Browse Source

塔场景

pull/75/head
45 1 year ago
parent
commit
b3693f7ff2
  1. 478
      ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset
  2. 20
      ColorlessWorld-2024-4-2/Assets/GameDate/cardDeckList.asset
  3. 8
      ColorlessWorld-2024-4-2/Assets/Image/MapUnityAnim/MapUnityFloatIsland.meta
  4. 156
      ColorlessWorld-2024-4-2/Assets/Image/MapUnityAnim/MapUnityFloatIsland/MapUnityFloatIsland.controller
  5. 8
      ColorlessWorld-2024-4-2/Assets/Image/MapUnityAnim/MapUnityFloatIsland/MapUnityFloatIsland.controller.meta
  6. 24
      ColorlessWorld-2024-4-2/Assets/Image/PlayerAnim/AttackShort.anim
  7. 24
      ColorlessWorld-2024-4-2/Assets/Image/怪物施法动画/enemyjump.anim
  8. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2.meta
  9. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox.meta
  10. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/002f3fe9-40fd-4f34-a9cb-78ec53b683e9.png
  11. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/002f3fe9-40fd-4f34-a9cb-78ec53b683e9.png.meta
  12. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/6c810f1e-c086-4cdc-a8e1-a9ab309dfc7f.png
  13. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/6c810f1e-c086-4cdc-a8e1-a9ab309dfc7f.png.meta
  14. 133
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/BackGround.mat
  15. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/BackGround.mat.meta
  16. 133
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/back.mat
  17. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/back.mat.meta
  18. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/d13e6714-835b-4af0-bd16-bc23e40fd2ae.png
  19. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/d13e6714-835b-4af0-bd16-bc23e40fd2ae.png.meta
  20. 133
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/front.mat
  21. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/front.mat.meta
  22. 133
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/leftAndRight.mat
  23. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/leftAndRight.mat.meta
  24. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/未命名作品(24).png
  25. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/BaseBox/未命名作品(24).png.meta
  26. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/Glass1.mat
  27. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/Glass1.mat.meta
  28. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/Glass2.mat
  29. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/Glass2.mat.meta
  30. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/House.mat
  31. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/House.mat.meta
  32. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/SmallTree.mat
  33. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/SmallTree.mat.meta
  34. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/SmallTree1.png
  35. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/SmallTree1.png.meta
  36. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/TREE1.mat
  37. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/TREE1.mat.meta
  38. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/TREE12.mat
  39. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/TREE12.mat.meta
  40. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/glassS1.png
  41. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/glassS1.png.meta
  42. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/glassS2.png
  43. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/glassS2.png.meta
  44. BIN
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  45. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/houseS.png.meta
  46. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/ttreeS1.png
  47. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/ttreeS1.png.meta
  48. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/ttreeS2.png
  49. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/ttreeS2.png.meta
  50. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wall1.mat
  51. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wall1.mat.meta
  52. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wall12.mat
  53. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wall12.mat.meta
  54. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wallS1.png
  55. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wallS1.png.meta
  56. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wallS2.png
  57. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/wallS2.png.meta
  58. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔.meta
  59. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta1.mat
  60. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta1.mat.meta
  61. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta1.png
  62. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta1.png.meta
  63. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta2.mat
  64. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta2.mat.meta
  65. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta2.png
  66. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta2.png.meta
  67. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta3.mat
  68. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta3.mat.meta
  69. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta3.png
  70. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta3.png.meta
  71. 134
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta4.mat
  72. 8
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta4.mat.meta
  73. BIN
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta4.png
  74. 127
      ColorlessWorld-2024-4-2/Assets/Image/环境纸片/场景2/塔/ta4.png.meta
  75. 10
      ColorlessWorld-2024-4-2/Assets/Resources/EnemyPrefab/DarkCloud.prefab
  76. 22
      ColorlessWorld-2024-4-2/Assets/Resources/EnemyPrefab/Grinfiend.prefab
  77. 22
      ColorlessWorld-2024-4-2/Assets/Resources/EnemyPrefab/Mushroom.prefab
  78. 22
      ColorlessWorld-2024-4-2/Assets/Resources/EnemyPrefab/Polymaw.prefab
  79. 184
      ColorlessWorld-2024-4-2/Assets/Scenes/FightDaylight.unity
  80. 24715
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  81. 4
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  82. 5
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs
  83. 30
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Mushroom.cs
  84. 30
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Polymaw.cs
  85. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs
  86. 3
      ColorlessWorld-2024-4-2/ProjectSettings/EditorBuildSettings.asset

478
ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset

@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: LevelState_1
m_EditorClassIdentifier:
levelStep: 0
currentPoint: {x: 9, y: 2}
currentPoint: {x: 0, y: 2}
levelSaveMap:
- levelDataList:
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@ -32,27 +32,27 @@ MonoBehaviour:
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@ -62,7 +62,7 @@ MonoBehaviour:
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@ -71,28 +71,25 @@ MonoBehaviour:
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@ -100,67 +97,72 @@ MonoBehaviour:
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@ -169,10 +171,10 @@ MonoBehaviour:
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@ -182,36 +184,36 @@ MonoBehaviour:
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@ -220,21 +222,19 @@ MonoBehaviour:
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@ -243,74 +243,74 @@ MonoBehaviour:
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fatherLevelNodes:
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@ -319,28 +319,27 @@ MonoBehaviour:
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@ -351,34 +350,38 @@ MonoBehaviour:
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m_ConstrainProportionsScale: 1
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@ -13127,6 +13127,7 @@ Transform:
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24715
ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity

