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ui选中效果

pull/104/head
45 11 months ago
parent
commit
c2c951af5b
  1. 8
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen.meta
  2. 8
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap.meta
  3. 306
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap/FirstToMap.anim
  4. 8
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap/FirstToMap.anim.meta
  5. 41
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap/ScollRectAnim.cs
  6. 11
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap/ScollRectAnim.cs.meta
  7. 72
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap/Scrollbar Horizontal.controller
  8. 8
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap/Scrollbar Horizontal.controller.meta
  9. 8
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/LoadScreenFade.meta
  10. 191
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/LoadScreenFade/Fade.anim
  11. 8
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/LoadScreenFade/Fade.anim.meta
  12. 72
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/LoadScreenFade/LoadScreenFadeBlackGround.controller
  13. 8
      ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/LoadScreenFade/LoadScreenFadeBlackGround.controller.meta
  14. BIN
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0404_UI/UISelectGround.png
  15. 127
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0404_UI/UISelectGround.png.meta
  16. BIN
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0404_UI/back.png
  17. 127
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0404_UI/back.png.meta
  18. BIN
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0404_UI/锁.png
  19. 127
      ColorlessWorld-2024-4-2/Assets/ArtAssets/0404_UI/锁.png.meta
  20. 175
      ColorlessWorld-2024-4-2/Assets/GameDate/LevelDate/LevelState_1.asset
  21. BIN
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/CardBackGround.png
  22. BIN
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/CardDeckLightGround.png
  23. 2
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/CardDeckLightGround.png.meta
  24. 144
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/CardDeckUIGround 1.mat
  25. 8
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/CardDeckUIGround 1.mat.meta
  26. 3509
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/CostBackGround.shadergraph
  27. 10
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  28. BIN
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  29. 2
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  30. 144
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/EndTurnButtonUIGround.mat
  31. 8
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/EndTurnButtonUIGround.mat.meta
  32. BIN
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  33. 127
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  34. 144
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/GearUIGround 2.mat
  35. 8
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/GearUIGround 2.mat.meta
  36. BIN
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  37. 127
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/MapLightGround.png.meta
  38. 11
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/MapUIGround.mat
  39. 0
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/MapUIGround.mat.meta
  40. 3441
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/UIGround.shadergraph
  41. 6203
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  42. 2
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  43. BIN
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/UseCardLightGround.png
  44. 127
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  45. 144
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/UseCardUIGround 1.mat
  46. 8
      ColorlessWorld-2024-4-2/Assets/Materials/UILightBackGround/UseCardUIGround 1.mat.meta
  47. 19664
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  48. 7
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  49. BIN
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  50. 8
      ColorlessWorld-2024-4-2/Assets/Prefab/LevelPrefab/EmptyBossNode.prefab
  51. 5
      ColorlessWorld-2024-4-2/Assets/Prefab/LevelPrefab/EmptyNode.prefab
  52. 92
      ColorlessWorld-2024-4-2/Assets/Prefab/PotionPrefab/PotionNode.prefab
  53. 2
      ColorlessWorld-2024-4-2/Assets/Prefab/RewardTip/RelicReward.prefab
  54. 202
      ColorlessWorld-2024-4-2/Assets/Prefab/TipsPrefab/Tip.prefab
  55. 432
      ColorlessWorld-2024-4-2/Assets/Scenes/ChooseWeapon.unity
  56. 561
      ColorlessWorld-2024-4-2/Assets/Scenes/Map.unity
  57. 1058
      ColorlessWorld-2024-4-2/Assets/Scenes/SampleScene.unity
  58. 399
      ColorlessWorld-2024-4-2/Assets/Scenes/StartMainScence.unity
  59. 5
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LeveGeneraterNew.cs
  60. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelDevelopManager.cs
  61. 18
      ColorlessWorld-2024-4-2/Assets/Scripts/Tips/RegiestTipFather.cs
  62. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/Tips/RegiestTipFather.cs.meta
  63. 3
      ColorlessWorld-2024-4-2/Assets/Scripts/Tips/TipNode.cs
  64. 33
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/UI/MouseOnLightGround.cs
  65. 11
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/UI/MouseOnLightGround.cs.meta
  66. 6
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/UI/MouseSetActiveUI.cs
  67. 139
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSourceHanSansCN-Normal SDF 1.asset

