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合并冲突

pull/68/head
45 1 year ago
parent
commit
b65d508df9
  1. 76
      ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset
  2. 7
      ColorlessWorld-2024-4-2/Assets/GameDate/RelicList.asset
  3. 12
      ColorlessWorld-2024-4-2/Assets/GameDate/cardDeckList.asset
  4. 8
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02.meta
  5. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/boomAndPollute.png
  6. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/boomAndPollute.png.meta
  7. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/fireseed.png
  8. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/fireseed.png.meta
  9. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/freeze.png
  10. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/freeze.png.meta
  11. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/para.png
  12. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/para.png.meta
  13. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/posion.png
  14. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/posion.png.meta
  15. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/vun.png
  16. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/vun.png.meta
  17. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/weak.png
  18. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/weak.png.meta
  19. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/wet.png
  20. 127
      ColorlessWorld-2024-4-2/Assets/Resources/BuffIcon_v02/wet.png.meta
  21. BIN
      ColorlessWorld-2024-4-2/Assets/Resources/RelicsIcon/LegacyNode_AgnisTorch.png
  22. 4
      ColorlessWorld-2024-4-2/Assets/Resources/RelicsIcon/LegacyNode_AgnisTorch.png.meta
  23. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff.cs
  24. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_BoomAndPollute.cs
  25. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_FireSeed.cs
  26. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Posion.cs
  27. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Vulnerable.cs
  28. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Weak.cs
  29. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Wet.cs
  30. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_coma.cs
  31. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_corrode.cs
  32. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_parasitism.cs
  33. 4
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs
  34. 9
      ColorlessWorld-2024-4-2/Assets/Scripts/Card/TurnMaster.cs
  35. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/BlackSheep.cs
  36. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/DarkCloud.cs
  37. 9
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyManager.cs
  38. 8
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyNode.cs
  39. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyPool.cs
  40. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Grinfiend.cs
  41. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Mushroom.cs
  42. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Polymaw.cs
  43. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs

76
ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset

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@ -42,7 +42,7 @@ MonoBehaviour:
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7
ColorlessWorld-2024-4-2/Assets/GameDate/RelicList.asset

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12
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2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff.cs

@ -8,7 +8,7 @@ public class Buff
{ {
public int value; public int value;
public Sprite icon; public Sprite icon;
public string iconPath = "BuffIcon/"; public string iconPath = "BuffIcon_v02/";
public virtual void Settle() public virtual void Settle()
{ {

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_BoomAndPollute.cs

@ -22,7 +22,7 @@ public class Buff_BoomAndPollute : Buff
{ {
Buff buff = new Buff_BoomAndPollute(); Buff buff = new Buff_BoomAndPollute();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_baowu_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "boomAndPollute");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_FireSeed.cs

@ -23,7 +23,7 @@ public class Buff_FireSeed : Buff
{ {
Buff buff = new Buff_FireSeed(); Buff buff = new Buff_FireSeed();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_huozhong_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "fireseed");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Posion.cs

@ -44,7 +44,7 @@ public class Buff_Posion : Buff
{ {
Buff buff = new Buff_Posion(); Buff buff = new Buff_Posion();
buff.value = value; buff.value = value;
buff .icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_zhongdu_v01"); buff .icon = BuffDataManager.Instance.LoadImage(iconPath + "posion");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Vulnerable.cs

@ -26,7 +26,7 @@ public class Buff_Vulnerable : Buff
{ {
Buff buff = new Buff_Vulnerable(); Buff buff = new Buff_Vulnerable();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_yishang_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "vun");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Weak.cs

@ -25,7 +25,7 @@ public class Buff_Weak : Buff
{ {
Buff buff = new Buff_Weak(); Buff buff = new Buff_Weak();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_xuruo_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "weak");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_Wet.cs

@ -23,7 +23,7 @@ public class Buff_Wet : Buff
{ {
Buff buff = new Buff_Wet(); Buff buff = new Buff_Wet();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_huozhong_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "wet");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_coma.cs

@ -23,7 +23,7 @@ public class Buff_coma : Buff
{ {
Buff buff = new Buff_coma(); Buff buff = new Buff_coma();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_hunmi_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "freeze");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_corrode.cs