File diff suppressed because it is too large

4
ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity

@ -2490,7 +2490,7 @@ ParticleSystemRenderer:
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
m_MaxParticleSize: 0.05
m_CameraVelocityScale: 0
m_VelocityScale: 0
m_LengthScale: 2
@ -23694,7 +23694,7 @@ ParticleSystemRenderer:
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
m_MaxParticleSize: 0.05
m_CameraVelocityScale: 0
m_VelocityScale: 0
m_LengthScale: 2

5
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -164,9 +164,12 @@ public class CardEntity : MonoBehaviour
// Destroy(this.gameObject);
animator.SetTrigger("destroy");
//关闭拖拽和选中
CardOnMouseEnter cardOnMouseEnter = GetComponent<CardOnMouseEnter>();
//关闭协程
cardOnMouseEnter.StopAllCoroutines();
GetComponent<CardDrag>().enabled = false;
cardOnMouseEnter.enabled = false;

30
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Mushroom.cs

@ -106,8 +106,9 @@ public class Mushroom : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
//enemyNode.anim.SetTrigger("Action");
//yield return new WaitForSeconds(0.5f);
AttackDamage(enemyNode.EnemyState.damage);
}
}
@ -120,8 +121,9 @@ public class Mushroom : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
AttackDamage(enemyNode.EnemyState.damage);
}
}
@ -135,8 +137,9 @@ public class Mushroom : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
Usermanager.Instance.SufferPlayerAbnormalCondition(AbnormalCondition.weak, 1);
AttackDamage(enemyNode.EnemyState.damage);
}
@ -150,8 +153,9 @@ public class Mushroom : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
//enemyNode.anim.SetTrigger("Action");
//yield return new WaitForSeconds(0.5f);
Usermanager.Instance.SufferPlayerAbnormalCondition(AbnormalCondition.weak, 1);
AttackDamage(enemyNode.EnemyState.damage);
}
@ -166,8 +170,9 @@ public class Mushroom : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
Usermanager.Instance.SufferPlayerAbnormalCondition(AbnormalCondition.downSpeed, 1);
AttackDamage(enemyNode.EnemyState.damage);
}
@ -181,8 +186,9 @@ public class Mushroom : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
Usermanager.Instance.SufferPlayerAbnormalCondition(AbnormalCondition.downSpeed, 1);
AttackDamage(enemyNode.EnemyState.damage);
}

30
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Polymaw.cs

@ -145,8 +145,9 @@ public class Polymaw : MonoBehaviour
Debug.Log("if³É¹¦");
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
AttackDamage();
}
}
@ -160,8 +161,9 @@ public class Polymaw : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
AttackDamage();
}
}
@ -181,8 +183,9 @@ public class Polymaw : MonoBehaviour
Debug.Log("attackRangeÊÇ"+ enemyNode.EnemyState.attackRange);
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
AttackDamage();
foreach (MapUnity node in targetNodes)
{
@ -200,8 +203,9 @@ public class Polymaw : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
AttackDamage();
foreach (MapUnity node in targetNodes)
{
@ -220,8 +224,9 @@ public class Polymaw : MonoBehaviour
Debug.Log("if³É¹¦");
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
AttackDamage();
}
@ -236,8 +241,9 @@ public class Polymaw : MonoBehaviour
{
if (!enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.disarm))
{
enemyNode.anim.SetTrigger("Action");
yield return new WaitForSeconds(0.5f);
yield return StartCoroutine(enemyNode.MeleeAttackAim());
// enemyNode.anim.SetTrigger("Action");
// yield return new WaitForSeconds(0.5f);
AttackDamage();
}
}

6
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelNode.cs

@ -49,13 +49,13 @@ public class LevelNode : MonoBehaviour
switch (roomType)
{
case LevelDevelopManager.RoomType.monster:
roomDestinationIndex = 2;
roomDestinationIndex = 8;
break;
case LevelDevelopManager.RoomType.eliteMonster:
roomDestinationIndex = 2;
roomDestinationIndex = 8;
break;
case LevelDevelopManager.RoomType.boss:
roomDestinationIndex = 2;
roomDestinationIndex = 8;
break;
case LevelDevelopManager.RoomType.shop:
roomDestinationIndex = 4;

3
ColorlessWorld-2024-4-2/ProjectSettings/EditorBuildSettings.asset

@ -29,4 +29,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Camp.unity
guid: 9a0fd6b437972b846b31d57fe503ed0d
- enabled: 1
path: Assets/Scenes/FightDayLight.unity
guid: 493a3645c610a3c44a77bffb1a0a8e03
m_configObjects: {}

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