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冲突修改

pull/103/head
yjm484 10 months ago
parent
commit
c42cb3a8f0
  1. 7
      ColorlessWorld-2024-4-2/Assets/Lana Studio/Casual RPG VFX/Upgrade for URP/Upgrade for URP.unitypackage.meta
  2. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/ForgingPoint/ForgintPointManager.cs
  3. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/CardFunction.cs

7
ColorlessWorld-2024-4-2/Assets/Lana Studio/Casual RPG VFX/Upgrade for URP/Upgrade for URP.unitypackage.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
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DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

2
ColorlessWorld-2024-4-2/Assets/Scripts/ForgingPoint/ForgintPointManager.cs

@ -89,7 +89,7 @@ public class ForgintPointManager : Singleton<ForgintPointManager>
//效果对应费用目前字典里只有获得效果,没有输出效果
static int getEffectCost = -5;
public Dictionary<string, int> effectForgingCost = new Dictionary<string, int> {
{CardFunction.cardShield,getEffectCost},{CardFunction.costRestore,getEffectCost},{CardFunction.drawCard,getEffectCost},{CardFunction.discard,getEffectCost},{CardFunction.ember,getEffectCost},{CardFunction.enhanceShield,getEffectCost},
{CardFunction.cardShield,getEffectCost},{CardFunction.costRestore,getEffectCost},{CardFunction.drawCard,getEffectCost},{CardFunction.discard,getEffectCost},{CardFunction.ember,getEffectCost},{CardFunction.agile,getEffectCost},
{CardFunction.firm,getEffectCost},{CardFunction.extraDrawCardsNum,getEffectCost},{CardFunction.banDrawCard,getEffectCost},{CardFunction.upSpeed,getEffectCost},{CardFunction.consumePlayerNodesForHealth,getEffectCost},{CardFunction.consumePlayerNodesForDoubleHealth,getEffectCost},
{CardFunction.immunity,getEffectCost},{CardFunction.nodesForCost,getEffectCost},{CardFunction.fireShield,getEffectCost},{CardFunction.reduceCost,getEffectCost},{CardFunction.doubleSettle,getEffectCost},{CardFunction.nextTurnExtraOneCost,getEffectCost},{CardFunction.costStep,getEffectCost},{CardFunction.settleAgain,getEffectCost},{CardFunction.clearAllAbnormalConditons,getEffectCost},{CardFunction.step,getEffectCost},{CardFunction.randomAttactCardToHand,getEffectCost},{CardFunction.recoverHp,getEffectCost},{CardFunction.placeTrees,getEffectCost},
{CardFunction.turnYellowNodesToShield,getEffectCost},{CardFunction.turnHalfYellowNodesToShield,getEffectCost},{CardFunction.turn2RedNodesToEmber,getEffectCost},{CardFunction.turn3RedNodesToEmber,getEffectCost},{CardFunction.halfHpShield,getEffectCost},{CardFunction.bleedHeal,getEffectCost},{CardFunction.bleed3TurnCost,getEffectCost},{CardFunction.bleed4TurnCost,getEffectCost},{CardFunction.nextCardCostHp,getEffectCost},{CardFunction.nextCardCostMinusOne,getEffectCost},{CardFunction.nextEffectCardDoubleSettle,getEffectCost},

2
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/CardFunction.cs

@ -202,7 +202,7 @@ public static class CardFunction
public static readonly HashSet<string> BuffList = new() { bleed, vulnerable, downSpeed, ember, deathMark, tempCastRange, calm , agile
,weak,bleedDamage,immunity,thorn,Invisible};
public static readonly HashSet<string> ActList = new() { damagexy, cardDamage, cardShield, repel, recoverHp, step, reduceCost,costRestore
public static readonly HashSet<string> ActList = new() { damagexy, cardDamage, cardShield, repel, recoverHp, step,costRestore
,drawCard,drawDyeingCard,drawEffectCard};
}

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