@ -24,7 +24,7 @@ public class Buff_corrode : Buff
{ {
Buff buff = new Buff_corrode(); Buff buff = new Buff_corrode();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_fushi_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "para");
return buff; return buff;
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Buff/Buff_parasitism.cs

@ -24,7 +24,7 @@ public class Buff_parasitism : Buff
{ {
Buff buff = new Buff_parasitism(); Buff buff = new Buff_parasitism();
buff.value = value; buff.value = value;
buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "Sslx_Ui_Buff_jisheng_v01"); buff.icon = BuffDataManager.Instance.LoadImage(iconPath + "para");
return buff; return buff;
} }
} }

4
ColorlessWorld-2024-4-2/Assets/Scripts/Card/CardEntity.cs

@ -379,7 +379,7 @@ public class CardEntity : MonoBehaviour
{ {
thresholdShift += 2; thresholdShift += 2;
} }
if (LegacyManager.Instance.relicClassNameList.Contains(Name.Legacy.LegacyNode_SuspiciousMushroom) if (LegacyManager.Instance.relicClassNameList.Contains(Name.Legacy.LegacyNode_Starfish)
&& firstPart.Equals(Name.Color.Blue)) && firstPart.Equals(Name.Color.Blue))
{ {
thresholdShift += 1; thresholdShift += 1;
@ -615,7 +615,7 @@ public class CardEntity : MonoBehaviour
List<bool> matchList=new List<bool>(); List<bool> matchList=new List<bool>();
KeyValuePair<string, Tuple<string, string>> kvp = cardOriginalData.conditionAndFunctionVal.ElementAt(i); KeyValuePair<string, Tuple<string, string>> kvp = cardOriginalData.conditionAndFunctionVal.ElementAt(i);
string[] keys= kvp.Key.Split("_"); string[] keys= kvp.Key.Split("_");
Debug.Log("cardIdÊÇ" + cardOriginalData.CardId + "keyÊÇ" + keys); //Debug.Log("cardIdÊÇ" + cardOriginalData.CardId + "keyÊÇ" + keys);
string[] functions = kvp.Value.Item1.Split("_"); string[] functions = kvp.Value.Item1.Split("_");
string[] vals = kvp.Value.Item2.Split("_"); string[] vals = kvp.Value.Item2.Split("_");
for (int j = 0; j < keys.Length; j++) for (int j = 0; j < keys.Length; j++)

9
ColorlessWorld-2024-4-2/Assets/Scripts/Card/TurnMaster.cs

@ -22,7 +22,7 @@ public class TurnMaster : Singleton<TurnMaster>
public int settleTurn = 0; public int settleTurn = 0;
public int commDrawCardsNum = 6; public int commDrawCardsNum = 1;
[Header("销毁卡牌延迟结束回合")] [Header("销毁卡牌延迟结束回合")]
public bool continueTurn; public bool continueTurn;
@ -80,7 +80,7 @@ public class TurnMaster : Singleton<TurnMaster>
//回合开始结算玩家buff //回合开始结算玩家buff
Usermanager.Instance.PlayerTurnBeginSettle(); Usermanager.Instance.PlayerTurnBeginSettle();
//恢复cost //恢复cost
restoreResource(0); restoreResource(settleTurn);
//恢复体力 //恢复体力
GameManager.Instance.playerState.currentStepRange = Usermanager.Instance.StepRangeCalculation(GameManager.Instance.playerState.maxStepRange); GameManager.Instance.playerState.currentStepRange = Usermanager.Instance.StepRangeCalculation(GameManager.Instance.playerState.maxStepRange);
@ -308,12 +308,17 @@ public class TurnMaster : Singleton<TurnMaster>
else else
{ {
continueTurn = false; continueTurn = false;
if (handCard.cardEntityList.Count == 0)
{
continueTurn = true;
}
List<string> cardIndex = new List<string>(); List<string> cardIndex = new List<string>();
foreach (var card in handCard.cardEntityList) foreach (var card in handCard.cardEntityList)
{ {
cardIndex.Add(card.cardId); cardIndex.Add(card.cardId);
} }
StartCoroutine(Discard(cardIndex)); StartCoroutine(Discard(cardIndex));
} }
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/BlackSheep.cs

