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0817 eff_colorbox新版/mat/mat_beenattacked_1 2.mat
  17. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0817 eff_colorbox新版/mat/mat_beenattacked_1 2.mat.meta
  18. 135
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0817 eff_colorbox新版/mat/mat_beenattacked_1.mat
  19. 2
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_Skill/0817 eff_colorbox新版/mat/mat_beenattacked_2.mat
  20. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel.meta
  21. 373
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Blue.mat
  22. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Blue.mat.meta
  23. 373
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Green.mat
  24. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Green.mat.meta
  25. 373
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Matal.mat
  26. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Matal.mat.meta
  27. 373
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Red.mat
  28. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Red.mat.meta
  29. 48
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_White.mat
  30. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_White.mat.meta
  31. 373
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Yellow.mat
  32. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Yellow.mat.meta
  33. 6
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Shader/Guo-DissoMaskDistort.shadergraph
  34. 254
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Shader/Guo-DoubleDistort 1.shadergraph
  35. 10
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/AttackPreview.controller
  36. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/BarDuiZhuang.meta
  37. 74
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/BarDuiZhuang/Bar_DuiZhuang_Middle.anim
  38. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/BarDuiZhuang/Bar_DuiZhuang_Middle.anim.meta
  39. 193
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/BarDuiZhuang/Bar_DuiZhuang_left.anim
  40. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/BarDuiZhuang/Bar_DuiZhuang_left.anim.meta
  41. 193
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/BarDuiZhuang/Bar_DuiZhuang_right.anim
  42. 8
      ColorlessWorld-2024-4-2/Assets/Particle Eff/UI Animation/UI_AttackPreview/BarDuiZhuang/Bar_DuiZhuang_right.anim.meta
  43. 12
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Z_Scripts_45/AttackPreView.cs
  44. 19638
      ColorlessWorld-2024-4-2/Assets/Particle Eff/prefab/par_fenshutiao_left.prefab
  45. 7
      ColorlessWorld-2024-4-2/Assets/Particle Eff/prefab/par_fenshutiao_left.prefab.meta
  46. 19638
      ColorlessWorld-2024-4-2/Assets/Particle Eff/prefab/par_fenshutiao_right.prefab
  47. 7
      ColorlessWorld-2024-4-2/Assets/Particle Eff/prefab/par_fenshutiao_right.prefab.meta
  48. 14628
      ColorlessWorld-2024-4-2/Assets/Particle Eff/prefab/par_groundchange_dust.prefab
  49. 7
      ColorlessWorld-2024-4-2/Assets/Particle Eff/prefab/par_groundchange_dust.prefab.meta
  50. 194
      ColorlessWorld-2024-4-2/Assets/Particle Eff/prefab/分数对撞/par_DuiZhuang_01.prefab
  51. 112
      ColorlessWorld-2024-4-2/Assets/Prefab/MapNodePrefab/MapUnity _2.prefab
  52. 112
      ColorlessWorld-2024-4-2/Assets/Prefab/MapNodePrefab/PictureMapUnity _2.prefab
  53. 1414
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  54. 2257
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  55. 31
      ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs
  56. 7
      ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs
  57. BIN
      ColorlessWorld-2024-4-2/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache

2
ColorlessWorld-2024-4-2/Assets/GameDate/PlayerState.asset

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329
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1414
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

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2257
ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity

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31
ColorlessWorld-2024-4-2/Assets/Scripts/GameManager.cs

@ -48,6 +48,13 @@ public class GameManager : Singleton<GameManager>
public Image Black;
public Image White;
public Image Metal;
[Header("场地颜色动态遮罩")]
public Material redMask;
public Material greenMask;
public Material yellowMask;
public Material blueMask;
public Material whiteMask;
public Material metalMask;
[Header("场地颜色分度盘文字")]
public Transform redTextObj;
public Transform greenTextObj;
@ -446,15 +453,21 @@ public class GameManager : Singleton<GameManager>
// sumMiddleText.transform.localPosition = new Vector3((whiteText.transform.localPosition.x+ metalText.transform.localPosition.x)*0.5f, 150, 0);
// sumRightText.transform.localPosition = new Vector3(blackText.transform.localPosition.x, 150, 0);
//颜色
Red.fillAmount = redNodeCountLatest / totoalNode;
Green.fillAmount = Red.fillAmount + greenNodeCountLatest / totoalNode;
Bule.fillAmount = Green.fillAmount + blueNodeCountLatest / totoalNode;
Yellow.fillAmount = Bule.fillAmount + yellowNodeCountLatest / totoalNode;
Metal.fillAmount = Yellow.fillAmount + metalNodeCountLatest / totoalNode;
White.fillAmount = Metal.fillAmount + whiteNodeCountLatest / totoalNode;
// Black.fillAmount = Bule.fillAmount + blackNodeCountLatest / totoalNode;
Red.fillAmount = redNodeCountLatest / totoalNode;
Green.fillAmount = Red.fillAmount + greenNodeCountLatest / totoalNode;
Bule.fillAmount = Green.fillAmount + blueNodeCountLatest / totoalNode;
Yellow.fillAmount = Bule.fillAmount + yellowNodeCountLatest / totoalNode;
Metal.fillAmount = Yellow.fillAmount + metalNodeCountLatest / totoalNode;
White.fillAmount = Metal.fillAmount + whiteNodeCountLatest / totoalNode;
// Black.fillAmount = Bule.fillAmount + blackNodeCountLatest / totoalNode;
//遮罩位移
redMask.SetVector("_MaskTilingAndOffset", new Vector4(0.5f, 1, (1 - Red.fillAmount) * 0.5f, 0));
greenMask.SetVector("_MaskTilingAndOffset", new Vector4(0.5f, 1, (1 - Green.fillAmount) * 0.5f, 0));
blueMask.SetVector("_MaskTilingAndOffset", new Vector4(0.5f, 1, (1 - Bule.fillAmount) * 0.5f, 0));
yellowMask.SetVector("_MaskTilingAndOffset", new Vector4(0.5f, 1, (1 - Yellow.fillAmount) * 0.5f, 0));
metalMask.SetVector("_MaskTilingAndOffset", new Vector4(0.5f, 1, (1 - Metal.fillAmount) * 0.5f, 0));
whiteMask.SetVector("_MaskTilingAndOffset", new Vector4(0.5f, 1, (1 - White.fillAmount) * 0.5f, 0));
}
private void LateUpdate()
{

7
ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs

@ -127,6 +127,9 @@ public class MapUnity : MonoBehaviour
public ParticleSystem blueFloor;
public ParticleSystem whiteShow;
public ParticleSystem currentColorFloor;
public ParticleSystem groundChange_Dust;//華輸蛌趙鳥芩
public void StartRegiste()
{
if (compalte == false)
@ -864,6 +867,10 @@ public class MapUnity : MonoBehaviour
}
}
public void DustParticlePlay()
{
groundChange_Dust.Play();
}
public IEnumerator UpMoveAnim()
{
Vector3 startPos = transform.position;

BIN
ColorlessWorld-2024-4-2/obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache

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