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@ -151,11 +151,6 @@ public class CardEntity : MonoBehaviour |
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player.FlipLocalScale(pos); |
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player.FlipLocalScale(pos); |
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//debug卡名
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//debug卡名
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Debug.Log("打出"+cardOriginalData.ChineseName); |
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Debug.Log("打出"+cardOriginalData.ChineseName); |
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//閡伎華輸虴彆
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if (MapUnityManager.Instance.isPlayerOn(Name.NodeColor.Black)) |
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{ |
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cardOriginalData.Cost++; |
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} |
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Debug.Log("结算时候influencePreviewPool大小" + influencePreviewPool.Count); |
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Debug.Log("结算时候influencePreviewPool大小" + influencePreviewPool.Count); |
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//结算效果
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//结算效果
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yield return StartCoroutine(DestructionManager.Instance.startDestoryAndUseCard(this.gameObject, cardOriginalData, influencePreviewPool, cardIndex, targetNode)); |
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yield return StartCoroutine(DestructionManager.Instance.startDestoryAndUseCard(this.gameObject, cardOriginalData, influencePreviewPool, cardIndex, targetNode)); |
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