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合并前修改

pull/75/head
45 1 year ago
parent
commit
b21907552c
  1. 43
      ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs
  2. 5
      ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs

43
ColorlessWorld-2024-4-2/Assets/Scripts/MapManager.cs

@ -191,12 +191,55 @@ public class MapManager : Singleton<MapManager>
yield return StartCoroutine(MapGenerateDefault()); yield return StartCoroutine(MapGenerateDefault());
// yield return StartCoroutine(MapGenerateDefault()); // yield return StartCoroutine(MapGenerateDefault());
yield return StartCoroutine(SetUpMapUnity()); yield return StartCoroutine(SetUpMapUnity());
yield return StartCoroutine(TransformMapUnity());
yield return StartCoroutine(UPMoveMapUnity()); yield return StartCoroutine(UPMoveMapUnity());
yield return new WaitForSeconds(2); yield return new WaitForSeconds(2);
yield return StartCoroutine(EnemyGenerate()); yield return StartCoroutine(EnemyGenerate());
yield return StartCoroutine(CompleteGenerate()); yield return StartCoroutine(CompleteGenerate());
} }
//场地坐标系转换(新转放行)
IEnumerator TransformMapUnity()
{
int x=0, y=0;
int count=1;
int currentOffset = 0;
int middeline = GameManager.Instance.X.Count / 2;
List <int > lineOffsetList = new List<int>();
int lineOffsetListMark = 1;
for (int i = 0; i < GameManager.Instance.X.Count; i++)
{
if(count >=2)
{
count = 0;
if(i<= middeline)
{
currentOffset += 1;
}
}
if(i<middeline )
{
lineOffsetList.Add(currentOffset);
}
else if(i>middeline )
{
currentOffset = lineOffsetList[lineOffsetList.Count - lineOffsetListMark];
lineOffsetListMark += 1;
}
for (int j = 0; j < GameManager.Instance.X[i].Y.Count; j++)
{
GameManager.Instance.X[i].Y[j].ResetLocation(j - currentOffset, y);
}
x = 0;
y = i+1;
count += 1;
}
yield return null;
}
//完成场地创建 //完成场地创建
IEnumerator CompleteGenerate() IEnumerator CompleteGenerate()
{ {

5
ColorlessWorld-2024-4-2/Assets/Scripts/MapUnity.cs

@ -122,7 +122,10 @@ public class MapUnity : MonoBehaviour
// int index_6 = (xStart) * 22 + 1 + yStart; // int index_6 = (xStart) * 22 + 1 + yStart;
mapImages[5].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart + 1][yStart];*/ mapImages[5].sprite = (UnityEngine.Sprite)MapManager.Instance.mapImages_dol[xStart + 1][yStart];*/
} }
public void ResetLocation(int X,int Y)
{
locationX = X; locationY = Y;
}
void Update() void Update()
{ {

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