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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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public class MouseSetActiveUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler |
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{ |
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public GameObject gameObject; |
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public void OnPointerEnter(PointerEventData eventData) |
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{ |
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gameObject.SetActive(true); |
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} |
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public void OnPointerExit(PointerEventData eventData) |
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{ |
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gameObject .SetActive (false); |
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} |
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} |
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