@ -244,7 +244,7 @@ public class BlackSheep : MonoBehaviour
IEnumerator JudgNextActionCoroutine() IEnumerator JudgNextActionCoroutine()
{ {
if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.sleep)) if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.coma))
{ {
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/DarkCloud.cs

@ -238,7 +238,7 @@ public class DarkCloud : MonoBehaviour
IEnumerator JudgNextActionCoroutine() IEnumerator JudgNextActionCoroutine()
{ {
if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.sleep)) if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.coma))
{ {
} }

9
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyManager.cs

@ -164,6 +164,15 @@ public class EnemyManager : Singleton<EnemyManager>
} }
} }
public void enemyRefreshEnemyBuffIcon(int settleTurn)
{
foreach (var observer in enemyObservers)
{
//observer.GetEnemyNode().enemyTurnSettleInit();
observer.GetEnemyNode().enemyRefreshUIIcon(settleTurn);
}
}
public void enemyTurnSettle(int settleTurn) public void enemyTurnSettle(int settleTurn)
{ {
foreach (var observer in enemyObservers) foreach (var observer in enemyObservers)

8
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyNode.cs

@ -1243,6 +1243,14 @@ public class EnemyNode : MonoBehaviour,IEnemyObserver
} }
} }
public void enemyRefreshUIIcon(int settleTurn)
{
foreach (var key in EnemyState.abnormalCondition.Keys.ToList())
{
enemyUIBar.RefreshEnemyBuffIcon();
}
}
public void enemyShieldSettle(int settleTurn) public void enemyShieldSettle(int settleTurn)
{ {
EnemyState.shieldValue = 0; EnemyState.shieldValue = 0;

3
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/EnemyPool.cs

@ -29,7 +29,8 @@ public class EnemyPool : MonoBehaviour
public static Dictionary<List<string>, float> bossEnemyPool = new Dictionary<List<string>, float>() public static Dictionary<List<string>, float> bossEnemyPool = new Dictionary<List<string>, float>()
{ {
{ new List<string> { Name.EnemyName.Polymaw,Name.EnemyName.Grinfiend,Name.EnemyName.BlackSheep,Name.EnemyName.DarkCloud}, 1.0f }, { new List<string> { Name.EnemyName.Polymaw,Name.EnemyName.Polymaw,Name.EnemyName.Grinfiend,Name.EnemyName.BlackSheep,
Name.EnemyName.DarkCloud,Name.EnemyName.Mushroom}, 1.0f },
}; };

2
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Grinfiend.cs

@ -268,7 +268,7 @@ public class Grinfiend : MonoBehaviour
IEnumerator JudgNextActionCoroutine() IEnumerator JudgNextActionCoroutine()
{ {
if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.sleep)) if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.coma))
{ {
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Mushroom.cs

@ -319,7 +319,7 @@ public class Mushroom : MonoBehaviour
IEnumerator JudgNextActionCoroutine() IEnumerator JudgNextActionCoroutine()
{ {
if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.sleep)) if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.coma))
{ {
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/Enemy/Polymaw.cs

@ -257,7 +257,7 @@ public class Polymaw : MonoBehaviour
IEnumerator JudgNextActionCoroutine() IEnumerator JudgNextActionCoroutine()
{ {
if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.sleep)) if (enemyNode.EnemyState.abnormalCondition.ContainsKey(AbnormalCondition.coma))
{ {
} }

2
ColorlessWorld-2024-4-2/Assets/Scripts/manager/SettlementManager.cs

@ -572,7 +572,7 @@ public class SettlementManager : Singleton<SettlementManager>
Usermanager.Instance.RefreshPlayerBuffIcon(); Usermanager.Instance.RefreshPlayerBuffIcon();
GameManager.Instance.SyncColourCountUI(); GameManager.Instance.SyncColourCountUI();
EnemyManager.Instance.enemyRefreshEnemyBuffIcon(0);
} }

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