Browse Source

Merge pull request '0909合并bug修理' (#193) from dev45-0909 into dev45-0703NewVer

Reviewed-on: #193
pull/194/head
45 4 months ago
parent
commit
c8d2403be9
  1. 7
      ColorlessWorld-2024-4-2/Assets/Lana Studio/Casual RPG VFX/Upgrade for URP/Upgrade for URP.unitypackage.meta
  2. 50
      ColorlessWorld-2024-4-2/Assets/Scripts/StartChoosePoint/StartChooseCardManager.cs

7
ColorlessWorld-2024-4-2/Assets/Lana Studio/Casual RPG VFX/Upgrade for URP/Upgrade for URP.unitypackage.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 5b07afdbcf13e43438545d591cfd2e4b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

50
ColorlessWorld-2024-4-2/Assets/Scripts/StartChoosePoint/StartChooseCardManager.cs

@ -128,33 +128,35 @@ public class StartChooseCardManager : Singleton<StartChooseCardManager>
return;
}
//载入武器节点
/* for (int i = 0; i < WeaponManager.Instance.playerWeaponNodeList.childCount; i++)
{
if (WeaponManager.Instance.playerWeaponNodeList.GetChild(i).childCount > 0)
BagManager.Instance.isSyncWeapoNodePos = true;
BagManager.Instance.bagWeaponNodeManager.SyncBagWeaponNodeToFight();
/* for (int i = 0; i < WeaponManager.Instance.playerWeaponNodeList.childCount; i++)
{
if (WeaponManager.Instance.playerWeaponNodeList.GetChild(i).childCount > 0)
{
Destroy(WeaponManager.Instance.playerWeaponNodeList.GetChild(i).GetChild(0).gameObject);
}
}
int childCount = BagManager.Instance.bagWeaponNodeFather.childCount;
for (int i = 0; i < childCount; i++)
{
DestroyImmediate(BagManager.Instance.bagWeaponNodeFather.GetChild(0).gameObject);
}
for (int i = 0; i < playerWeaponNode.childCount; i++)
{
if(playerWeaponNode.GetChild (i).childCount >0)
{
Destroy(WeaponManager.Instance.playerWeaponNodeList.GetChild(i).GetChild(0).gameObject);
}
}
int childCount = BagManager.Instance.bagWeaponNodeFather.childCount;
for (int i = 0; i < childCount; i++)
{
DestroyImmediate(BagManager.Instance.bagWeaponNodeFather.GetChild(0).gameObject);
}
for (int i = 0; i < playerWeaponNode.childCount; i++)
{
if(playerWeaponNode.GetChild (i).childCount >0)
{
//playerWeaponNode.GetChild(i).GetChild(0).SetParent(WeaponManager.Instance.playerWeaponNodeList.GetChild(i));
// WeaponManager.Instance.playerWeaponNodeList.GetChild(i).GetChild(0).localPosition = Vector3.zero;
GameObject currentWeaponNode = playerWeaponNode.GetChild(i).GetChild(0).gameObject;
//playerWeaponNode.GetChild(i).GetChild(0).SetParent(WeaponManager.Instance.playerWeaponNodeList.GetChild(i));
// WeaponManager.Instance.playerWeaponNodeList.GetChild(i).GetChild(0).localPosition = Vector3.zero;
GameObject currentWeaponNode = playerWeaponNode.GetChild(i).GetChild(0).gameObject;
BagManager.Instance.GetWeaponNodeToBag(playerWeaponNode.GetChild(i).GetChild(0).gameObject);
BagManager.Instance.GetWeaponNodeToBag(playerWeaponNode.GetChild(i).GetChild(0).gameObject);
currentWeaponNode.transform.SetParent(WeaponManager.Instance.playerWeaponNodeList.GetChild(i));
currentWeaponNode.transform.localPosition = Vector3.zero;
}
}
*/
currentWeaponNode.transform.SetParent(WeaponManager.Instance.playerWeaponNodeList.GetChild(i));
currentWeaponNode.transform.localPosition = Vector3.zero;
}
}
*/
//载入卡牌
//RegisterObtainedCard();
//重置地图

Loading…
Cancel
Save