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bug修复

pull/212/head
yjm484 6 months ago
parent
commit
db1f909e94
  1. 2
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Blue.mat
  2. 2
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Green.mat
  3. 2
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Matal.mat
  4. 2
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Red.mat
  5. 2
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_White.mat
  6. 2
      ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Yellow.mat
  7. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/ForgingPoint/ForgintPointManager.cs
  8. 2
      ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs
  9. 32
      ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponManager.cs
  10. 143
      ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/BackGroundLightSourceHanSansCN-Normal SDF.asset

2
ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Blue.mat

@ -349,7 +349,7 @@ Material:
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0} - _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
- _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0} - _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0}
- _MaskRefine: {r: 0, g: 1, b: 1, a: 0} - _MaskRefine: {r: 0, g: 1, b: 1, a: 0}
- _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.28829575, a: 0} - _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.318182, a: 0}
- _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0} - _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0} - _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0}

2
ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Green.mat

@ -349,7 +349,7 @@ Material:
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0} - _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
- _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0} - _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0}
- _MaskRefine: {r: 0, g: 1, b: 1, a: 0} - _MaskRefine: {r: 0, g: 1, b: 1, a: 0}
- _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.355857, a: 0} - _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.42045435, a: 0}
- _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0} - _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0} - _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0}

2
ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Matal.mat

@ -349,7 +349,7 @@ Material:
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0} - _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
- _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0} - _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0}
- _MaskRefine: {r: 0, g: 1, b: 1, a: 0} - _MaskRefine: {r: 0, g: 1, b: 1, a: 0}
- _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.2289713, a: 0} - _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.21590966, a: 0}
- _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0} - _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0} - _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0}

2
ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Red.mat

@ -349,7 +349,7 @@ Material:
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0} - _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
- _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0} - _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0}
- _MaskRefine: {r: 0, g: 1, b: 1, a: 0} - _MaskRefine: {r: 0, g: 1, b: 1, a: 0}
- _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.355857, a: 0} - _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.42045435, a: 0}
- _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0} - _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0} - _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0}

2
ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_White.mat

@ -30,7 +30,7 @@ Material:
m_Ints: [] m_Ints: []
m_Floats: [] m_Floats: []
m_Colors: m_Colors:
- _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.008552253, a: 0} - _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0, a: 0}
- _Tex2offset: {r: 0.6, g: 0, b: 0, a: 0} - _Tex2offset: {r: 0.6, g: 0, b: 0, a: 0}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
--- !u!114 &558137770919511581 --- !u!114 &558137770919511581

2
ColorlessWorld-2024-4-2/Assets/Particle Eff/Eff_UI/mat_FloorsPanel/mat_Yellow.mat

@ -349,7 +349,7 @@ Material:
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0} - _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
- _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0} - _MaskPannerAndRotation: {r: 0, g: 0, b: 0, a: 0}
- _MaskRefine: {r: 0, g: 1, b: 1, a: 0} - _MaskRefine: {r: 0, g: 1, b: 1, a: 0}
- _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.2289713, a: 0} - _MaskTilingAndOffset: {r: 0.5, g: 1, b: 0.21590966, a: 0}
- _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0} - _Panner_Rotation: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0} - _Tex2Tiling: {r: 5, g: 0.33, b: 0, a: 0}

2
ColorlessWorld-2024-4-2/Assets/Scripts/ForgingPoint/ForgintPointManager.cs

@ -737,7 +737,7 @@ public class ForgintPointManager : Singleton<ForgintPointManager>
{ {
for(int i=0;i< conditionOrResultSelectedNodeList .Count;i++) for(int i=0;i< conditionOrResultSelectedNodeList .Count;i++)
{ {
string newlevel = WeaponManager.Instance.getRarityWithLevelDiff(selectWeaponNodeConditionLevel, 1); string newlevel = WeaponManager.Instance.getRarityWithLevelDiff(selectWeaponNodeConditionLevel, -1);
conditionOrResultSelectedNodeList[i].weaponNodeDataPair = WeaponManager.Instance.getRandomConditionWithLevel(newlevel,Name.none); conditionOrResultSelectedNodeList[i].weaponNodeDataPair = WeaponManager.Instance.getRandomConditionWithLevel(newlevel,Name.none);
conditionOrResultSelectedNodeList[i].isResult = false; conditionOrResultSelectedNodeList[i].isResult = false;
conditionOrResultSelectedNodeList[i].SetUpNode(); conditionOrResultSelectedNodeList[i].SetUpNode();

