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using System.Collections; |
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using System.Collections.Generic; |
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|
using UnityEngine; |
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|
using UnityEngine.UI; |
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|
|
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public class ScollRectAnim : MonoBehaviour |
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|
{ |
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public ScrollRect scrollRect; |
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public GameObject mask; |
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|
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public void FirstToMapScrollRectAnim() |
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{ |
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|
StartCoroutine(SmoothScrollTo(0f,2f)); // 滚动到30%位置,耗时1秒
|
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} |
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|
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IEnumerator SmoothScrollTo(float targetNormalizedPos, float duration = 0.5f) |
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{ |
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//开始先滚动到顶
|
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|
yield return new WaitUntil(() => LeveGeneraterNew.Instance.isDone == true); |
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scrollRect.horizontalNormalizedPosition = 1; |
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//等待出现提示
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yield return new WaitForSeconds(2f); |
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//开始下滚
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float startNormalizedPos = scrollRect.horizontalNormalizedPosition; |
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float elapsedTime = 0f; |
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|
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while (elapsedTime < duration) |
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{ |
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float t = Mathf.Clamp01(elapsedTime / duration); |
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elapsedTime += Time.deltaTime * (Mathf.Sin(Mathf.PI *t) + 0.5f); |
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scrollRect.horizontalNormalizedPosition = Mathf.Lerp(startNormalizedPos, targetNormalizedPos, t); |
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|
yield return null; |
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} |
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|
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scrollRect.horizontalNormalizedPosition = targetNormalizedPos; |
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mask.SetActive(false); |
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} |
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|
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// 调用示例
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--- !u!91 &9100000 |
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Before Width: | Height: | Size: 358 KiB |
@ -0,0 +1,18 @@ |
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|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class RegiestTipFather : MonoBehaviour |
||||
|
{ |
||||
|
|
||||
|
void Start() |
||||
|
{ |
||||
|
if(TipManager .Instance != null ) |
||||
|
{ |
||||
|
TipManager.Instance.tipFather = transform; |
||||
|
} |
||||
|
|
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} |
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@ -0,0 +1,33 @@ |
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|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using Unity.VisualScripting; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.EventSystems; |
||||
|
|
||||
|
public class MouseOnLightGround : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler,IPointerClickHandler |
||||
|
{ |
||||
|
public GameObject lightGround; |
||||
|
public GameObject lightPartical; |
||||
|
|
||||
|
public void OnPointerClick(PointerEventData eventData) |
||||
|
{ |
||||
|
if (lightPartical != null) |
||||
|
{ |
||||
|
Vector3 mousePos = Input.mousePosition; |
||||
|
Vector3 worldPos = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, 4));//Êó±êλÖÃ
|
||||
|
|
||||
|
Instantiate(lightPartical, worldPos, lightPartical.transform .rotation ); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void OnPointerEnter(PointerEventData eventData) |
||||
|
{ |
||||
|
lightGround.SetActive(true); |
||||
|
} |
||||
|
|
||||
|
public void OnPointerExit(PointerEventData eventData) |
||||
|
{ |
||||
|
lightGround.SetActive(false); |
||||
|
} |
||||
|
|
||||
|
} |
||||
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