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ColorlessWorld-2024-4-2/Assets/Anim/LoadScreen/FirstToMap/ScollRectAnim.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScollRectAnim : MonoBehaviour
{
public ScrollRect scrollRect;
public GameObject mask;
public void FirstToMapScrollRectAnim()
{
StartCoroutine(SmoothScrollTo(0f,2f)); // 滚动到30%位置,耗时1秒
}
IEnumerator SmoothScrollTo(float targetNormalizedPos, float duration = 0.5f)
{
//开始先滚动到顶
yield return new WaitUntil(() => LeveGeneraterNew.Instance.isDone == true);
scrollRect.horizontalNormalizedPosition = 1;
//等待出现提示
yield return new WaitForSeconds(2f);
//开始下滚
float startNormalizedPos = scrollRect.horizontalNormalizedPosition;
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}
scrollRect.horizontalNormalizedPosition = targetNormalizedPos;
mask.SetActive(false);
}
// 调用示例
}

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5
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LeveGeneraterNew.cs

@ -48,6 +48,10 @@ public class LeveGeneraterNew : Singleton<LeveGeneraterNew>
Dictionary<int, List<string>> probabilityDictionaryStrong = new Dictionary<int, List<string>>();
Dictionary<int, List<string>> probabilityDictionaryElite = new Dictionary<int, List<string>>();
Dictionary<int, List<string>> probabilityDictionaryBoss = new Dictionary<int, List<string>>();
[Header("生成完成标识")]
public bool isDone;
private void Start()
{
originalPoint = generatorPoint.transform.position;
@ -62,6 +66,7 @@ public class LeveGeneraterNew : Singleton<LeveGeneraterNew>
GeneratorLevelMapFormSave();
}
isDone = true;
}
public void GenerateLevelMap(int generatorLine, int generatorColumn)
{

3
ColorlessWorld-2024-4-2/Assets/Scripts/LeveProcess/LevelDevelopManager.cs

@ -35,6 +35,7 @@ public class LevelDevelopManager : Singleton<LevelDevelopManager>
public Sprite resourceIcon;
public Sprite potionIcon;
public Sprite startIcon;
public enum RoomType
{
monster,
@ -52,5 +53,5 @@ public class LevelDevelopManager : Singleton<LevelDevelopManager>
potion,
start
}
}

18
ColorlessWorld-2024-4-2/Assets/Scripts/Tips/RegiestTipFather.cs

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RegiestTipFather : MonoBehaviour
{
void Start()
{
if(TipManager .Instance != null )
{
TipManager.Instance.tipFather = transform;
}
}
}

11
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3
ColorlessWorld-2024-4-2/Assets/Scripts/Tips/TipNode.cs

@ -1,11 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TipNode : MonoBehaviour
{
public Text text;
public TMP_Text text;
public float fadeSpeed=2;
public float startFadeTime=2;
private void Start()

33
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/UI/MouseOnLightGround.cs

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
public class MouseOnLightGround : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler,IPointerClickHandler
{
public GameObject lightGround;
public GameObject lightPartical;
public void OnPointerClick(PointerEventData eventData)
{
if (lightPartical != null)
{
Vector3 mousePos = Input.mousePosition;
Vector3 worldPos = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, 4));//Êó±êλÖÃ
Instantiate(lightPartical, worldPos, lightPartical.transform .rotation );
}
}
public void OnPointerEnter(PointerEventData eventData)
{
lightGround.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
lightGround.SetActive(false);
}
}

11
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/UI/MouseOnLightGround.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 32c364f937292b648bb47bb61cd10762
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

6
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/UI/MouseSetActiveUI.cs

@ -5,14 +5,14 @@ using UnityEngine.EventSystems;
public class MouseSetActiveUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public GameObject gameObject;
public GameObject gameObjectUI;
public void OnPointerEnter(PointerEventData eventData)
{
gameObject.SetActive(true);
gameObjectUI.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
gameObject .SetActive (false);
gameObjectUI.SetActive(false);
}
}

139
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/OutLineSourceHanSansCN-Normal SDF 1.asset

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