2
ColorlessWorld-2024-4-2/Assets/Scripts/Tool/Name.cs

@ -48,7 +48,7 @@ public static class Name
public const string CompulsiveArcanist = "CompulsiveArcanist"; public const string CompulsiveArcanist = "CompulsiveArcanist";
public const string CultHierophant = "CultHierophant"; public const string CultHierophant = "CultHierophant";
public static readonly HashSet<string> EnemySet = new HashSet<string> { CompulsiveArcanist }; public static readonly HashSet<string> EnemySet = new HashSet<string> { CultHierophant, CompulsiveArcanist, BlastJester, Pontiff };
} }
public const string value = "value"; public const string value = "value";

32
ColorlessWorld-2024-4-2/Assets/Scripts/Weapon/WeaponManager.cs

@ -451,21 +451,7 @@ public class WeaponManager : Singleton<WeaponManager>
List<string> nodesMark = new List<string>(); List<string> nodesMark = new List<string>();
List<string> nodesColor = new List<string>(); List<string> nodesColor = new List<string>();
string result = ""; string result = "";
switch (level) resultSet = Name.WeaponNodeFunction.PlayerBasicAddScoreResultSet;
{
case Name.WeaponNodeLevel.Basic:
resultSet = Name.WeaponNodeFunction.PlayerBasicResultSet;
break;
case Name.WeaponNodeLevel.Elementary:
resultSet = Name.WeaponNodeFunction.PlayerElementaryResultSet;
break;
case Name.WeaponNodeLevel.Intermediate:
resultSet = Name.WeaponNodeFunction.PlayerIntermediateResultSet;
break;
case Name.WeaponNodeLevel.Advanced:
resultSet = Name.WeaponNodeFunction.PlayerAdvancedResultSet;
break;
}
string resultValue = ""; string resultValue = "";
conditionValue = getConditionValueWithLevel(level, ref condition, ref nodesMark, ref nodesColor); conditionValue = getConditionValueWithLevel(level, ref condition, ref nodesMark, ref nodesColor);
checkResultSetRationality(ref resultSet, condition); checkResultSetRationality(ref resultSet, condition);
@ -1399,7 +1385,7 @@ public class WeaponManager : Singleton<WeaponManager>
switch (rarity) switch (rarity)
{ {
case Name.WeaponNodeLevel.Basic: case Name.WeaponNodeLevel.Basic:
if (levelDiff == 0) if (levelDiff == 0|| levelDiff ==-1)
{ {
newRarity = Name.WeaponNodeLevel.Basic; newRarity = Name.WeaponNodeLevel.Basic;
}else if (levelDiff == 1) }else if (levelDiff == 1)
@ -1416,6 +1402,10 @@ public class WeaponManager : Singleton<WeaponManager>
{ {
newRarity = Name.WeaponNodeLevel.Intermediate; newRarity = Name.WeaponNodeLevel.Intermediate;
} }
else if (levelDiff == -1)
{
newRarity = Name.WeaponNodeLevel.Basic;
}
break; break;
case Name.WeaponNodeLevel.Intermediate: case Name.WeaponNodeLevel.Intermediate:
if (levelDiff == 0) if (levelDiff == 0)
@ -1426,9 +1416,17 @@ public class WeaponManager : Singleton<WeaponManager>
{ {
newRarity = Name.WeaponNodeLevel.Advanced; newRarity = Name.WeaponNodeLevel.Advanced;
} }
else if (levelDiff == -1)
{
newRarity = Name.WeaponNodeLevel.Elementary;
}
break; break;
case Name.WeaponNodeLevel.Advanced: case Name.WeaponNodeLevel.Advanced:
newRarity = Name.WeaponNodeLevel.Advanced; newRarity = Name.WeaponNodeLevel.Advanced;
if (levelDiff == -1)
{
newRarity = Name.WeaponNodeLevel.Intermediate;
}
break; break;
} }
return newRarity; return newRarity;

143
ColorlessWorld-2024-4-2/Assets/TextMesh Pro/Resources/Fonts & Materials/BackGroundLightSourceHanSansCN-Normal SDF.asset

File diff suppressed because one or more lines are too long
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